# # ChangeLog for compile.bat in opengl-game # # Generated by Trac 1.5.4 # Sep 8, 2024, 12:26:38 AM Sat, 14 Nov 2020 16:16:07 GMT Dmitry Portnoy [681dbe8] * .gitignore (modified) * VulkanGame.vcxproj (modified) * VulkanReference.vcxproj (modified) * compile.bat (modified) * docs/README.txt (modified) Update compile.bat to use the existing VULKAN_SDK environment variable Sat, 25 Jul 2020 20:05:57 GMT Dmitry Portnoy [aa7707d] * VulkanGame.vcxproj (modified) * compile.bat (modified) * gui/button.cpp (modified) * gui/panel.cpp (modified) * main-vulkan.cpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Update the Vulkan SDK version and get the latest code compiling on ... Fri, 22 Nov 2019 04:47:52 GMT Dmitry Portnoy [683dd55] * compile.bat (modified) * graphics-pipeline_vulkan.hpp (modified) * makefile (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add a getObjects() method to the GraphicsPipeline_Vulkan class that ... Thu, 22 Aug 2019 13:38:22 GMT Dmitry Portnoy [6544020] * compile.bat (modified) Update compile.bat to compile all vertex and fragment shaders Sat, 13 Jul 2019 20:01:53 GMT Dmitry Portnoy [c458c58] * VulkanGame.vcxproj (modified) * compile.bat (added) Create a Windows batch file to compile the shaders into SPIR-V files ...