# # ChangeLog for NewOpenGLGame.vcxproj in opengl-game # # Generated by Trac 1.5.4 # Sep 19, 2024, 9:59:28 PM Sun, 30 Jun 2019 20:10:28 GMT Dmitry Portnoy [972aca1] * NewOpenGLGame.vcxproj (modified) Update the Visual Studio project to VS2019 Sun, 30 Jun 2019 19:34:13 GMT Dmitry Portnoy [f024d59] * NewOpenGLGame.vcxproj (modified) Add settings for a Visual Studio x64 build Fri, 31 May 2019 18:26:19 GMT Dmitry Portnoy [6abfd07] * Consts.h (added) * CrashLogger.cpp (modified) * CrashLogger.h (modified) * FileStackWalker.cpp (modified) * NewOpenGLGame.vcxproj (modified) * new-game.cpp (modified) Create a log with a stack-trace when the game crashes Fri, 24 May 2019 17:37:05 GMT Dmitry Portnoy [d9b6a1c] * .gitignore (modified) * Compiler.h (added) * CrashLogger.cpp (added) * CrashLogger.h (added) * FileStackWalker.cpp (added) * FileStackWalker.h (added) * NewOpenGLGame.vcxproj (modified) * StackWalker.cpp (added) * StackWalker.h (added) * makefile (modified) * new-game.cpp (modified) Print a stack trace in the event of a crash. Currently, the code for ... Thu, 16 May 2019 02:06:47 GMT Dmitry Portnoy [caa2359] * NewOpenGLGame.vcxproj (modified) * logger.cpp (modified) * new-game.cpp (modified) * utils.h (modified) Fix some logging code errors Wed, 14 Nov 2018 04:55:06 GMT Dmitry Portnoy [db06984] * NewOpenGLGame.vcxproj (modified) * explosion.frag (added) * explosion.vert (added) * new-game.cpp (modified) Create a particle system that will later be used to render exploding ... Fri, 12 Oct 2018 00:52:54 GMT Dmitry Portnoy [0e0f851] * NewOpenGLGame.vcxproj (modified) * asteroid.frag (moved) * asteroid.vert (added) * new-game.cpp (modified) * ship.frag (added) * ship.vert (moved) Add a dedicated shader for asteroids, add an OpenGL debug callback, ... Tue, 17 Jul 2018 03:21:12 GMT Dmitry Portnoy [9f9f9a7] * NewOpenGLGame.vcxproj (modified) * TODO.txt (modified) * laser.frag (modified) * laser.png (added) * laser.vert (modified) * new-game.cpp (modified) Improve the laser rendering algorithm by using a translucent white ... Thu, 12 Jul 2018 03:18:00 GMT Dmitry Portnoy [b155f13] * NewOpenGLGame.vcxproj (modified) * laser.frag (added) * laser.vert (added) * new-game.cpp (modified) WIP: Start writing code for rendering lasers Wed, 27 Jun 2018 01:53:47 GMT Dmitry Portnoy [dba67b2] * NewOpenGLGame.vcxproj (modified) * README.txt (modified) * new-game.cpp (modified) Update the project to GLM 0.9.9, add the README to the Visual Studio ... Wed, 16 May 2018 03:40:17 GMT Dmitry Portnoy [b1d8ddc] * NewOpenGLGame.vcxproj (modified) Add some VS project settings for 64-bit builds Tue, 08 May 2018 01:39:00 GMT Dmitry Portnoy [1c81bf0] * NewOpenGLGame.vcxproj (modified) * new-game.cpp (modified) Remove imgui_example.cpp from the Visual Studio project and add ... Sun, 06 May 2018 22:21:20 GMT Dmitry Portnoy [c58ebc3] * IMGUI/imgui.cpp (moved) * IMGUI/imgui.h (moved) * IMGUI/imgui_demo.cpp (moved) * IMGUI/imgui_draw.cpp (moved) * IMGUI/imgui_internal.h (moved) * IMGUI/stb_rect_pack.h (moved) * IMGUI/stb_textedit.h (moved) * IMGUI/stb_truetype.h (moved) * NewOpenGLGame.vcxproj (modified) * imgui_example.cpp (modified) * imgui_impl_glfw_gl3.cpp (modified) Create an IMGUI folder for the imgui library files. Thu, 03 May 2018 03:17:21 GMT Dmitry Portnoy [54b6d6b] * NewOpenGLGame.vcxproj (modified) * gl3w.c (deleted) * gl3w.h (deleted) * glcorearb.h (deleted) * imgui_example.cpp (modified) * imgui_impl_glfw_gl3.cpp (modified) * imgui_impl_glfw_gl3.h (modified) Remove gl3w from the ImGui project and use glew instead Thu, 03 May 2018 02:45:49 GMT Dmitry Portnoy [4e0b82b] * .gitignore (modified) * NewOpenGLGame.vcxproj (modified) * gl3w.c (added) * gl3w.h (added) * glcorearb.h (added) * imgui.cpp (added) * imgui.h (added) * imgui_demo.cpp (added) * imgui_draw.cpp (added) * imgui_example.cpp (added) * imgui_impl_glfw_gl3.cpp (added) * imgui_impl_glfw_gl3.h (added) * imgui_internal.h (added) * new-game.cpp (modified) * stb_image_write.h (added) * stb_rect_pack.h (added) * stb_textedit.h (added) * stb_truetype.h (added) Add an ImGui example project Wed, 25 Apr 2018 02:44:28 GMT Dmitry Portnoy [05e43cf] * NewOpenGLGame.vcxproj (modified) * new-game.cpp (modified) Move the points for all models into one vbo Tue, 03 Apr 2018 03:11:47 GMT Dmitry Portnoy [e856d62] * NewOpenGLGame.vcxproj (modified) * TODO.txt (added) * new-game.cpp (modified) Make texture images appear right-side up and streamline the code for ... Thu, 29 Mar 2018 05:09:16 GMT Dmitry Portnoy [b73cb3b] * NewOpenGLGame.vcxproj (modified) * new-game.cpp (modified) Fix all issues with object click detection, and add the shader files ... Tue, 27 Feb 2018 02:16:05 GMT Dmitry Portnoy [6f73e0c] * NewOpenGLGame.vcxproj (modified) In the Visual Studio project, make the include and lib paths relative. Tue, 27 Feb 2018 01:53:43 GMT Dmitry Portnoy [1099b95] * NewOpenGLGame.vcxproj (modified) * new-game.cpp (modified) Make the Windows build use static versions of glew and glfw3 Sat, 29 Jul 2017 21:31:01 GMT Dmitry Portnoy [21de283] * .gitignore (modified) * NewOpenGLGame.sln (added) * NewOpenGLGame.vcxproj (added) * README.txt (modified) Create a VS project for the new version of the game