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@6d698e5
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2 years |
dportnoy |
Upgrade to Visual Studio 2022
feature/imgui-sdl
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@27e580e
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2 years |
dportnoy |
Stop using SDL_ttf
feature/imgui-sdl
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@a3cefaa
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3 years |
dportnoy |
Move SSBO resizing and pipeline recreation checks out of addObject() …
feature/imgui-sdl
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@aa7e5f0
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4 years |
dportnoy |
Rename the scene.* shaders to model.*
feature/imgui-sdl
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@7865c5b
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4 years |
dportnoy |
Rename surface to vulkanSurface and add an initializer list to the …
feature/imgui-sdl
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@85b5fec
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4 years |
dportnoy |
Use the new UI system in SDLGame as well
feature/imgui-sdl
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@301c90a
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4 years |
dportnoy |
Implement the start of a generic UI system built on top of IMGUI, …
feature/imgui-sdl
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@20e4c2b
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4 years |
dportnoy |
In VulkanGame, use ImGui for the UI instead of using SDL to draw …
feature/imgui-sdl
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@5192672
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4 years |
dportnoy |
Add ui-value\.hpp to the VulkanGame project and make curTime an …
feature/imgui-sdl
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@3b7d497
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4 years |
dportnoy |
Start implementing an ImGUI ui on top of SDL and Vulkan using some …
feature/imgui-sdl
|
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@681dbe8
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4 years |
dportnoy |
Update compile.bat to use the existing VULKAN_SDK environment variable
feature/imgui-sdl
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@aa7707d
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4 years |
dmp1488 |
Update the Vulkan SDK version and get the latest code compiling on Windows
feature/imgui-sdl
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@0807aeb
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5 years |
dmp1488 |
Spawn asteroids at a regular interval and make them move in the …
feature/imgui-sdl
points-test
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@0cf1a23
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5 years |
dmp1488 |
Remove the pipeline design doc and add a document about the Vulkan …
feature/imgui-sdl
points-test
|
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@1908591
|
5 years |
dmp1488 |
Update the OpenGLReference project to include the shaders that were …
feature/imgui-sdl
points-test
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@5a0242e
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5 years |
dmp1488 |
Refactor GraphicsPipeline_Vulkan to allow adding new data after …
feature/imgui-sdl
points-test
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@0ae182f
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5 years |
dmp1488 |
In vulkangame, finish implementing recreateSwapChain()
feature/imgui-sdl
points-test
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@f985231
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5 years |
dmp1488 |
In vulkangame, update the MVP matrix and copy it to the uniform buffer …
feature/imgui-sdl
points-test
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@ee75487
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5 years |
dmp1488 |
Add utils.cpp/hpp to the VulkanGame MSVC project
feature/imgui-sdl
points-test
|
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@7d2b0b9
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5 years |
dmp1488 |
Add and begin implementing a GraphicsPipeline class to hold info for …
feature/imgui-sdl
points-test
|
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@c1d9b2a
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5 years |
dmp1488 |
In vulkangame, create a Vulkan instance and enable the Vulkan debug …
feature/imgui-sdl
points-test
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@09e15a4
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5 years |
dmp1488 |
Add logger.hpp and logger.cpp to the MSVC projects
feature/imgui-sdl
points-test
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@7bf5433
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5 years |
dmp1488 |
Create a new OpenGLGame project for a refactor of the original OpenGL …
feature/imgui-sdl
points-test
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@39278a8
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5 years |
dmp1488 |
Rename the NewOpenGLGame and VulkanGame projects to OpenGLReference …
feature/imgui-sdl
points-test
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@cbe946d
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5 years |
dmp1488 |
Add separate shaders for the scene and overlay to the Vulkan project …
feature/imgui-sdl
points-test
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@5f3dba8
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5 years |
dmp1488 |
Create a transparent texture in SDL and render some sample images and …
feature/imgui-sdl
points-test
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@2c87504
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5 years |
dmp1488 |
Add reference blending code
feature/imgui-sdl
points-test
|
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@eea05dd
|
5 years |
dmp1488 |
Create a Vulkan image and fill it with image data loaded from a file
feature/imgui-sdl
points-test
|
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@80edd70
|
5 years |
dmp1488 |
Use a vertex buffer to store the points to be rendered
feature/imgui-sdl
points-test
|
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@c458c58
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5 years |
dmp1488 |
Create a Windows batch file to compile the shaders into SPIR-V files …
feature/imgui-sdl
points-test
|
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@1c6cd5e
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5 years |
dmp1488 |
Create the VulkanGame VS2019 project and add it to the NewOpenGLGame …
feature/imgui-sdl
points-test
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