# # ChangeLog for assets in opengl-game # # Generated by Trac 1.5.4 # Sep 7, 2024, 11:31:17 PM Wed, 10 Jun 2020 02:36:24 GMT Dmitry Portnoy [e1f88a9] * assets/fonts/ProggyClean.ttf (added) * consts.hpp (modified) * game-gui.hpp (modified) * gui/button.cpp (added) * gui/button.hpp (added) * gui/main-screen.cpp (added) * gui/main-screen.hpp (added) * gui/screen.cpp (added) * gui/screen.hpp (added) * gui/ui-element.cpp (added) * gui/ui-element.hpp (added) * makefile (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Create a system to draw and switch between different screens, a ... Sun, 10 Nov 2019 17:40:12 GMT Dmitry Portnoy [1f25a71] * assets/fonts/lazy.ttf (moved) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) In vulkangame, print the SDL version and finish implementing ... Mon, 12 Aug 2019 03:45:20 GMT Dmitry Portnoy [5f3dba8] * README.txt (modified) * VulkanGame.vcxproj (modified) * assets/images/spaceship.bmp (added) * fonts/lazy.ttf (added) * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * makefile (modified) * vulkan-game.cpp (modified) Create a transparent texture in SDL and render some sample images and ... Thu, 26 Jul 2018 00:09:50 GMT Dmitry Portnoy [4d0820f] * assets/laser.xcf (added) Add an assets folder for things like the original GIMP images, and ...