# # ChangeLog for shaders/scene.vert in opengl-game # # Generated by Trac 1.5.4 # Sep 19, 2024, 4:04:21 PM Fri, 17 Apr 2020 03:09:05 GMT Dmitry Portnoy [6385d0f] * shaders/asteroid.frag (modified) * shaders/asteroid.vert (modified) * shaders/scene.vert (modified) * shaders/ship.frag (modified) * shaders/ship.vert (modified) Change all shaders to have 3-space indentation Sun, 16 Feb 2020 20:18:50 GMT Dmitry Portnoy [5a1ace0] * shaders/scene.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.hpp (modified) In VulkanGame, add objIndex to scene objects, use it in the scene ... Wed, 04 Dec 2019 21:33:43 GMT Dmitry Portnoy [055750a] * graphics-pipeline_vulkan.hpp (modified) * shaders/scene.frag (modified) * shaders/scene.vert (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.hpp (modified) In VulkanGame, use SSBOs in the ship and scene shaders to store per- ... Sun, 25 Aug 2019 00:58:06 GMT Dmitry Portnoy [f00ee54] * shaders/overlay.frag (modified) * shaders/overlay.vert (modified) * shaders/scene.frag (modified) * shaders/scene.vert (modified) * vulkan-game.cpp (modified) Refactor the code to allow different graphics pipelines to use ... Wed, 21 Aug 2019 20:19:09 GMT Dmitry Portnoy [c8c6da8] * README.txt (modified) * compile.sh (modified) * makefile (modified) * shaders/overlay.frag (moved) * shaders/overlay.vert (moved) * shaders/scene.frag (added) * shaders/scene.vert (added) * vulkan-game.cpp (modified) Create the overlay texture using different flags based on the SDL ...