# # ChangeLog for server in network-game # # Generated by Trac 1.5.4 # Nov 14, 2024, 3:56:17 AM Fri, 27 Sep 2013 20:05:35 GMT dportnoy [3ef8cf4] * server/server.cpp (modified) The server correctly handles LEAVE_GAME mesages Fri, 27 Sep 2013 19:55:50 GMT dportnoy [ab8fd40] * common/Game.cpp (modified) * common/Game.h (modified) * server/server.cpp (modified) The server can process LEAVE_GAME messages Fri, 27 Sep 2013 18:58:48 GMT dportnoy [a6fe73d] * server/server.cpp (modified) Serer uses updated Game class constructor Fri, 27 Sep 2013 16:49:13 GMT dportnoy [7d8d5d3] * common/MessageContainer.h (modified) * server/server.cpp (modified) Renamed JOIN_GAME_INFO to JOIN_GAME_SUCCESS Fri, 27 Sep 2013 15:43:51 GMT dportnoy [b48ef09] * common/Game.cpp (modified) * common/MessageContainer.h (modified) * server/server.cpp (modified) New message types and server code for creating and joining games Thu, 26 Sep 2013 23:08:57 GMT dportnoy [f203c5c] * server/server.cpp (modified) Minor server code cleanup and debugging Thu, 26 Sep 2013 22:07:24 GMT dportnoy [f41a7f9] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Each player now holds a reference to their current game Thu, 26 Sep 2013 20:29:14 GMT dportnoy [b92e6a7] * common/Game.cpp (modified) * common/Game.h (modified) * common/WorldMap.cpp (modified) * server/server.cpp (modified) The Game class now has a WorldMap. When a client creates or joins a ... Thu, 26 Sep 2013 02:59:02 GMT dportnoy [99afbb8] * common/Game.cpp (modified) * common/Game.h (modified) * server/server.cpp (modified) The server keeps track of games and adds players to them Thu, 26 Sep 2013 01:24:58 GMT dportnoy [b8f789d] * server/server.cpp (modified) The server broadcasts GAME_INFO messages in response to game creation ... Tue, 24 Sep 2013 16:24:32 GMT dportnoy [b72ed16] * common/WorldMap.cpp (modified) * server/DataAccess.cpp (modified) Included crypt header and reduced debug messages during map load Sun, 22 Sep 2013 21:03:47 GMT dportnoy [f419b09] * common/Game.cpp (added) * common/Game.h (added) * common/MessageContainer.h (modified) * server/makefile (modified) Added a Game class and new messages types for creating, joining, and ... Thu, 01 Aug 2013 01:56:17 GMT dportnoy [d05086b] * common/Common.cpp (modified) * common/Common.h (modified) * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) * server/.gitignore (modified) * server/server.cpp (modified) Support for logging to a textfile Sat, 27 Jul 2013 13:43:27 GMT dportnoy [c4c2a3c] * server/server.cpp (modified) The player must select a class when registering Fri, 26 Jul 2013 18:28:39 GMT dportnoy [46d6469] * common/MessageContainer.cpp (added) * common/MessageContainer.h (added) * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) * server/makefile (modified) Some bug fixes for MessageProcessor. MessageContainer is now in its ... Tue, 23 Jul 2013 23:31:40 GMT dportnoy [411c1ae] * server/server.cpp (modified) When a player dies or logs off, he drops any flag he might be carrying Mon, 22 Jul 2013 23:56:12 GMT dportnoy [dee75cc] * client/Client/main.cpp (modified) * common/MessageProcessor.h (modified) * server/makefile (modified) * server/server.cpp (modified) Remove the Message.h include from several files Sat, 20 Jul 2013 14:11:04 GMT dportnoy [9a4fa04] * server/server.cpp (modified) Debugging Mon, 15 Jul 2013 00:14:43 GMT dportnoy [198cf2d] * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) * server/server.cpp (modified) MessageProcessor handles receiving multiple ACKs for the same message Sun, 14 Jul 2013 21:22:38 GMT dportnoy [9b5d30b] * common/Message.cpp (modified) * common/Message.h (modified) * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) * server/server.cpp (modified) Moved server message sending/receiving into MessageProcessor Tue, 02 Jul 2013 22:24:22 GMT dportnoy [787806f] * common/Message.cpp (modified) * common/Message.h (modified) * server/makefile (modified) Added an ACK message type and a skeleton MessageProcessor class Sun, 23 Jun 2013 17:45:05 GMT dportnoy [694c3d2] * server/server.cpp (modified) The server now does