#
# ChangeLog for server in network-game
#
# Generated by Trac 1.5.3
# Jan 21, 2025, 4:51:48 PM

Wed, 22 May 2013 22:34:42 GMT dportnoy <dmp1488@…> [5f868c0]
	* common/Message.h (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	Added partial server support for new messages for sending item info


Tue, 21 May 2013 22:00:54 GMT dportnoy <dmp1488@…> [6e66ffd]
	* client/Client/main.cpp (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	Add functions to the WorldMap class to allow the server to notify ...


Sat, 18 May 2013 21:29:09 GMT dportnoy <dmp1488@…> [b26229c]
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)
	* server/server.cpp (modified)

	Some more map debugging


Sat, 18 May 2013 21:02:28 GMT dportnoy <dmp1488@…> [2864d8e]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	Added some debugging info


Sat, 18 May 2013 20:50:33 GMT dportnoy <dmp1488@…> [e76055f]
	* common/Player.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	The server now checks if a player got close enough to a flag to pick ...


Sat, 18 May 2013 20:30:53 GMT dportnoy <dmp1488@…> [d69eb32]
	* server/server.cpp (modified)

	Re-enabled sending PLAYER_MOVE messages when a player encounters an ...


Sat, 18 May 2013 20:14:14 GMT dportnoy <dmp1488@…> [430c80e]
	* server/server.cpp (modified)

	Fixed elapsed time calculation for server-side player movement


Sat, 18 May 2013 19:35:30 GMT dportnoy <dmp1488@…> [a72bbde]
	* server/server.cpp (modified)

	Removed some unused code for updating player positions server-side ...


Sat, 18 May 2013 19:25:15 GMT dportnoy <dmp1488@…> [876add0]
	* server/server.cpp (modified)

	Re-added server-side player movement/validation


Sat, 18 May 2013 19:21:55 GMT dportnoy <dmp1488@…> [74b8e79]
	* common/Player.h (modified)
	* server/server.cpp (modified)

	Deleted some commented code


Thu, 09 May 2013 01:32:42 GMT dportnoy <dmp1488@…> [d211210]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	Add server-side checking of player movement


Sun, 24 Feb 2013 01:31:44 GMT dportnoy <dmp1488@…> [7b43385]
	* common/Message.cpp (modified)
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)
	* server/server.cpp (modified)

	Smooth player movement now works, albeit poorly.


Sun, 24 Feb 2013 00:09:43 GMT dportnoy <dmp1488@…> [8f85180]
	* common/Common.cpp (modified)
	* common/Common.h (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/server.cpp (modified)

	Added a method for measuring milliseconds and implemented smooth ...


Mon, 18 Feb 2013 19:58:06 GMT dportnoy <dmp1488@…> [66906aa]
	* server/server.cpp (modified)

	The server should now smoothly move players to their targets


Mon, 18 Feb 2013 19:41:52 GMT dportnoy <dmp1488@…> [f401cac]
	* common/Player.cpp (modified)
	* common/WorldMap.cpp (modified)
	* common/WorldMap.h (modified)
	* server/server.cpp (modified)

	Fixed some bugs in the player movement code


Mon, 18 Feb 2013 18:58:40 GMT dportnoy <dmp1488@…> [60017fc]
	* common/Common.h (modified)
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/DataAccess.cpp (modified)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Added code for player movement


Tue, 05 Feb 2013 15:40:47 GMT dportnoy <dmp1488@…> [60b77d2]
	* common/Map.cpp (added)
	* common/Map.h (added)
	* common/Message.h (modified)
	* readme.txt (modified)
	* server/crypt.cpp (deleted)
	* server/crypt.h (deleted)
	* server/makefile (modified)

	Added a Map class


Tue, 29 Jan 2013 19:34:29 GMT dportnoy <dmp1488@…> [b128109]
	* server/DataAccess.cpp (modified)
	* server/DataAccess.h (modified)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Added MSG_TYPE_PLAYER_MOVE, which allows players to tell the server ...


Tue, 01 Jan 2013 00:32:30 GMT dportnoy <dmp1488@…> [594d2e9]
	* server/server.cpp (modified)

	When a user logs in, the server sends a message with the player info ...


Mon, 31 Dec 2012 01:23:50 GMT dportnoy <dmp1488@…> [8a3ef42]
	* server/server.cpp (modified)

	Fixed a bug where the server message type wsasn't being set correctly ...


Sun, 30 Dec 2012 18:33:03 GMT dportnoy <dmp1488@…> [1106210]
	* common/Player.cpp (modified)
	* server/server.cpp (modified)

	Changed the player serialization code


Sun, 30 Dec 2012 16:38:55 GMT dportnoy <dmp1488@…> [092817a]
	* server/database.cpp (deleted)
	* server/database.h (deleted)

	Revoed some old database test files


Thu, 27 Dec 2012 19:04:49 GMT dportnoy <dmp1488@…> [01d0d00]
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/server.cpp (modified)

	The server now uses a map to store players with player ids as keys


Wed, 26 Dec 2012 15:10:05 GMT dportnoy <dmp1488@…> [3b8adee]
	* common/Player.cpp (modified)
	* common/Player.h (modified)
	* server/server.cpp (modified)

	Added serialize and deserialize methods to Player and modified the ...


