# # ChangeLog for new-game.cpp in opengl-game # # Generated by Trac 1.5.4 # Oct 18, 2024, 4:23:22 PM Thu, 03 May 2018 02:45:49 GMT Dmitry Portnoy [4e0b82b] * .gitignore (modified) * NewOpenGLGame.vcxproj (modified) * gl3w.c (added) * gl3w.h (added) * glcorearb.h (added) * imgui.cpp (added) * imgui.h (added) * imgui_demo.cpp (added) * imgui_draw.cpp (added) * imgui_example.cpp (added) * imgui_impl_glfw_gl3.cpp (added) * imgui_impl_glfw_gl3.h (added) * imgui_internal.h (added) * new-game.cpp (modified) * stb_image_write.h (added) * stb_rect_pack.h (added) * stb_textedit.h (added) * stb_truetype.h (added) Add an ImGui example project Sat, 28 Apr 2018 02:42:59 GMT Dmitry Portnoy [9f4986b] * new-game.cpp (modified) Change the square's selected color to a darker blue-green Sat, 28 Apr 2018 02:29:20 GMT Dmitry Portnoy [9dd2eb7] * color.frag (modified) * color.vert (modified) * new-game.cpp (modified) * opengl-notes.txt (modified) * texture.frag (modified) * texture.vert (modified) Implement Phong shading in the color and texture shaders Fri, 27 Apr 2018 02:13:07 GMT Dmitry Portnoy [d9f99b2] * new-game.cpp (modified) Remove all instances of ObjectFace and just reference the points ... Thu, 26 Apr 2018 03:37:36 GMT Dmitry Portnoy [07ed460] * new-game.cpp (modified) Move all the point and color data into the SceneObjects and populate ... Wed, 25 Apr 2018 02:44:28 GMT Dmitry Portnoy [05e43cf] * NewOpenGLGame.vcxproj (modified) * new-game.cpp (modified) Move the points for all models into one vbo Wed, 25 Apr 2018 00:39:01 GMT Dmitry Portnoy [7280257] * color.vert (modified) * new-game.cpp (modified) * opengl-notes.txt (modified) * texture.vert (modified) Remove uniform buffer code until I figure out how to use it correctly. Mon, 09 Apr 2018 02:01:04 GMT Dmitry Portnoy [baa5848] * new-game.cpp (modified) Create a new rendering algorithm that supports a variable number of ... Fri, 06 Apr 2018 20:46:55 GMT Dmitry Portnoy [f70ab75] * new-game.cpp (modified) Remove previous_seconds_fps since it's unused Fri, 06 Apr 2018 04:21:03 GMT Dmitry Portnoy [1a530df] * TODO.txt (modified) * color.vert (modified) * new-game.cpp (modified) * texture.vert (modified) Design an algorithm for rendering objects using colors or shaders and ... Wed, 04 Apr 2018 06:16:44 GMT Dmitry Portnoy [046ce72] * new-game.cpp (modified) Add an FPS counter. Tue, 03 Apr 2018 03:11:47 GMT Dmitry Portnoy [e856d62] * NewOpenGLGame.vcxproj (modified) * TODO.txt (added) * new-game.cpp (modified) Make texture images appear right-side up and streamline the code for ... Fri, 30 Mar 2018 01:38:16 GMT Dmitry Portnoy [267c4c5] * new-game.cpp (modified) Re-enable movement controls Thu, 29 Mar 2018 05:09:16 GMT Dmitry Portnoy [b73cb3b] * NewOpenGLGame.vcxproj (modified) * new-game.cpp (modified) Fix all issues with object click detection, and add the shader files ... Fri, 23 Mar 2018 04:06:56 GMT Dmitry Portnoy [e82692b] * new-game.cpp (modified) Pass a reference to faceClicked that will be set to the clicked point ... Fri, 23 Mar 2018 02:18:44 GMT Dmitry Portnoy [5c9d193] * new-game.cpp (modified) Created a faceClicked method to encapsulate checking for the ... Tue, 20 Mar 2018 01:24:24 GMT Dmitry Portnoy [147ac6d] * new-game.cpp (modified) Remove the clicked field of the SceneObject and instead use a ... Sat, 17 Mar 2018 02:44:39 GMT Dmitry