# # ChangeLog for vulkan-game.cpp in opengl-game # # Generated by Trac 1.5.4 # Oct 18, 2024, 8:30:25 AM Wed, 10 Jun 2020 21:47:29 GMT Dmitry Portnoy [6bfd91c] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Remove unused variables from the VulkanGame class after they were ... Wed, 10 Jun 2020 21:44:02 GMT Dmitry Portnoy [f809ae6] * gui/game-screen.cpp (modified) * gui/ui-value.hpp (added) * makefile (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Show the score and frame rate on the game screen Wed, 10 Jun 2020 21:18:21 GMT Dmitry Portnoy [699e83a] * gui/game-screen.cpp (added) * gui/game-screen.hpp (added) * gui/panel.cpp (added) * gui/panel.hpp (added) * makefile (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add a GameScreen class to render the main gameplay Wed, 10 Jun 2020 02:36:24 GMT Dmitry Portnoy [e1f88a9] * assets/fonts/ProggyClean.ttf (added) * consts.hpp (modified) * game-gui.hpp (modified) * gui/button.cpp (added) * gui/button.hpp (added) * gui/main-screen.cpp (added) * gui/main-screen.hpp (added) * gui/screen.cpp (added) * gui/screen.hpp (added) * gui/ui-element.cpp (added) * gui/ui-element.hpp (added) * makefile (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Create a system to draw and switch between different screens, a ... Tue, 09 Jun 2020 14:14:06 GMT Dmitry Portnoy [4e705d6] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Rename initWindow to initUI and move code for initializing the UI ... Sun, 26 Apr 2020 21:50:00 GMT Dmitry Portnoy [4a9416a] * new-game.cpp (modified) * shaders/explosion.frag (added) * shaders/explosion.vert (added) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.cpp (modified) Create a pipeline and shaders to render explosions Sun, 26 Apr 2020 18:08:05 GMT Dmitry Portnoy [52a02e6] * gl-shaders/explosion.vert (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add a primitive topology parameter to the GraphicsPipeline_Vulkan ... Sun, 19 Apr 2020 04:06:03 GMT Dmitry Portnoy [7297892] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Make lasers deal damage to asteroids and eventually destroy them Sun, 19 Apr 2020 03:39:41 GMT Dmitry Portnoy [3950236] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Make a laser stop when it hits an asteroid Sun, 19 Apr 2020 03:06:51 GMT Dmitry Portnoy [1f81ecc] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add the ability for the ship to fire a laser from either of its wings Sun, 19 Apr 2020 02:35:55 GMT Dmitry Portnoy [237cbec] * shaders/laser.frag (added) * shaders/laser.vert (added) * textures/laser.png (added) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Create a pipeline and shaders to render multicolored lasers Sun, 19 Apr 2020 02:13:02 GMT Dmitry Portnoy [6104594] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Make curTime a static global variable so it can be used by classes ... Sun, 19 Apr 2020 01:55:16 GMT Dmitry Portnoy [5ba732a] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add a modified flag to SceneObject and, instead of copying an ... Sun, 19 Apr 2020 01:23:02 GMT Dmitry Portnoy [4994692] * main-vulkan.cpp (modified) * new-game.cpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Change VulkanGame::addObject() to return a reference to the newly- ... Thu, 26 Mar 2020 03:41:42 GMT Dmitry Portnoy [2ba5617] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Center each object before, rather than after, it is copied to the GPU ... Sun, 22 Mar 2020 22:22:54 GMT Dmitry Portnoy [1add0ed] * vulkan-game.cpp (modified) Set model_base and call updateObject()to control the initial position ... Sun, 22 Mar 2020 22:07:01 GMT Dmitry Portnoy [22217d4] * gl-shaders/ship.frag (modified) * shaders/ship.frag (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Make the view and projection matrices instaces variables of the ... Tue, 10 Mar 2020 02:53:34 GMT Dmitry Portnoy [0807aeb] * VulkanGame.vcxproj (modified) * utils.cpp (modified) * utils.