Timeline
Aug 3, 2013:
- 1:13 AM Changeset in network-game [753fa8a] by
- The client now uses the new getAckedMessages method
- 12:52 AM Changeset in network-game [f9cb9fb] by
- The ackedMessages list in MessageProcessor now stores ack records …
Aug 1, 2013:
- 2:15 AM Changeset in network-game [8271c78] by
- The client has basic log files
- 1:56 AM Changeset in network-game [d05086b] by
- Support for logging to a textfile
Jul 29, 2013:
- 10:32 PM Changeset in network-game [b35b2b2] by
- Added a basic ingame debug console
Jul 27, 2013:
- 6:04 PM Changeset in network-game [297682c] by
- Minor code refactoring
- 5:58 PM Changeset in network-game [bc70282] by
- The chat console resets when the user logs out
- 1:43 PM Changeset in network-game [c4c2a3c] by
- The player must select a class when registering
Jul 26, 2013:
- 9:46 PM Changeset in network-game [934ab53] by
- Added debug messages
- 9:38 PM Changeset in network-game [1df6bec] by
- Updated the debug and rlease builds for the client VC++ project to …
- 6:33 PM Changeset in network-game [9fe1807] by
- Added MessageContainer to the VC++ project
- 6:28 PM Changeset in network-game [46d6469] by
- Some bug fixes for MessageProcessor. MessageContainer is now in its …
Jul 23, 2013:
- 11:31 PM Changeset in network-game [411c1ae] by
- When a player dies or logs off, he drops any flag he might be carrying
- 3:10 AM Changeset in network-game [eab83af] by
- Client makefile update
Jul 22, 2013:
- 11:56 PM Changeset in network-game [dee75cc] by
- Remove the Message.h include from several files
- 11:52 PM Changeset in network-game [49da01a] by
- Add status messages for login and registration and remove the Message …
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