# # ChangeLog for common in network-game # # Generated by Trac 1.5.4 # Sep 19, 2024, 9:36:16 PM Sat, 25 May 2013 19:32:50 GMT dportnoy [df79cfd] * common/Player.cpp (modified) * server/server.cpp (modified) The server assigns a random team to each player when they login Sat, 25 May 2013 18:49:14 GMT dportnoy [7511a2b] * client/Client/main.cpp (modified) * common/WorldMap.cpp (modified) Resolved a bug where objects with duplicate ids were getting created Sat, 25 May 2013 18:04:08 GMT dportnoy [e487381] * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) The server removes objects from its map when they are picked up by ... Sat, 25 May 2013 02:18:05 GMT dportnoy [626e5b0] * client/Client/main.cpp (modified) * common/Message.h (modified) The client sends a DROP_FLAG message when the user presses D Sat, 25 May 2013 01:45:54 GMT dportnoy [b07eeac] * common/Common.cpp (modified) * common/Common.h (modified) * common/Message.cpp (modified) * server/server.cpp (modified) Players pick up flags when they get close to the flag objects, not ... Fri, 24 May 2013 02:07:50 GMT dportnoy [b81cea1] * client/Client/main.cpp (modified) * common/Player.cpp (modified) * common/WorldMap.cpp (modified) Fix a bug that prevents the player from moving anywhere Fri, 24 May 2013 01:23:49 GMT dportnoy [23559e7] * common/Player.cpp (modified) * server/server.cpp (modified) Move player interaction with objects on the map from Player::move to ... Wed, 22 May 2013 22:34:42 GMT dportnoy [5f868c0] * common/Message.h (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) Added partial server support for new messages for sending item info Tue, 21 May 2013 22:00:54 GMT dportnoy [6e66ffd] * client/Client/main.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) Add functions to the WorldMap class to allow the server to notify ... Sun, 19 May 2013 19:12:07 GMT dportnoy [05051c7] * common/Player.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) Added support for objects that can be at any pixel on the map, not ... Sat, 18 May 2013 21:38:05 GMT dportnoy [035d852] * common/Player.cpp (modified) Removed some dbugging statements Sat, 18 May 2013 21:29:09 GMT dportnoy [b26229c] * common/Player.cpp (modified) * common/WorldMap.cpp (modified) * server/server.cpp (modified) Some more map debugging Sat, 18 May 2013 21:02:28 GMT dportnoy [2864d8e] * common/Player.cpp (modified) * server/server.cpp (modified) Added some debugging info Sat, 18 May 2013 20:53:03 GMT dportnoy [e4a5786] * common/Player.cpp (modified) Each player now starts off not carrying any flags Sat, 18 May 2013 20:50:33 GMT dportnoy [e76055f] * common/Player.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) The server now checks if a player got close enough to a flag to pick ... Sat, 18 May 2013 19:21:55 GMT dportnoy [74b8e79] * common/Player.h (modified) * server/server.cpp (modified) Deleted some commented code Sat, 18 May 2013 18:44:07 GMT dportnoy [c987d79] * common/Player.cpp (modified) Removed the actual includes for the previously-mentioned issue Sat, 18 May 2013 18:42:59 GMT dportnoy [7efed11] * client/Client/main.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) Removed the draw method from the Player class to avoid an allegro ... Sat, 18 May 2013 18:36:54 GMT dportnoy [d436ac4] * client/Client/main.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) Modified the player class to include the team and whether the player ... Fri, 10 May 2013 00:58:25 GMT dportnoy [7f2cef0] * common/Player.cpp (modified) Another change to fix the player movement bug Fri, 10 May 2013 00:55:52 GMT dportnoy [db58227] * common/Player.cpp (modified) Fix a rounding bug in player movement Thu, 09 May 2013 01:32:42 GMT dportnoy [d211210] * common/Player.cpp (modified) * server/server.cpp (modified) Add server-side checking of player movement Tue, 23 Apr 2013 01:43:13 GMT dportnoy [227baaa] * client/Client/main.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) Fixed some syntax errors related to the player move method Tue, 23 Apr 2013 01:31:54 GMT dportnoy [a1a3bd5] * client/Client/main.