# # ChangeLog for OpenGLReference.vcxproj.filters in opengl-game # # Generated by Trac 1.5.4 # Sep 8, 2024, 12:52:12 AM Sat, 05 Dec 2020 19:14:31 GMT Dmitry Portnoy [e66fd66] * .gitignore (modified) * IMGUI/imconfig.h (added) * IMGUI/imgui.cpp (modified) * IMGUI/imgui.h (modified) * IMGUI/imgui_demo.cpp (modified) * IMGUI/imgui_draw.cpp (modified) * IMGUI/imgui_impl_glfw.cpp (added) * IMGUI/imgui_impl_glfw.h (added) * IMGUI/imgui_impl_opengl3.cpp (added) * IMGUI/imgui_impl_opengl3.h (added) * IMGUI/imgui_internal.h (modified) * IMGUI/imgui_widgets.cpp (added) * IMGUI/imstb_rectpack.h (moved) * IMGUI/imstb_textedit.h (moved) * IMGUI/imstb_truetype.h (moved) * OpenGLReference.vcxproj (modified) * OpenGLReference.vcxproj.filters (added) * VulkanSFMLReference.vcxproj.filters (added) * imgui_impl_glfw_gl3.cpp (deleted) * imgui_impl_glfw_gl3.h (deleted) * new-game.cpp (modified) * texture.frag (deleted) * texture.vert (deleted) In OpenGLReference, change all enums to enum classes and update IMGUI ...