Timeline



Jun 24, 2010:

12:14 AM Changeset in galcon-common [9790734]master by dportnoy <devnull@…>
Added .classpath
12:06 AM Changeset in galcon-server [418ace2]master by ZeroCool <devnull@…>
Some more stuff in server

Jun 23, 2010:

11:56 PM Changeset in galcon-client [999095f]master by dportnoy <devnull@…>
Merge with 126e8f3b156a7a79bd0040bc37ea085d36e2e5ce
11:55 PM Changeset in galcon-client [b87af8a] by dportnoy <devnull@…>
Moved Connection and MessageType to galconcommon.
11:54 PM Changeset in galcon-common [eb9300b] by dportnoy <devnull@…>
Initial commit

Jun 20, 2010:

6:59 PM Changeset in galcon-client [a4f5200] by dportnoy <devnull@…>
Added a message spec for client/server communication
6:29 PM Changeset in galcon-client [3a0d468] by dportnoy <devnull@…>
Added code to connect to the game server.
6:16 PM Changeset in galcon-server [34ccb37] by ZeroCool <devnull@…>
Attempt at first cmmit. AGAIN :(

Jun 14, 2010:

1:19 AM Changeset in galcon-client [9d030cb] by dportnoy <devnull@…>
Merge with 422c8ef5772e988da2065d1c4b95e6d6ab6192e7
1:07 AM Changeset in galcon-client [04a9a00] by dportnoy <devnull@…>
Framerate is now set to 20 fps and planets spawn ships at different …

Jun 11, 2010:

8:01 PM Changeset in galcon-server [6f3426a] by dportnoy <devnull@…>
Test commit
7:31 PM Changeset in galcon-server [563723f] by dportnoy <devnull@…>
Initial commit
5:09 PM Changeset in java-rpg-common [de19622]master by dportnoy <dmp1488@…>
Removed some VERY old commented VB code and allowed the structInfo …
5:07 PM Changeset in java-rpg-server [52f778b]master by dportnoy <dmp1488@…>
Added necessary text files, better error logging, and allowed the …

Jun 10, 2010:

3:26 AM Changeset in galcon-client [38ac100] by dportnoy <devnull@…>
Merge with 857938d5aed1e002aa2743080bcd10f6eee25fca
3:23 AM Changeset in galcon-client [69f6f01] by dportnoy <devnull@…>
Added a display of the fleet size, a percentage of the population of …

Jun 8, 2010:

2:02 AM Changeset in galcon-client [012e702] by Zero Cool <devnull@…>
Let's hope the ships do not turn around cause if they randomly do it …

Jun 6, 2010:

2:50 AM Changeset in galcon-client [647a312] by dportnoy <devnull@…>
Fleet pathing seems to be working correctly, even if the fleet needs …
2:02 AM Changeset in galcon-client [730d808] by dportnoy <devnull@…>
Currently debugging fleet pathing.
Note: See TracTimeline for information about the timeline view.