# # ChangeLog for texture.vert in opengl-game # # Generated by Trac 1.5.4 # Dec 22, 2024, 3:24:56 PM Thu, 14 Jun 2018 00:56:57 GMT Dmitry Portnoy [c8dc5c6] * color.vert (modified) * texture.vert (modified) Normalize the surface normals in the shaders. Thu, 24 May 2018 02:35:35 GMT Dmitry Portnoy [14ff67c] * color.vert (modified) * new-game.cpp (modified) * texture.vert (modified) Use uniform buffers to store model matrices and add constants to ... Sat, 28 Apr 2018 02:29:20 GMT Dmitry Portnoy [9dd2eb7] * color.frag (modified) * color.vert (modified) * new-game.cpp (modified) * opengl-notes.txt (modified) * texture.frag (modified) * texture.vert (modified) Implement Phong shading in the color and texture shaders Wed, 25 Apr 2018 00:39:01 GMT Dmitry Portnoy [7280257] * color.vert (modified) * new-game.cpp (modified) * opengl-notes.txt (modified) * texture.vert (modified) Remove uniform buffer code until I figure out how to use it correctly. Fri, 06 Apr 2018 04:21:03 GMT Dmitry Portnoy [1a530df] * TODO.txt (modified) * color.vert (modified) * new-game.cpp (modified) * texture.vert (modified) Design an algorithm for rendering objects using colors or shaders and ... Tue, 22 Aug 2017 02:36:33 GMT Dmitry Portnoy [485424b] * color.frag (moved) * color.vert (moved) * makefile (modified) * new-game.cpp (modified) * stb_image.cpp (added) * stb_image.h (added) * test.png (added) * texture.frag (added) * texture.vert (added) Add support for loading and applying texture and add a square to the ...