# # ChangeLog for explosion.vert in opengl-game # # Generated by Trac 1.5.4 # Nov 9, 2024, 11:49:40 PM Fri, 03 May 2019 19:53:55 GMT Dmitry Portnoy [7e10667] * explosion.vert (modified) * new-game.cpp (modified) * utils.h (added) Finish switching to the new model group rendering algorithm for ... Fri, 26 Apr 2019 16:20:37 GMT Dmitry Portnoy [dc19a39] * explosion.vert (modified) * new-game.cpp (modified) Make explosion objects use the global model mat uniform buffer and a ... Wed, 30 Jan 2019 03:10:23 GMT Dmitry Portnoy [646f3f2] * explosion.vert (modified) * new-game.cpp (modified) Make explosions render correctly whenever a ship is destroyed. Fri, 11 Jan 2019 16:10:11 GMT dportnoy15 [fe5e3ca] * explosion.vert (modified) * new-game.cpp (modified) Apply the model, view, and projection matrices to explosions Thu, 10 Jan 2019 04:38:01 GMT Dmitry Portnoy [adb104f] * explosion.frag (modified) * explosion.vert (modified) * new-game.cpp (modified) Make the explosion shader only emit particles for a short time ... Wed, 14 Nov 2018 04:55:06 GMT Dmitry Portnoy [db06984] * NewOpenGLGame.vcxproj (modified) * explosion.frag (added) * explosion.vert (added) * new-game.cpp (modified) Create a particle system that will later be used to render exploding ...