# # ChangeLog for / in opengl-game # # Generated by Trac 1.5.4 # Oct 18, 2024, 2:31:14 PM Fri, 09 Mar 2018 03:43:05 GMT Dmitry Portnoy [bc6d8f6] * new-game.cpp (modified) Restrucutre code to enable easier click testing of different ... Fri, 09 Mar 2018 01:27:02 GMT Dmitry Portnoy [64a70f4] * new-game.cpp (modified) Enable rendering of the textured square again and start implementing ... Wed, 07 Mar 2018 02:13:27 GMT Dmitry Portnoy [a5b5e95] * new-game.cpp (modified) Make mouse click object detection work with a non-identity view matrix Wed, 07 Mar 2018 01:52:19 GMT Dmitry Portnoy [0424bd8] * OpenGLGame.sln (modified) * OpenGLGame.vcxproj (modified) * mygame.cpp (modified) Update the OpenGLGame project to only include mygame.cpp and the ... Sat, 03 Mar 2018 01:24:52 GMT Dmitry Portnoy [d12d003] * new-game.cpp (modified) Continue debugging object detection for mouse clicks Tue, 27 Feb 2018 02:16:05 GMT Dmitry Portnoy [6f73e0c] * NewOpenGLGame.vcxproj (modified) In the Visual Studio project, make the include and lib paths relative. Tue, 27 Feb 2018 01:53:43 GMT Dmitry Portnoy [1099b95] * NewOpenGLGame.vcxproj (modified) * new-game.cpp (modified) Make the Windows build use static versions of glew and glfw3 Sat, 16 Dec 2017 04:45:49 GMT Dmitry Portnoy [33a9664] * new-game.cpp (modified) * opengl-notes.txt (added) Debug object detection for mouse clicks Fri, 25 Aug 2017 03:10:04 GMT Dmitry Portnoy [c62eee6] * new-game.cpp (modified) Use glm mat types instead of arrays and mat swizzle operators (e.g. ... Tue, 22 Aug 2017 02:36:33 GMT Dmitry Portnoy [485424b] * color.frag (moved) * color.vert (moved) * makefile (modified) * new-game.cpp (modified) * stb_image.cpp (added) * stb_image.h (added) * test.png (added) * texture.frag (added) * texture.vert (added) Add support for loading and applying texture and add a square to the ... Fri, 18 Aug 2017 15:36:27 GMT Dmitry Portnoy [8e232ce] * makefile (modified) Fix the error where unchanged .cpp dependencies don't get included in ... Fri, 18 Aug 2017 01:53:46 GMT Dmitry Portnoy [201e2f8] * new-game.cpp (modified) Make the model matrix support rotations and translations Thu, 17 Aug 2017 02:30:31 GMT Dmitry Portnoy [7ee66ea] * new-game.cpp (modified) * test.vert (modified) Add view and projection matrices allow the player to move and rotate ... Fri, 11 Aug 2017 02:33:45 GMT Dmitry Portnoy [9d22ee9] * pong.cpp (modified) Finish implementing pong by allowing the ball to bounce off at an ... Thu, 10 Aug 2017 01:46:16 GMT Dmitry Portnoy [237ec28] * pong.cpp (modified) Finish writing the logic to create circles, and make the ball bounce ... Wed, 09 Aug 2017 02:43:13 GMT Dmitry Portnoy [4046b51] * pong.cpp (modified) Dynamically allocate the points and colors arrays for the ball and ... Tue, 08 Aug 2017 02:38:57 GMT Dmitry Portnoy [363d5ff] * pong.cpp (modified) Implement moving the paddle up and down the screen Tue, 08 Aug 2017 01:11:28 GMT Dmitry Portnoy [eeece4e] * pong.cpp (modified) In the pong game, allow shapes to be composed of multiple triangles ... Mon, 07 Aug 2017 02:10:36 GMT Dmitry Portnoy [9e81839] * .gitignore (modified) * makefile (modified) * pong.cpp (added) Start implementing pong and encapsulating some of the OpenGL code ... Sun, 06 Aug 2017 22:33:45 GMT Dmitry Portnoy [49756cb] * game.cpp (deleted) * makefile (modified) Remove game.cpp Sat, 05 Aug 2017 18:55:49 GMT Dmitry Portnoy [93baa0e] * new-game.cpp (modified) * test.vert (modified) Add face culling and a model matrix that can be changed to move the scene Sat, 05 Aug 2017 02:48:13 GMT Dmitry Portnoy [d0b9596] * new-game.cpp (modified) * test.vert (modified) Specify the attribute locations in the vertex shader Sat, 05 Aug 2017 02:24:43 GMT Dmitry Portnoy [8b7cfcf] * makefile (modified) * new-game.cpp (modified) * test.frag (modified) * test.vert (modified) Allow each vertex to have its own color Fri, 04 Aug 2017 17:54:39 GMT Dmitry Portnoy [c40990d] Merge branch 'master' of http://medievaltech.com/git/opengl-game Fri, 04 Aug 2017 17:51:59 GMT Dmitry Portnoy [ec4456b] * new-game.cpp (modified) * test.frag (added) * test.vert (added) Add fullscreen and anti-aliasing support and some more logging Thu, 03 Aug 2017 