# # ChangeLog for shaders/ship.vert in opengl-game # # Generated by Trac 1.5.4 # Sep 19, 2024, 12:19:39 AM Thu, 05 Dec 2019 16:08:17 GMT Dmitry Portnoy [785333b] * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) Setup debug environment for ship shader lighting Wed, 04 Dec 2019 21:33:43 GMT Dmitry Portnoy [055750a] * graphics-pipeline_vulkan.hpp (modified) * shaders/scene.frag (modified) * shaders/scene.vert (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.hpp (modified) In VulkanGame, use SSBOs in the ship and scene shaders to store per- ... Wed, 27 Nov 2019 18:39:18 GMT Dmitry Portnoy [e1308e8] * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) In VulkanGame, add normals to the ship pipeline and get lighting to work Fri, 22 Nov 2019 20:51:26 GMT Dmitry Portnoy [aa00bf2] * shaders/ship.frag (modified) * shaders/ship.vert (modified) Re-enable some of the logic to render lights in the ship shader for ... Fri, 22 Nov 2019 18:27:13 GMT Dmitry Portnoy [8e02b6b] * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.hpp (modified) To move to a more generic way of updating the scene, rename ... Wed, 20 Nov 2019 03:50:31 GMT Dmitry Portnoy [1908591] * OpenGLReference.vcxproj (modified) * VulkanGame.vcxproj (modified) * shaders/ship.frag (added) * shaders/ship.vert (added) Update the OpenGLReference project to include the shaders that were ...