# # ChangeLog for graphics_library in network-game # # Generated by Trac 1.5.3 # Jan 15, 2025, 5:41:34 PM Tue, 08 Jan 2019 21:43:52 GMT dportnoy15 [fccd588] * graphics_library/TextureFragmentShader.fragmentshader (modified) * graphics_library/main.cpp (modified) * graphics_library/makefile (modified) Make the graphics library project compile successfully on a Mac Sat, 17 May 2014 15:11:41 GMT Dmitry Portnoy [af116c0] * graphics_library/TextureFragmentShader.fragmentshader (added) * graphics_library/TransformVertexShader.vertexshader (added) * graphics_library/common/controls.cpp (added) * graphics_library/common/controls.hpp (added) * graphics_library/common/shader.cpp (added) * graphics_library/common/shader.hpp (added) * graphics_library/common/texture.cpp (added) * graphics_library/common/texture.hpp (added) * graphics_library/main.cpp (modified) * graphics_library/makefile (modified) * graphics_library/uvtemplate.DDS (added) new graphics library code Sat, 08 Feb 2014 04:57:39 GMT Dmitry Portnoy [2e5aa0c] * .gitignore (modified) * graphics_library/makefile (added) * server/.gitignore (deleted) Global .gitignore has server files as well and the graphics library ... Fri, 07 Feb 2014 15:28:10 GMT Dmitry Portnoy [9cbdc9c] * graphics_library/graphics_library.vcxproj (modified) * graphics_library/graphics_library.vcxproj.filters (modified) * graphics_library/main.cpp (modified) Graphics libary can load textures and handle mouse and keyboard ... Thu, 06 Feb 2014 23:46:43 GMT dportnoy [2ce5154] * graphics_library/SimpleFragmentShader.fragmentshader (added) * graphics_library/SimpleTransform.vertexshader (added) * graphics_library/SimpleVertexShader.vertexshader (added) * graphics_library/SingleColor.fragmentshader (added) * graphics_library/graphics_library.sln (added) * graphics_library/graphics_library.vcxproj (added) * graphics_library/graphics_library.vcxproj.filters (added) * graphics_library/graphics_library.vcxproj.user (added) * graphics_library/main.cpp (added) new OpenGL program added, that might replace the client's 2D graphics ...