Timeline



Sep 28, 2013:

2:11 AM Changeset in network-game [0693e25] by dportnoy <dmp1488@…>
The client draws the map and players in individual games

Sep 27, 2013:

8:05 PM Changeset in network-game [3ef8cf4] by dportnoy <dmp1488@…>
The server correctly handles LEAVE_GAME mesages
7:55 PM Changeset in network-game [ab8fd40] by dportnoy <dmp1488@…>
The server can process LEAVE_GAME messages
7:31 PM Changeset in network-game [03ba5e3] by Dmitry Portnoy <dportnoy@…>
Added a NEW_GAME screen with a button to leave the game and return to …
6:58 PM Changeset in network-game [a6fe73d] by dportnoy <dmp1488@…>
Serer uses updated Game class constructor
6:56 PM Changeset in network-game [233e736] by Dmitry Portnoy <dportnoy@…>
Fixed a client-side map loading bug
6:20 PM Changeset in network-game [d519032] by Dmitry Portnoy <dportnoy@…>
Reorganized the client-side game creation logic
6:13 PM Changeset in network-game [88258c9] by dportnoy <dmp1488@…>
Removed some unnecessary debug statements
4:49 PM Changeset in network-game [7d8d5d3] by dportnoy <dmp1488@…>
Renamed JOIN_GAME_INFO to JOIN_GAME_SUCCESS
3:43 PM Changeset in network-game [b48ef09] by dportnoy <dmp1488@…>
New message types and server code for creating and joining games

Sep 26, 2013:

11:30 PM Changeset in network-game [803566d] by Dmitry Portnoy <dportnoy@…>
The client has a new state to handle separate game instances
11:08 PM Changeset in network-game [f203c5c] by dportnoy <dmp1488@…>
Minor server code cleanup and debugging
10:07 PM Changeset in network-game [f41a7f9] by dportnoy <dmp1488@…>
Each player now holds a reference to their current game
8:29 PM Changeset in network-game [b92e6a7] by dportnoy <dmp1488@…>
The Game class now has a WorldMap. When a client creates or joins a …
5:41 PM Changeset in network-game [321fbbc] by Dmitry Portnoy <dportnoy@…>
Client only stores the game name and number of players of each game
3:41 AM Changeset in network-game [2992b1a] by dportnoy <dmp1488@…>
The client shows the number of players in each game
3:33 AM Changeset in network-game [2ee386d] by dportnoy <dmp1488@…>
Clients store the total number of players in each game
2:59 AM Changeset in network-game [99afbb8] by dportnoy <dmp1488@…>
The server keeps track of games and adds players to them
1:51 AM Changeset in network-game [50e6c7a] by dportnoy <dmp1488@…>
The client stores and displays a list of existing games
1:24 AM Changeset in network-game [b8f789d] by dportnoy <dmp1488@…>
The server broadcasts GAME_INFO messages in response to game creation …
1:00 AM Changeset in network-game [bbebe9c] by dportnoy <dmp1488@…>
Clients send game join and creation messages to server and new message …

Sep 25, 2013:

2:20 AM Changeset in network-game [929b4e0] by dportnoy <dmp1488@…>
The lobby screen has some gui elements and basic functionality
1:32 AM Changeset in network-game [3eac3b3] by dportnoy <dmp1488@…>
Added a folder for design docs

Sep 24, 2013:

4:39 PM Changeset in network-game [85bf1e2] by Dmitry Portnoy <dportnoy@…>
Fixed taking/dropping flags, which was broken by the new lobby code
4:24 PM Changeset in network-game [b72ed16] by dportnoy <dmp1488@…>
Included crypt header and reduced debug messages during map load
12:31 AM Changeset in network-game [1785314] by dportnoy <dmp1488@…>
Added a lobby screen to the client where players will create and join games

Sep 22, 2013:

9:06 PM Changeset in network-game [c044a36] by dportnoy <dmp1488@…>
Syntax fix
9:03 PM Changeset in network-game [f419b09] by dportnoy <dmp1488@…>
Added a Game class and new messages types for creating, joining, and …
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