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * data/map.txt (modified) Made client changes for smooth player movement, changed the player ... Sun, 24 Feb 2013 17:57:21 GMT dportnoy [67d032c] * client/Client/main.cpp (modified) * common/Player.cpp (modified) Merge branch 'master' of github.com:weretaco/network-game Sun, 24 Feb 2013 17:57:03 GMT dportnoy [60940f8] * common/Player.cpp (modified) Removed some more print statements Sun, 24 Feb 2013 17:55:35 GMT dportnoy [3d81c0d] * client/Client/main.cpp (modified) * common/Player.cpp (modified) Removed some print statements Sun, 24 Feb 2013 01:31:44 GMT dportnoy [7b43385] * common/Message.cpp (modified) * common/Player.cpp (modified) * common/WorldMap.cpp (modified) * server/server.cpp (modified) Smooth player movement now works, albeit poorly. Sun, 24 Feb 2013 01:28:32 GMT dportnoy [ca44f82] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) * client/makefile (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Message.cpp (modified) * common/Message.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * common/WorldMap.cpp (added) * common/WorldMap.h (added) * data/map.txt (added) * readme.txt (modified) * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/crypt.cpp (deleted) * server/crypt.h (deleted) * server/database.cpp (deleted) * server/database.h (deleted) * server/makefile (modified) * server/server.cpp (modified) Updated files to correctly compile on Windows Sun, 24 Feb 2013 00:09:43 GMT dportnoy [8f85180] * common/Common.cpp (modified) * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Added a method for measuring milliseconds and implemented smooth ... Mon, 18 Feb 2013 19:41:52 GMT dportnoy [f401cac] * common/Player.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) Fixed some bugs in the player movement code Mon, 18 Feb 2013 19:00:03 GMT dportnoy [093c141] * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * data/map.txt (added) Merge branch 'master' of github.com:weretaco/network-game Mon, 18 Feb 2013 18:58:40 GMT dportnoy [60017fc] * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/DataAccess.cpp (modified) * server/makefile (modified) * server/server.cpp (modified) Added code for player movement Tue, 12 Feb 2013 20:42:42 GMT dportnoy [384b7e0] * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * data/map.txt (added) The client displays a small map upon login and lets the user move around Tue, 05 Feb 2013 19:02:32 GMT dportnoy [62ee2ce] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) * common/Common.h (modified) * common/Player.h (modified) * common/WorldMap.cpp (moved) * common/WorldMap.h (moved) The client shows the map and converts between screen and map coordinates Tue, 05 Feb 2013 15:40:47 GMT dportnoy [60b77d2] * common/Map.cpp (added) * common/Map.h (added) * common/Message.h (modified) * readme.txt (modified) * server/crypt.cpp (deleted) * server/crypt.h (deleted) * server/makefile (modified) Added a Map class Tue, 29 Jan 2013 19:30:52 GMT dportnoy [5806dc2] * common/Player.cpp (modified) Simplified Player serialization code Tue, 29 Jan 2013 19:19:59 GMT dportnoy [ad5d122] * client/Client/main.cpp (modified) * common/Player.cpp (modified) Fixed a bug with Player serialization Tue, 29 Jan 2013 19:04:22 GMT dportnoy [80b3f94] * common/Player.cpp (modified) Cjamged tje serialize/deserialize functions for Player Tue, 01 Jan 2013 00:58:18 GMT Dmitry Portnoy [88cdae2] * client/Client/main.cpp (modified) * common/Message.h (modified) * common/Player.cpp (modified) The user can now move around the screen by clicking once they're ... Sun, 30 Dec 2012 19:32:04 GMT dportnoy [8f438a5] * common/Message.cpp (modified) Fixed debug messages in Message.cpp Sun, 30 Dec 2012 19:27:10 GMT dportnoy [38b85bb] * common/Message.cpp (modified) Fixed debug messages in Message.cpp Sun, 30 Dec 2012 19:19:04 GMT dportnoy [9c83610] * common/Message.cpp (modified) Added debug messages to Message.cpp Sun, 30 Dec 2012 18:51:48 GMT dportnoy [cee623e] * common/Player.cpp (modified) Fixed a bug in serializing the player name Sun, 30 Dec 2012 18:48:04 GMT dportnoy [3535088] * common/Player.cpp (modified) Fixed some Plauer serialization compilation errors Sun, 30 Dec 2012 18:33:03 GMT dportnoy [1106210] * common/Player.cpp (modified) * server/server.cpp (modified) Changed the player serialization code Thu, 27 Dec 2012 19:04:49 GMT dportnoy [01d0d00] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) The server now uses a map to store players with player ids as keys Wed, 26 Dec 2012 15:50:53 GMT dportnoy [5066e27] * common/Player.cpp (modified) Appending a null terminator after the player name in the serialize ... Wed, 26 Dec 2012 15:27:08 GMT dportnoy [60776f2] * client/Client/main.cpp (modified) * common/Player.cpp (modified) Changed the client to use serialize/deserialize and added ... Wed, 26 Dec 2012 15:10:05 GMT dportnoy [3b8adee] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Added serialize and deserialize methods to Player and modified the ... Tue, 25 Dec 2012 18:59:58 GMT dportnoy [4c202e0] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/chat.cpp (modified) * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) Added Player to the visual studio project, changed Common to use the ... Tue, 25 Dec 2012 18:27:14 GMT dportnoy [edfd1d0] * client/makefile (modified) * common/Common.cpp (added) * common/Common.h (modified) * common/Message.h (modified) * common/Player.cpp (moved) * common/Player.h (moved) * server/DataAccess.h (modified) * server/makefile (modified) * server/server.cpp (modified) Moved the Player class to the common directory, added a position to ... Sun, 09 Dec 2012 20:56:45 GMT dportnoy [e607c0f] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/Textbox.cpp (modified) * client/Client/Textbox.h (modified) * client/Client/main.cpp (modified) * common/Common.h (modified) The client uses nonblocking calls to check for server messages and ... Sun, 09 Dec 2012 16:38:38 GMT dportnoy [3b1efcc] * client/Client/main.cpp (modified) * common/Common.h (added) * server/server.cpp (modified) The server sends back an error on failed registration and sends chat ... Mon, 03 Dec 2012 13:18:53 GMT dportnoy [b53c6b3] * client/Client/main.cpp (modified) * client/makefile (modified) * common/Compiler.h (moved) * common/Message.cpp (moved) * common/Message.h (moved) * server/makefile (modified) * server/server.cpp (modified) Capitalized the filenames in common/* Tue, 27 Nov 2012 16:03:52 GMT dportnoy [8e540f4] * common/message.h (modified) * server/Player.cpp (moved) * server/Player.h (moved) * server/makefile (modified) * server/server.cpp (modified) Created a separate function for processing error messages, began ... Tue, 27 Nov 2012 15:10:57 GMT dportnoy [2318fff] * common/message.h (modified) Added MSG_TYPE_REGISTER Mon, 26 Nov 2012 20:02:56 GMT dportnoy [171c4fe] * client/Client/main.cpp (modified) * common/message.h (modified) Added a logout message and the ability for the client to save it's ... Mon, 26 Nov 2012 17:55:19 GMT dportnoy [0cc431d] * client/Client/main.cpp (modified) * common/message.h (modified) Added a state to the client and began using message types. Created a ... Mon, 26 Nov 2012 17:45:25 GMT dportnoy [2488852] * client/.gitignore (modified) * common/message.h (modified) * server/.gitignore (modified) * server/makefile (modified) * server/player.cpp (added) * server/player.h (added) * server/server.cpp (modified) Added the player class, added a list of logged-in players, and ... Sat, 24 Nov 2012 14:11:41 GMT dportnoy [0dde5da] * client/.gitignore (modified) * client/Client/main.cpp (modified) * common/compiler.h (modified) * common/message.cpp (modified) * common/message.h (modified) Added a makefile for the client and made the WSA functions only work ... Fri, 23 Nov 2012 21:05:22 GMT dportnoy [6c92572] * client/Client/main.cpp (modified) * common/message.cpp (modified) The client now keeps sending messages until the user quits Fri, 23 Nov 2012 20:52:59 GMT dportnoy [e084950] * common/compiler.h (modified) * common/message.cpp (modified) * common/message.h (modified) * server/makefile (modified) * server/server.cpp (modified) Converted the server to use sendMessage and receiveMessage and it now ... Fri, 23 Nov 2012 18:16:27 GMT dportnoy [d87708d] * common/compiler.h (added) * common/message.cpp (added) Added a compiler header to determine whether a windows or linux ... Fri, 23 Nov 2012 18:12:17 GMT dportnoy [a845faf] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) * common/message.h (modified) Added a compiler header to determine whether a windows or linux ... Mon, 19 Nov 2012 20:45:48 GMT dportnoy [7d7df47] * client/.gitignore (modified) * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) * common/message.h (added) * readme.txt (added) Added a directory for common code and added basic boost library code ...