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Spawn asteroids at a regular interval and make them move in the ... Tue, 25 Feb 2020 21:29:36 GMT Dmitry Portnoy [44f23af] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, add code to resize the storage buffer and update the ... Tue, 25 Feb 2020 18:51:02 GMT Dmitry Portnoy [3b84bb6] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, call centerObject() on all objects when they are ... Wed, 19 Feb 2020 16:47:41 GMT Dmitry Portnoy [2da64ef] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, move the logic of updating per-object data in the SSBO ... Tue, 18 Feb 2020 21:36:51 GMT Dmitry Portnoy [860a0da] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, move fields related to the ssbo, as well as code to ... Tue, 18 Feb 2020 21:33:34 GMT Dmitry Portnoy [d25381b] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, rename fields related to the ubo and ssbo for the ... Sun, 16 Feb 2020 20:22:40 GMT Dmitry Portnoy [2d87297] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, add an ssbo field to SceneObject to hold per-object ... Sun, 16 Feb 2020 20:18:50 GMT Dmitry Portnoy [5a1ace0] * shaders/scene.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.hpp (modified) In VulkanGame, add objIndex to scene objects, use it in the scene ... Tue, 21 Jan 2020 18:14:09 GMT Dmitry Portnoy [4ece3bf] * game-gui-sdl.cpp (modified) * new-game.cpp (modified) * notes.txt (added) * shaders/asteroid.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, add the ability to delete asteroids and move them at a ... Thu, 16 Jan 2020 16:20:37 GMT Dmitry Portnoy [3e8cc8b] * shaders/asteroid.frag (added) * shaders/asteroid.vert (added) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, add the asteroid shader pipeline and start ... Tue, 24 Dec 2019 02:57:03 GMT Dmitry Portnoy [0fe8433] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Create an addObject() method in VulkanGame (which wraps the old ... Tue, 24 Dec 2019 00:48:49 GMT Dmitry Portnoy [cd1cb0f] * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, make the ship move when the player holds down the ... Thu, 19 Dec 2019 16:37:03 GMT Dmitry Portnoy [a79be34] * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Finish copying the ship pipeline to VulkanGame Wed, 18 Dec 2019 02:48:28 GMT Dmitry Portnoy [60578ce] * makefile (modified) * scene-notes.txt (modified) * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, make lighting work correctly in the ship shader with ... Fri, 06 Dec 2019 04:21:54 GMT Dmitry Portnoy [7c929fc] * scene-notes.txt (modified) * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, make lighting work correctly in the ship shader before ... Thu, 05 Dec 2019 17:48:59 GMT Dmitry Portnoy [2b40f48] * graphics-pipeline_vulkan.hpp (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Merge branch 'master' into hotfix/ship-shader-lights Thu, 05 Dec 2019 17:45:47 GMT Dmitry Portnoy [cf727ca] * graphics-pipeline_vulkan.hpp (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, add an objectIndex vertex attribute to the ship shader ... Thu, 05 Dec 2019 16:08:17 GMT Dmitry Portnoy [785333b] * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) Setup debug environment for ship shader lighting Wed, 04 Dec 2019 21:33:43 GMT Dmitry Portnoy [055750a] * graphics-pipeline_vulkan.hpp (modified) * shaders/scene.frag (modified) * shaders/scene.vert (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.hpp (modified) In VulkanGame, use SSBOs in the ship and scene shaders to store per- ... Wed, 27 Nov 2019 18:39:18 GMT Dmitry Portnoy [e1308e8] * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) In VulkanGame, add normals to the ship pipeline and get lighting to work Fri, 22 Nov 2019 21:21:37 GMT Dmitry Portnoy [3782d66] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add a new pipeline, vertex type, and ubo-related structures to render ... Fri, 22 Nov 2019 19:58:45 GMT Dmitry Portnoy [f97c5e7] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Create an initGraphicsPipelines() function and templatize and ... Fri, 22 Nov 2019 18:27:13 GMT Dmitry Portnoy [8e02b6b] * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.hpp (modified) To move to a more generic way of updating the scene, rename ... Fri, 22 Nov 2019 04:47:52 GMT Dmitry Portnoy [683dd55] * compile.bat (modified) * graphics-pipeline_vulkan.hpp (modified) * makefile (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add a getObjects() method to the GraphicsPipeline_Vulkan class that ... Tue, 19 Nov 2019 17:33:49 GMT Dmitry Portnoy [15104a8] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In vulkangame, nitialize the view and projection metrices to what ... Mon, 18 Nov 2019 21:41:39 GMT Dmitry Portnoy [5ab1b20] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Make VulkanGame use the same projection matrix as the original OpenGL ... Sun, 17 Nov 2019 18:56:16 GMT Dmitry Portnoy [5a0242e] * VulkanGame.vcxproj (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) Refactor GraphicsPipeline_Vulkan to allow adding new data after ... Sat, 16 Nov 2019 20:38:22 GMT Dmitry Portnoy [b8777b7] * graphics-pipeline_vulkan.cpp (deleted) * graphics-pipeline_vulkan.hpp (modified) * makefile (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Templatize GraphicsPipeline_Vulkan by adding a VertexType parameter ... Tue, 12 Nov 2019 21:48:50 GMT Dmitry Portnoy [cd487fb] * TODO.txt (modified) * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-ref.cpp (modified) Replace some couts with runtime_exceptions and, in vulkangame, only ... Tue, 12 Nov 2019 06:55:07 GMT Dmitry Portnoy [e3bef3a] * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.hpp (modified) Finish the rewrite of the original vulkangame project Mon, 11 Nov 2019 02:19:32 GMT Dmitry Portnoy [0ae182f] * VulkanGame.vcxproj (modified) * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-ref.cpp (modified) In vulkangame, finish implementing recreateSwapChain() Sun, 10 Nov 2019 17:40:12 GMT Dmitry Portnoy [1f25a71] * assets/fonts/lazy.ttf (moved) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) In vulkangame, print the SDL version and finish implementing ... Thu, 07 Nov 2019 03:32:34 GMT Dmitry Portnoy [cc4a8b5] * vulkan-game.cpp (modified) Make vulkangame compile under Linux Thu, 07 Nov 2019 02:30:59 GMT Dmitry Portnoy [f985231] * VulkanGame.vcxproj (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) In vulkangame, update the MVP matrix and copy it to the uniform ... Thu, 07 Nov 2019 02:05:17 GMT Dmitry Portnoy [d2d9286] * graphics-pipeline_vulkan.cpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, implement the renderScene function to draw a frame in ... Fri, 01 Nov 2019 17:11:45 GMT Dmitry Portnoy [87c8f1a] * crash-logger.cpp (modified) * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vaulkangame, define vertex buffer and index buffer data and ... Thu, 24 Oct 2019 15:35:49 GMT Dmitry Portnoy [34bdf3a] * main-vulkan.cpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) In vulkangame, create Vulkan synchronization objects for rendering Tue, 22 Oct 2019 19:53:48 GMT Dmitry Portnoy [603b5bc] * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, add code to create the frame buffers and command buffers Fri, 18 Oct 2019 14:40:47 GMT Dmitry Portnoy [e83b155] * vulkan-game.cpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, destroy the texture sampler, all the uniform buffer ... Thu, 17 Oct 2019 21:30:18 GMT Dmitry Portnoy [b794178] * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, add the ability to create vulkan resoirces and ... Fri, 04 Oct 2019 20:39:46 GMT Dmitry Portnoy [771b33a] * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) In openglgame, port over some more of the pipeline creation code and ... Thu, 03 Oct 2019 03:44:55 GMT Dmitry Portnoy [7d2b0b9] * VulkanGame.vcxproj (modified) * graphics-pipeline.hpp (added) * graphics-pipeline_vulkan.cpp (added) * graphics-pipeline_vulkan.hpp (added) * pipeline-outline.txt (added) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) Add and begin implementing a GraphicsPipeline class to hold info for ... Tue, 01 Oct 2019 02:48:30 GMT Dmitry Portnoy [a0da009] * game-gui-glfw.cpp (modified) * game-gui-glfw.hpp (modified) * game-gui-sdl.cpp (modified) * game-gui.hpp (modified) * opengl-game.cpp (modified) * vulkan-game.cpp (modified) * vulkan-ref.cpp (modified) Add a window resize callback in gamegui and add an unknown event type ... Fri, 27 Sep 2019 20:53:27 GMT Dmitry Portnoy [fa9fa1c] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) In