Portnoy [df652d5] * new-game.cpp (modified) Create SceneObject and ObjectFace structs, a list of objects, and a ... Fri, 09 Mar 2018 03:55:46 GMT Dmitry Portnoy [19c9338] * new-game.cpp (modified) Restrucutre code to enable easier click testing of different ... Fri, 09 Mar 2018 01:27:02 GMT Dmitry Portnoy [64a70f4] * new-game.cpp (modified) Enable rendering of the textured square again and start implementing ... Wed, 07 Mar 2018 02:13:27 GMT Dmitry Portnoy [a5b5e95] * new-game.cpp (modified) Make mouse click object detection work with a non-identity view matrix Sat, 03 Mar 2018 01:24:52 GMT Dmitry Portnoy [d12d003] * new-game.cpp (modified) Continue debugging object detection for mouse clicks Tue, 27 Feb 2018 01:53:43 GMT Dmitry Portnoy [1099b95] * NewOpenGLGame.vcxproj (modified) * new-game.cpp (modified) Make the Windows build use static versions of glew and glfw3 Sat, 16 Dec 2017 04:45:49 GMT Dmitry Portnoy [33a9664] * new-game.cpp (modified) * opengl-notes.txt (added) Debug object detection for mouse clicks Fri, 25 Aug 2017 03:10:04 GMT Dmitry Portnoy [c62eee6] * new-game.cpp (modified) Use glm mat types instead of arrays and mat swizzle operators (e.g. ... Tue, 22 Aug 2017 02:36:33 GMT Dmitry Portnoy [485424b] * color.frag (moved) * color.vert (moved) * makefile (modified) * new-game.cpp (modified) * stb_image.cpp (added) * stb_image.h (added) * test.png (added) * texture.frag (added) * texture.vert (added) Add support for loading and applying texture and add a square to the ... Fri, 18 Aug 2017 01:53:46 GMT Dmitry Portnoy [201e2f8] * new-game.cpp (modified) Make the model matrix support rotations and translations Thu, 17 Aug 2017 02:30:31 GMT Dmitry Portnoy [7ee66ea] * new-game.cpp (modified) * test.vert (modified) Add view and projection matrices allow the player to move and rotate ... Sat, 05 Aug 2017 18:55:49 GMT Dmitry Portnoy [93baa0e] * new-game.cpp (modified) * test.vert (modified) Add face culling and a model matrix that can be changed to move the scene Sat, 05 Aug 2017 02:48:13 GMT Dmitry Portnoy [d0b9596] * new-game.cpp (modified) * test.vert (modified) Specify the attribute locations in the vertex shader Sat, 05 Aug 2017 02:24:43 GMT Dmitry Portnoy [8b7cfcf] * makefile (modified) * new-game.cpp (modified) * test.frag (modified) * test.vert (modified) Allow each vertex to have its own color Fri, 04 Aug 2017 17:51:59 GMT Dmitry Portnoy [ec4456b] * new-game.cpp (modified) * test.frag (added) * test.vert (added) Add fullscreen and anti-aliasing support and some more logging Wed, 02 Aug 2017 00:18:32 GMT Dmitry Portnoy [be246ad] * new-game.cpp (modified) Enable OpenGL 4 on OSX Fri, 21 Jul 2017 03:10:08 GMT Dmitry Portnoy [22b2c37] * .gitignore (modified) * game01.cpp (deleted) * game02.cpp (deleted) * game06.cpp (modified) * logger.cpp (added) * logger.h (added) * makefile (modified) * new-game.cpp (modified) Add a simple logger and remove some old, unneeded tutorial files Thu, 20 Jul 2017 02:36:56 GMT Dmitry Portnoy [644a2e4] * new-game.cpp (modified) Finish the triangle drawing program Wed, 19 Jul 2017 04:08:45 GMT Dmitry Portnoy [516668e] * new-game.cpp (modified) WIP for drawing a triangle Wed, 19 Jul 2017 03:38:53 GMT Dmitry Portnoy [5272b6b] * .gitignore (modified) * makefile (modified) * new-game.cpp (added) Start building a new game from Anton Gerdelan's tutorials