Timeline
Jan 1, 2013:
- 12:58 AM Changeset in network-game [88cdae2] by
- The user can now move around the screen by clicking once they're …
- 12:32 AM Changeset in network-game [594d2e9] by
- When a user logs in, the server sends a message with the player info …
Dec 31, 2012:
- 3:41 AM Changeset in network-game [11402be] by
- Added Common.o to the client makefile
- 1:23 AM Changeset in network-game [8a3ef42] by
- Fixed a bug where the server message type wsasn't being set correctly …
- 1:22 AM Changeset in network-game [eb8adb1] by
- Added a map from player ids to players to the client
Dec 30, 2012:
- 7:32 PM Changeset in network-game [8f438a5] by
- Fixed debug messages in Message.cpp
- 7:27 PM Changeset in network-game [38b85bb] by
- Fixed debug messages in Message.cpp
- 7:19 PM Changeset in network-game [9c83610] by
- Added debug messages to Message.cpp
- 6:51 PM Changeset in network-game [cee623e] by
- Fixed a bug in serializing the player name
- 6:48 PM Changeset in network-game [3535088] by
- Fixed some Plauer serialization compilation errors
- 6:33 PM Changeset in network-game [1106210] by
- Changed the player serialization code
- 4:38 PM Changeset in network-game [092817a] by
- Revoed some old database test files
- 4:38 PM Changeset in network-game [0333211] by
- Updated the VC++ client project to use allegro 5.0.8
Dec 27, 2012:
- 7:04 PM Changeset in network-game [01d0d00] by
- The server now uses a map to store players with player ids as keys
Dec 26, 2012:
- 3:50 PM Changeset in network-game [5066e27] by
- Appending a null terminator after the player name in the serialize function
- 3:27 PM Changeset in network-game [60776f2] by
- Changed the client to use serialize/deserialize and added …
- 3:10 PM Changeset in network-game [3b8adee] by
- Added serialize and deserialize methods to Player and modified the …
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