vulkangame, create the command pool Fri, 27 Sep 2019 20:21:48 GMT Dmitry Portnoy [0e09340] * game-gui-sdl.cpp (modified) * game-gui.hpp (modified) * upgrade-TODO.txt (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) In vulkangame, detect when the framebuffer is resized Fri, 27 Sep 2019 19:58:33 GMT Dmitry Portnoy [6fc24c7] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, add code to create a render pass Fri, 27 Sep 2019 19:20:55 GMT Dmitry Portnoy [f94eea9] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, add code to create image views Mon, 23 Sep 2019 02:02:47 GMT Dmitry Portnoy [502bd0b] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, add code to create a swap chain Mon, 23 Sep 2019 00:32:48 GMT Dmitry Portnoy [c1c2021] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) In vulkangame, add code to create a logical device Sun, 22 Sep 2019 23:27:23 GMT Dmitry Portnoy [a0c5f28] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add renderScene and renderUI functions to vulkangame Sun, 22 Sep 2019 02:28:22 GMT Dmitry Portnoy [fe5c3ba] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, change the pickPhysicalDevice() and isDeviceSuitable() ... Mon, 16 Sep 2019 19:04:53 GMT Dmitry Portnoy [90a424f] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, add code to create a Vulkan surface and pick a ... Sun, 15 Sep 2019 05:44:41 GMT Dmitry Portnoy [c1d9b2a] * VulkanGame.vcxproj (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In vulkangame, create a Vulkan instance and enable the Vulkan debug ... Sun, 15 Sep 2019 05:27:13 GMT Dmitry Portnoy [a6f6833] * game-gui-glfw.cpp (modified) * game-gui-glfw.hpp (modified) * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * opengl-game.cpp (modified) * vulkan-game.cpp (modified) Remove getWindowSize() from game-gui and instead add ... Sat, 14 Sep 2019 00:58:30 GMT Dmitry Portnoy [c559904] * opengl-game.cpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Start using the logger class to output basic debugging info to a file ... Sat, 14 Sep 2019 00:29:44 GMT Dmitry Portnoy [2e77b3f] * main-opengl.cpp (modified) * main-vulkan.cpp (modified) * opengl-game.cpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Move the debug status output from the main functions to the ... Fri, 13 Sep 2019 02:51:30 GMT Dmitry Portnoy [c61323a] * consts.hpp (modified) * game-gui-glfw.cpp (modified) * game-gui-glfw.hpp (modified) * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * opengl-game.cpp (modified) * vulkan-game.cpp (modified) Implement processEvents() and pollEvent() for GameGui_GLFW and re- ... Fri, 13 Sep 2019 01:30:24 GMT Dmitry Portnoy [f6521fb] * game-gui-glfw.hpp (modified) * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * vulkan-game.cpp (modified) Add processEvents() and pollEvent() to GameGui, implement them for ... Thu, 12 Sep 2019 03:29:50 GMT Dmitry Portnoy [27c40ce] * consts.hpp (modified) * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * vulkan-game.cpp (modified) Update vulkangame to correctly display a window in Windows and add ... Tue, 03 Sep 2019 19:29:06 GMT Dmitry Portnoy [ed7c953] * opengl-game.cpp (modified) * vulkan-game.cpp (modified) Print an error message when game-gui fails to create a window Tue, 03 Sep 2019 19:11:36 GMT Dmitry Portnoy [b6e60b4] * opengl-game.cpp (modified) * opengl-game.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In vulkangame and openglgame: - use int instead of usigned int for ... Mon, 02 Sep 2019 19:40:49 GMT Dmitry Portnoy [1ce9afe] * game-gui-glfw.cpp (modified) * game-gui-glfw.hpp (modified) * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * opengl-game.cpp (modified) * vulkan-game.cpp (modified) Add a fullscreen flag to GameGui::CreateWindow and implement ... Mon, 02 Sep 2019 17:23:40 GMT Dmitry Portnoy [5edbd58] * main-opengl.cpp (modified) * main-vulkan.cpp (modified) * opengl-game.cpp (modified) * opengl-game.