# # ChangeLog for shaders/explosion.vert in opengl-game # # Generated by Trac 1.5.3 # Jan 15, 2025, 12:27:40 AM Mon, 21 Jun 2021 16:12:08 GMT Dmitry Portnoy [67527a5] * sdl-game.cpp (modified) * shaders/asteroid.vert (modified) * shaders/explosion.vert (modified) * shaders/laser.frag (modified) * shaders/laser.vert (modified) * shaders/model.vert (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) Switch all per-object buffers to be dynamic uniform buffers instead ... Sun, 26 Apr 2020 21:50:00 GMT Dmitry Portnoy [4a9416a] * new-game.cpp (modified) * shaders/explosion.frag (added) * shaders/explosion.vert (added) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.cpp (modified) Create a pipeline and shaders to render explosions