# # ChangeLog for compile.sh in opengl-game # # Generated by Trac 1.5.4 # Dec 22, 2024, 3:46:25 PM Wed, 21 Aug 2019 20:19:09 GMT Dmitry Portnoy [c8c6da8] * README.txt (modified) * compile.sh (modified) * makefile (modified) * shaders/overlay.frag (moved) * shaders/overlay.vert (moved) * shaders/scene.frag (added) * shaders/scene.vert (added) * vulkan-game.cpp (modified) Create the overlay texture using different flags based on the SDL ... Fri, 26 Jul 2019 18:39:38 GMT Dmitry Portnoy [88ebdc8] * compile.sh (modified) * makefile (modified) * new-game.cpp (modified) * stb_image.cpp (deleted) Update new-game.cpp to use a header-only version of stb_image Sat, 13 Jul 2019 19:31:33 GMT Dmitry Portnoy [4befb76] * .gitignore (modified) * compile.sh (added) * shaders/ColorFragmentShader.fragmentshader (deleted) * shaders/SimpleFragmentShader.fragmentshader (deleted) * shaders/SimpleVertexShader.vertexshader (deleted) * shaders/TextureFragmentShader.fragmentshader (deleted) * shaders/TransformVertexShader-color.vertexshader (deleted) * shaders/TransformVertexShader.vertexshader (deleted) * shaders/shader.frag (added) * shaders/shader.vert (added) * vulkan-game.cpp (modified) Create a bash script for compiling shaders to SPIR-V files