Tue, 25 Dec 2012 18:27:14 GMT dportnoy <dmp1488@…> [edfd1d0]
	* client/makefile (modified)
	* common/Common.cpp (added)
	* common/Common.h (modified)
	* common/Message.h (modified)
	* common/Player.cpp (moved)
	* common/Player.h (moved)
	* server/DataAccess.h (modified)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Moved the Player class to the common directory, added a position to ...


Sun, 09 Dec 2012 20:59:08 GMT dportnoy <dmp1488@…> [da692b9]
	* server/server.cpp (modified)

	Fixed some minor server bugs


Sun, 09 Dec 2012 16:38:38 GMT dportnoy <dmp1488@…> [3b1efcc]
	* client/Client/main.cpp (modified)
	* common/Common.h (added)
	* server/server.cpp (modified)

	The server sends back an error on failed registration and sends chat ...


Mon, 03 Dec 2012 13:18:53 GMT dportnoy <dmp1488@…> [b53c6b3]
	* client/Client/main.cpp (modified)
	* client/makefile (modified)
	* common/Compiler.h (moved)
	* common/Message.cpp (moved)
	* common/Message.h (moved)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Capitalized the filenames in common/*


Mon, 03 Dec 2012 00:33:35 GMT dportnoy <dmp1488@…> [cbc595d]
	* server/server.cpp (modified)

	Changed a few minor things on the server


Mon, 03 Dec 2012 00:27:01 GMT dportnoy <dmp1488@…> [41ad8ed]
	* server/DataAccess.cpp (modified)
	* server/Player.cpp (modified)
	* server/Player.h (modified)
	* server/server.cpp (modified)

	The server properly handles registration messages


Wed, 28 Nov 2012 15:38:24 GMT dportnoy <dmp1488@…> [371ce29]
	* server/server.cpp (modified)

	The server now uses nonblocking sockets and sleep to free up cpu
	usage


Tue, 27 Nov 2012 19:03:33 GMT dportnoy <dmp1488@…> [59061f6]
	* server/DataAccess.cpp (modified)
	* server/DataAccess.h (modified)
	* server/Player.cpp (modified)
	* server/Player.h (modified)
	* server/server.cpp (modified)

	Added new data access methods to save and retrieve player data


Tue, 27 Nov 2012 16:24:49 GMT dportnoy <dmp1488@…> [36082e8]
	* server/DataAccess.cpp (added)
	* server/DataAccess.h (added)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Moved the database code to a new class


Tue, 27 Nov 2012 16:03:52 GMT dportnoy <dmp1488@…> [8e540f4]
	* common/message.h (modified)
	* server/Player.cpp (moved)
	* server/Player.h (moved)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Created a separate function for processing error messages, began ...


Tue, 27 Nov 2012 03:51:14 GMT dportnoy <dmp1488@…> [73f75c1]
	* server/player.cpp (modified)
	* server/player.h (modified)
	* server/server.cpp (modified)

	Created findPlayerByAddr and added some more checks on the client ...


Mon, 26 Nov 2012 20:31:14 GMT dportnoy <dmp1488@…> [633f42a]
	* server/server.cpp (modified)

	Fixed a bug related to a player logging out


Mon, 26 Nov 2012 20:02:25 GMT dportnoy <dmp1488@…> [07028b9]
	* server/server.cpp (modified)

	The server now accepts and processes logout messages


Mon, 26 Nov 2012 19:10:40 GMT dportnoy <dmp1488@…> [d2b411a]
	* server/server.cpp (modified)

	Server correctly receives and replies to login and chat messages by ...


Mon, 26 Nov 2012 17:45:25 GMT dportnoy <dmp1488@…> [2488852]
	* client/.gitignore (modified)
	* common/message.h (modified)
	* server/.gitignore (modified)
	* server/makefile (modified)
	* server/player.cpp (added)
	* server/player.h (added)
	* server/server.cpp (modified)

	Added the player class, added a list of logged-in players, and ...


Fri, 23 Nov 2012 21:13:44 GMT dportnoy <dmp1488@…> [cb1f288]
	* server/server.cpp (modified)

	Fixed a bug with detecting the client Hello message


Fri, 23 Nov 2012 20:52:59 GMT dportnoy <dmp1488@…> [e084950]
	* common/compiler.h (modified)
	* common/message.cpp (modified)
	* common/message.h (modified)
	* server/makefile (modified)
	* server/server.cpp (modified)

	Converted the server to use sendMessage and receiveMessage and it now ...


Sun, 18 Nov 2012 21:53:50 GMT dportnoy <dmp1488@…> [ba43374]
	* client/.gitignore (added)
	* server/.gitignore (added)

	Added .gitignore files and a folder for the client


Sun, 18 Nov 2012 21:46:31 GMT dportnoy <dmp1488@…> [e3535b3]
	* server/crypt.cpp (added)
	* server/crypt.h (added)
	* server/database.cpp (added)
	* server/database.h (added)
	* server/makefile (added)
	* server/server.cpp (added)

	Initial commit for server