# # ChangeLog for common in opengl-game # # Generated by Trac 1.5.4 # Dec 23, 2024, 7:52:30 AM Sun, 25 Jun 2017 19:15:12 GMT Dmitry Portnoy [92bc4fe] * common/controls-new.cpp (modified) * common/controls.cpp (modified) * common/controls.hpp (modified) * mygame.cpp (modified) Make the game window fullscreen, hide the mouse cursor, and change ... Fri, 23 Jun 2017 20:07:56 GMT Dmitry Portnoy [8a6d19d] * .gitignore (modified) * README.txt (modified) * common/controls-new.cpp (added) * common/controls.cpp (added) * common/controls.hpp (added) * common/shader.cpp (added) * common/shader.hpp (added) * common/texture.cpp (added) * common/texture.hpp (added) * game01.cpp (added) * game02.cpp (added) * game04.cpp (added) * game06.cpp (added) * makefile (modified) * mygame.cpp (added) * shaders/ColorFragmentShader.fragmentshader (added) * shaders/SimpleFragmentShader.fragmentshader (added) * shaders/SimpleVertexShader.vertexshader (added) * shaders/TextureFragmentShader.fragmentshader (added) * shaders/TransformVertexShader-color.vertexshader (added) * shaders/TransformVertexShader.vertexshader (added) * uvtemplate.DDS (added) Implement movement in a basic 3D scene and add some examples from the ...