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) For both openglgame and vulkangame, pass in the window width and ... Fri, 30 Aug 2019 19:25:55 GMT Dmitry Portnoy [d5f2b42] * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * vulkan-game.cpp (modified) Create a generic GetError() function in game-gui that returns the ... Fri, 30 Aug 2019 16:12:23 GMT Dmitry Portnoy [99d44b2] * .gitignore (modified) * main-vulkan.cpp (moved) * makefile (modified) * vulkan-game.cpp (moved) * vulkan-game.hpp (moved) Rename spacegame to vulkangame Fri, 30 Aug 2019 16:01:54 GMT Dmitry Portnoy [4eb4d0a] * .gitignore (modified) * game-gui-glfw.cpp (modified) * game-gui-glfw.hpp (modified) * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * makefile (modified) * vulkan-ref.cpp (moved) Rename vulkan-game.cpp to vulkan-ref.cpp and define the ... Thu, 29 Aug 2019 21:13:58 GMT Dmitry Portnoy [eba8c0c] * makefile (modified) * upgrade-TODO.txt (modified) * vulkan-game.cpp (modified) Expand on the upgrade TODO list and remove game-gui-glfw as a ... Thu, 29 Aug 2019 20:05:55 GMT Dmitry Portnoy [850e84c] * makefile (modified) * space-game.cpp (added) * upgrade-TODO.txt (modified) * vulkan-game.cpp (moved) Create space-game.cpp, which will be the original opengl game re- ... Thu, 29 Aug 2019 19:52:09 GMT Dmitry Portnoy [17714b8] * README.txt (modified) * makefile (modified) * upgrade-TODO.txt (added) * vulkan-ref.cpp (moved) Update the README and makefile to correctly setup and build ... Mon, 26 Aug 2019 03:02:27 GMT Dmitry Portnoy [8a40f4b] * vulkan-game.cpp (modified) Fix a memory leak that occured when a VkImage was being populated ... Mon, 26 Aug 2019 02:40:43 GMT Dmitry Portnoy [721e8be] * vulkan-game.cpp (modified) Add reusable functions that generate a descriptor set layout, a ... Sun, 25 Aug 2019 00:58:06 GMT Dmitry Portnoy [f00ee54] * shaders/overlay.frag (modified) * shaders/overlay.vert (modified) * shaders/scene.frag (modified) * shaders/scene.vert (modified) * vulkan-game.cpp (modified) Refactor the code to allow different graphics pipelines to use ... Fri, 23 Aug 2019 03:59:12 GMT Dmitry Portnoy [cbe946d] * NewOpenGLGame.vcxproj (modified) * README.txt (modified) * VulkanGame.vcxproj (modified) * vulkan-game.cpp (modified) Add separate shaders for the scene and overlay to the Vulkan project ... Thu, 22 Aug 2019 02:19:56 GMT Dmitry Portnoy [e5d4aca] * DESIGN.txt (added) * TODO.txt (modified) * shaders/overlay.frag (modified) * shaders/overlay.vert (modified) * vulkan-game.cpp (modified) Create separate descriptor pools and descriptor sets for each shader ... Wed, 21 Aug 2019 20:19:09 GMT Dmitry Portnoy [c8c6da8] * README.txt (modified) * compile.sh (modified) * makefile (modified) * shaders/overlay.frag (moved) * shaders/overlay.vert (moved) * shaders/scene.frag (added) * shaders/scene.vert (added) * vulkan-game.cpp (modified) Create the overlay texture using different flags based on the SDL ... Wed, 21 Aug 2019 04:01:09 GMT Dmitry Portnoy [ad31ec7] * vulkan-game.cpp (modified) Fix the SDL overlay in Windows 10 Tue, 20 Aug 2019 20:36:41 GMT Dmitry Portnoy [1187ef5] * vulkan-game.cpp (modified) Minor code reformatting Tue, 20 Aug 2019 19:12:21 GMT Dmitry Portnoy [d22ae72] * vulkan-game.cpp (modified) Create a separapte descriptor pool and vector of descriptor sets for ... Mon, 19 Aug 2019 21:51:48 GMT Dmitry Portnoy [b8b32bd] * vulkan-game.cpp (modified) Create separate graphics pipelines for the overlay and the scene Fri, 16 Aug 2019 21:31:26 GMT Dmitry Portnoy [c8b0357] * shaders/shader.vert (modified) * vulkan-game.cpp (modified) Enable rendering of geometry using multiple sets of vertex and index ... Fri, 16 Aug 2019 15:56:46 GMT Dmitry Portnoy [5936c58] * shaders/shader.frag (modified) * vulkan-game.cpp (modified) Allow parts of the UI overlay to be transpare, so that the 3D scene ... Fri, 16 Aug 2019 15:47:01 GMT Dmitry Portnoy [e1a7f5a] * README.txt (modified) * shaders/shader.frag (modified) * shaders/shader.vert (modified) * vulkan-game.cpp (modified) Copy an SDL Texture to a Vulkan texture to use as a UI overlay on the ... Mon, 12 Aug 2019 03:45:20 GMT Dmitry Portnoy [5f3dba8] * README.txt (modified) * VulkanGame.vcxproj (modified) * assets/images/spaceship.bmp (added) * fonts/lazy.ttf (added) * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * makefile (modified) * vulkan-game.cpp (modified) Create a transparent texture in SDL and render some sample images and ...