bounds checking on player movement based on the ... Sun, 23 Jun 2013 14:12:33 GMT dportnoy [7ca5d21] * server/DataAccess.cpp (modified) The server can handle loading a NULL class from the db Sat, 22 Jun 2013 13:26:58 GMT dportnoy [521c88b] * common/Player.cpp (modified) * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/server.cpp (modified) Upon player registration, the server stores the selected player class ... Wed, 19 Jun 2013 23:46:30 GMT dportnoy [66c4ec4] * server/server.cpp (modified) Restore the player's health and move him next to his base when he ... Tue, 18 Jun 2013 23:16:21 GMT dportnoy [c76134b] * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * server/DataAccess.cpp (modified) * server/server.cpp (modified) A player respawns at their flag 10 seconds after dying Sun, 16 Jun 2013 23:12:31 GMT dportnoy [5b1e31e] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Fix some bugs related to player attack and movement Tue, 11 Jun 2013 01:24:09 GMT dportnoy [ff2133a] * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * server/server.cpp (modified) Move player chasing behavior to the Player class so the same behavior ... Sun, 09 Jun 2013 21:30:32 GMT dportnoy [11d21ee] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) When a player tries to attack someone, they will now move toward the ... Sun, 09 Jun 2013 19:27:52 GMT dportnoy [8795a38] * server/server.cpp (modified) Fix a bug where a projectile deals damage to the wrong player when it ... Mon, 03 Jun 2013 23:05:20 GMT dportnoy [8dad966] * common/Message.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/makefile (modified) * server/server.cpp (modified) Added server support for player attack animations and cooldowns and ... Sun, 26 May 2013 22:34:28 GMT dportnoy [8a4ed74] * server/server.cpp (modified) Made some minor server changes to help handle player attacks Sun, 26 May 2013 21:01:11 GMT dportnoy [4b4b153] * server/server.cpp (modified) The server can receive, but does not yet process, START_ATTACK and ... Sun, 26 May 2013 20:27:54 GMT dportnoy [46fa35a] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) The server randomly chooses a player's class when they log on Sun, 26 May 2013 15:34:27 GMT dportnoy [446dc65] * server/server.cpp (modified) A player can only turn the enemy flag in if their own flag is at ... Sat, 25 May 2013 23:51:29 GMT dportnoy [b8601ee] * common/Message.h (modified) * server/server.cpp (modified) The server keeps track of each team's score and sends SCORE meesages ... Sat, 25 May 2013 23:35:00 GMT dportnoy [5c84d54] * server/server.cpp (modified) The server only checks if a player should pick up a flag when it gets ... Sat, 25 May 2013 23:09:52 GMT dportnoy [e330873] * server/server.cpp (modified) Fixed a segfault related to incrementing an iterator past the end of ... Sat, 25 May 2013 22:50:26 GMT dportnoy [5299436] * common/Message.h (modified) * server/server.cpp (modified) Added a PICKUP_FLAG message type Sat, 25 May 2013 21:37:47 GMT dportnoy [7553db9] * server/server.cpp (modified) Turning in flags works correctly in all cases and players can no ... Sat, 25 May 2013 20:31:40 GMT dportnoy [e4c60ba] * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) Players can turn in flags they have picked up to their own flag sites Sat, 25 May 2013 19:32:50 GMT dportnoy [df79cfd] * common/Player.cpp (modified) * server/server.cpp (modified) The server assigns a random team to each player when they login Sat, 25 May 2013 18:53:59 GMT dportnoy [b8cb03f] * server/server.cpp (modified) Changed some server-side debugging statements Sat, 25 May 2013 18:04:08 GMT dportnoy [e487381] * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) The server removes objects from its map when they are picked up by ... Sat, 25 May 2013 01:45:54 GMT dportnoy [b07eeac] * common/Common.cpp (modified) * common/Common.h (modified) * common/Message.cpp (modified) * server/server.cpp (modified) Players pick up flags when they get close to the flag objects, not ... Fri, 24 May 2013 01:23:49 GMT dportnoy [23559e7] * common/Player.cpp (modified) * server/server.cpp (modified) Move player interaction with objects on the map from Player::move to ... Wed, 22 May 2013 22:34:42 GMT dportnoy [5f868c0] * common/Message.h (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) Added partial server support for new messages for sending item info Tue, 21 May 2013 22:00:54 GMT dportnoy [6e66ffd] * client/Client/main.