Timeline
Sep 28, 2013:
- 2:11 AM Changeset in network-game [0693e25] by
- The client draws the map and players in individual games
Sep 27, 2013:
- 8:05 PM Changeset in network-game [3ef8cf4] by
- The server correctly handles LEAVE_GAME mesages
- 7:55 PM Changeset in network-game [ab8fd40] by
- The server can process LEAVE_GAME messages
- 7:31 PM Changeset in network-game [03ba5e3] by
- Added a NEW_GAME screen with a button to leave the game and return to …
- 6:58 PM Changeset in network-game [a6fe73d] by
- Serer uses updated Game class constructor
- 6:56 PM Changeset in network-game [233e736] by
- Fixed a client-side map loading bug
- 6:20 PM Changeset in network-game [d519032] by
- Reorganized the client-side game creation logic
- 6:13 PM Changeset in network-game [88258c9] by
- Removed some unnecessary debug statements
- 4:49 PM Changeset in network-game [7d8d5d3] by
- Renamed JOIN_GAME_INFO to JOIN_GAME_SUCCESS
- 3:43 PM Changeset in network-game [b48ef09] by
- New message types and server code for creating and joining games
Sep 26, 2013:
- 11:30 PM Changeset in network-game [803566d] by
- The client has a new state to handle separate game instances
- 11:08 PM Changeset in network-game [f203c5c] by
- Minor server code cleanup and debugging
- 10:07 PM Changeset in network-game [f41a7f9] by
- Each player now holds a reference to their current game
- 8:29 PM Changeset in network-game [b92e6a7] by
- The Game class now has a WorldMap. When a client creates or joins a …
- 5:41 PM Changeset in network-game [321fbbc] by
- Client only stores the game name and number of players of each game
- 3:41 AM Changeset in network-game [2992b1a] by
- The client shows the number of players in each game
- 3:33 AM Changeset in network-game [2ee386d] by
- Clients store the total number of players in each game
- 2:59 AM Changeset in network-game [99afbb8] by
- The server keeps track of games and adds players to them
- 1:51 AM Changeset in network-game [50e6c7a] by
- The client stores and displays a list of existing games
- 1:24 AM Changeset in network-game [b8f789d] by
- The server broadcasts GAME_INFO messages in response to game creation …
- 1:00 AM Changeset in network-game [bbebe9c] by
- Clients send game join and creation messages to server and new message …
Sep 25, 2013:
- 2:20 AM Changeset in network-game [929b4e0] by
- The lobby screen has some gui elements and basic functionality
- 1:32 AM Changeset in network-game [3eac3b3] by
- Added a folder for design docs
Sep 24, 2013:
- 4:39 PM Changeset in network-game [85bf1e2] by
- Fixed taking/dropping flags, which was broken by the new lobby code
- 4:24 PM Changeset in network-game [b72ed16] by
- Included crypt header and reduced debug messages during map load
- 12:31 AM Changeset in network-game [1785314] by
- Added a lobby screen to the client where players will create and join games
Sep 22, 2013:
- 9:06 PM Changeset in network-game [c044a36] by
- Syntax fix
- 9:03 PM Changeset in network-game [f419b09] by
- Added a Game class and new messages types for creating, joining, and …
Note:
See TracTimeline
for information about the timeline view.