03:03:21 GMT Dmitry Portnoy [772d8c7] * new-game.cpp (modified) Add fullscreen and anti-aliasing support and some more logging Wed, 02 Aug 2017 00:18:32 GMT Dmitry Portnoy [be246ad] * new-game.cpp (modified) Enable OpenGL 4 on OSX Sat, 29 Jul 2017 21:31:01 GMT Dmitry Portnoy [21de283] * .gitignore (modified) * NewOpenGLGame.sln (added) * NewOpenGLGame.vcxproj (added) * README.txt (modified) Create a VS project for the new version of the game Fri, 21 Jul 2017 03:10:08 GMT Dmitry Portnoy [22b2c37] * .gitignore (modified) * game01.cpp (deleted) * game02.cpp (deleted) * game06.cpp (modified) * logger.cpp (added) * logger.h (added) * makefile (modified) * new-game.cpp (modified) Add a simple logger and remove some old, unneeded tutorial files Thu, 20 Jul 2017 02:36:56 GMT Dmitry Portnoy [644a2e4] * new-game.cpp (modified) Finish the triangle drawing program Wed, 19 Jul 2017 04:08:45 GMT Dmitry Portnoy [516668e] * new-game.cpp (modified) WIP for drawing a triangle Wed, 19 Jul 2017 03:38:53 GMT Dmitry Portnoy [5272b6b] * .gitignore (modified) * makefile (modified) * new-game.cpp (added) Start building a new game from Anton Gerdelan's tutorials Wed, 19 Jul 2017 03:01:33 GMT Dmitry Portnoy [11a48af] * .gitignore (modified) * OpenGLGame.vcxproj (modified) * README.txt (modified) * mygame.cpp (modified) Merge branch 'master' of http://medievaltech.com/git/opengl-game Wed, 19 Jul 2017 03:01:30 GMT Dmitry Portnoy [669c4e6] * README.txt (modified) Change the README Fri, 30 Jun 2017 15:14:17 GMT Dmitry Portnoy [1f63bdb] * mygame.cpp (modified) Some minor changes Fri, 30 Jun 2017 01:39:23 GMT Dmitry Portnoy [4813066] * .gitignore (modified) * OpenGLGame.vcxproj (modified) * README.txt (modified) Convert the VC++ project to VS2017 and update the Windows build ... Wed, 28 Jun 2017 03:12:16 GMT Dmitry Portnoy [fe70cd3] * README.txt (modified) * game.cpp (modified) Update the build instructions for Linux Sun, 25 Jun 2017 19:15:12 GMT Dmitry Portnoy [92bc4fe] * common/controls-new.cpp (modified) * common/controls.cpp (modified) * common/controls.hpp (modified) * mygame.cpp (modified) Make the game window fullscreen, hide the mouse cursor, and change ... Fri, 23 Jun 2017 20:07:56 GMT Dmitry Portnoy [8a6d19d] * .gitignore (modified) * README.txt (modified) * common/controls-new.cpp (added) * common/controls.cpp (added) * common/controls.hpp (added) * common/shader.cpp (added) * common/shader.hpp (added) * common/texture.cpp (added) * common/texture.hpp (added) * game01.cpp (added) * game02.cpp (added) * game04.cpp (added) * game06.cpp (added) * makefile (modified) * mygame.cpp (added) * shaders/ColorFragmentShader.fragmentshader (added) * shaders/SimpleFragmentShader.fragmentshader (added) * shaders/SimpleVertexShader.vertexshader (added) * shaders/TextureFragmentShader.fragmentshader (added) * shaders/TransformVertexShader-color.vertexshader (added) * shaders/TransformVertexShader.vertexshader (added) * uvtemplate.DDS (added) Implement movement in a basic 3D scene and add some examples from the ... Sun, 26 Feb 2017 16:04:33 GMT Dmitry Portnoy [b33f87b] * game.cpp (modified) Use EXIT_SUCCESS and EXIT_FAILURE and add basic fullscreen support Sat, 25 Feb 2017 21:28:06 GMT Dmitry Portnoy [4d52702] * .gitignore (modified) * OpenGLGame.sln (added) * OpenGLGame.vcxproj (added) * README.txt (modified) * game.cpp (modified) Add Visual Studio project files and support for building in Windows Thu, 23 Feb 2017 02:28:24 GMT Dmitry Portnoy [15c7ed9] * game.cpp (modified) * makefile (modified) Change the makefile to fully support mac and linux and add ... Thu, 23 Feb 2017 00:10:22 GMT Dmitry Portnoy [5540132] * game.cpp (modified) Start detecting the OS in the preprocessor to support running OS- ... Thu, 23 Feb 2017 00:00:04 GMT Dmitry Portnoy [5a643d3] * README.txt (modified) * makefile (modified) Change the makefile to support building for OSX and Linux Wed, 22 Feb 2017 15:25:51 GMT Dmitry Portnoy [a6edbfb] * .gitignore (added) * game (deleted) Add .gitignore and ignore the game exe Wed, 22 Feb 2017 03:27:04 GMT Dmitry Portnoy [cfda3b2] * README.txt (added) * game (added) * game.cpp (added) * makefile (added) Create a simple window and a Linux makefile