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) Add functions to the WorldMap class to allow the server to notify ... Sat, 18 May 2013 21:29:09 GMT dportnoy [b26229c] * common/Player.cpp (modified) * common/WorldMap.cpp (modified) * server/server.cpp (modified) Some more map debugging Sat, 18 May 2013 21:02:28 GMT dportnoy [2864d8e] * common/Player.cpp (modified) * server/server.cpp (modified) Added some debugging info Sat, 18 May 2013 20:50:33 GMT dportnoy [e76055f] * common/Player.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) The server now checks if a player got close enough to a flag to pick ... Sat, 18 May 2013 20:30:53 GMT dportnoy [d69eb32] * server/server.cpp (modified) Re-enabled sending PLAYER_MOVE messages when a player encounters an ... Sat, 18 May 2013 20:14:14 GMT dportnoy [430c80e] * server/server.cpp (modified) Fixed elapsed time calculation for server-side player movement Sat, 18 May 2013 19:35:30 GMT dportnoy [a72bbde] * server/server.cpp (modified) Removed some unused code for updating player positions server-side ... Sat, 18 May 2013 19:25:15 GMT dportnoy [876add0] * server/server.cpp (modified) Re-added server-side player movement/validation Sat, 18 May 2013 19:21:55 GMT dportnoy [74b8e79] * common/Player.h (modified) * server/server.cpp (modified) Deleted some commented code Thu, 09 May 2013 01:32:42 GMT dportnoy [d211210] * common/Player.cpp (modified) * server/server.cpp (modified) Add server-side checking of player movement Sun, 24 Feb 2013 01:31:44 GMT dportnoy [7b43385] * common/Message.cpp (modified) * common/Player.cpp (modified) * common/WorldMap.cpp (modified) * server/server.cpp (modified) Smooth player movement now works, albeit poorly. Sun, 24 Feb 2013 00:09:43 GMT dportnoy [8f85180] * common/Common.cpp (modified) * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Added a method for measuring milliseconds and implemented smooth ... Mon, 18 Feb 2013 19:58:06 GMT dportnoy [66906aa] * server/server.cpp (modified) The server should now smoothly move players to their targets Mon, 18 Feb 2013 19:41:52 GMT dportnoy [f401cac] * common/Player.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) Fixed some bugs in the player movement code Mon, 18 Feb 2013 18:58:40 GMT dportnoy [60017fc] * common/Common.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/DataAccess.cpp (modified) * server/makefile (modified) * server/server.cpp (modified) Added code for player movement Tue, 05 Feb 2013 15:40:47 GMT dportnoy [60b77d2] * common/Map.cpp (added) * common/Map.h (added) * common/Message.h (modified) * readme.txt (modified) * server/crypt.cpp (deleted) * server/crypt.h (deleted) * server/makefile (modified) Added a Map class Tue, 29 Jan 2013 19:34:29 GMT dportnoy [b128109] * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/makefile (modified) * server/server.cpp (modified) Added MSG_TYPE_PLAYER_MOVE, which allows players to tell the server ... Tue, 01 Jan 2013 00:32:30 GMT dportnoy [594d2e9] * server/server.cpp (modified) When a user logs in, the server sends a message with the player info ... Mon, 31 Dec 2012 01:23:50 GMT dportnoy [8a3ef42] * server/server.cpp (modified) Fixed a bug where the server message type wsasn't being set correctly ... Sun, 30 Dec 2012 18:33:03 GMT dportnoy [1106210] * common/Player.cpp (modified) * server/server.cpp (modified) Changed the player serialization code Sun, 30 Dec 2012 16:38:55 GMT dportnoy [092817a] * server/database.cpp (deleted) * server/database.h (deleted) Revoed some old database test files Thu, 27 Dec 2012 19:04:49 GMT dportnoy [01d0d00] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) The server now uses a map to store players with player ids as keys Wed, 26 Dec 2012 15:10:05 GMT dportnoy [3b8adee] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Added serialize and deserialize methods to Player and modified the ... Tue, 25 Dec 2012 18:27:14 GMT dportnoy [edfd1d0] * client/makefile (modified) * common/Common.cpp (added) * common/Common.h (modified) * common/Message.h (modified) * common/Player.cpp (moved) * common/Player.h (moved) * server/DataAccess.h (modified) * server/makefile (modified) * server/server.cpp (modified) Moved the Player class to the common directory, added a position to ... Sun, 09 Dec 2012 20:59:08 GMT dportnoy [da692b9] * server/server.cpp (modified) Fixed some minor server bugs Sun, 09 Dec 2012 16:38:38 GMT dportnoy [3b1efcc] * client/Client/main.cpp (modified) * common/Common.h (added) * server/server.cpp (modified) The server sends back an error on failed registration and sends chat ... Mon, 03 Dec 2012 13:18:53 GMT dportnoy [b53c6b3] * client/Client/main.cpp (modified) * client/makefile (modified) * common/Compiler.h (moved) * common/Message.cpp (moved) * common/Message.h (moved) * server/makefile (modified) * server/server.cpp (modified) Capitalized the filenames in common/* Mon, 03 Dec 2012 00:33:35 GMT dportnoy [cbc595d] * server/server.cpp (modified) Changed a few minor things on the server Mon, 03 Dec 2012 00:27:01 GMT dportnoy [41ad8ed] * server/DataAccess.cpp (modified) * server/Player.cpp (modified) * server/Player.h (modified) * server/server.cpp (modified) The server properly handles registration messages Wed, 28 Nov 2012 15:38:24 GMT dportnoy [371ce29] * server/server.cpp (modified) The server now uses nonblocking sockets and sleep to free up cpu usage Tue, 27 Nov 2012 19:03:33 GMT dportnoy [59061f6] * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/Player.cpp (modified) * server/Player.h (modified) * server/server.cpp (modified) Added new data access methods to save and retrieve player data Tue, 27 Nov 2012 16:24:49 GMT dportnoy [36082e8] * server/DataAccess.cpp (added) * server/DataAccess.h (added) * server/makefile (modified) * server/server.cpp (modified) Moved the database code to a new class Tue, 27 Nov 2012 16:03:52 GMT dportnoy [8e540f4] * common/message.h (modified) * server/Player.cpp (moved) * server/Player.h (moved) * server/makefile (modified) * server/server.cpp (modified) Created a separate function for processing error messages, began ... Tue, 27 Nov 2012 03:51:14 GMT dportnoy [73f75c1] * server/player.cpp (modified) * server/player.h (modified) * server/server.cpp (modified) Created findPlayerByAddr and added some more checks on the client ... Mon, 26 Nov 2012 20:31:14 GMT dportnoy [633f42a] * server/server.cpp (modified) Fixed a bug related to a player logging out Mon, 26 Nov 2012 20:02:25 GMT dportnoy [07028b9] * server/server.cpp (modified) The server now accepts and processes logout messages Mon, 26 Nov 2012 19:10:40 GMT dportnoy [d2b411a] * server/server.cpp (modified) Server correctly receives and replies to login and chat messages by ... Mon, 26 Nov 2012 17:45:25 GMT dportnoy [2488852] * client/.gitignore (modified) * common/message.h (modified) * server/.gitignore (modified) * server/makefile (modified) * server/player.cpp (added) * server/player.h (added) * server/server.cpp (modified) Added the player class, added a list of logged-in players, and ... Fri, 23 Nov 2012 21:13:44 GMT dportnoy [cb1f288] * server/server.cpp (modified) Fixed a bug with detecting the client Hello message Fri, 23 Nov 2012 20:52:59 GMT dportnoy [e084950] * common/compiler.h (modified) * common/message.cpp (modified) * common/message.h (modified) * server/makefile (modified) * server/server.cpp (modified) Converted the server to use sendMessage and receiveMessage and it now ... Sun, 18 Nov 2012 21:53:50 GMT dportnoy [ba43374] * client/.gitignore (added) * server/.gitignore (added) Added .gitignore files and a folder for the client Sun, 18 Nov 2012 21:46:31 GMT dportnoy [e3535b3] * server/crypt.cpp (added) * server/crypt.h (added) * server/database.cpp (added) * server/database.h (added) * server/makefile (added) * server/server.cpp (added) Initial commit for server