Timeline
Oct 9, 2013:
- 1:50 PM Changeset in network-game [50643fa] by
- Updated the client makefile to work in ubuntu
Oct 4, 2013:
- 5:37 PM Changeset in network-game [53ba300] by
- The client handles MSG_TYPE_LOGOUT messages about other players
- 5:23 PM Changeset in network-game [90eaad2] by
- When the server receives a logout message, it broadcasts it now …
- 5:06 PM Changeset in network-game [95ffe57] by
- The server now has a map of Player pointers instead of Players and …
Oct 1, 2013:
- 8:08 PM Changeset in network-game [e6c26b8] by
- The client dynamically allocates memory for players and passes around …
- 4:07 PM Changeset in network-game [373089e] by
- The server compiles
- 3:56 PM Changeset in network-game [6319311] by
- Some redfinition issues related to winsock2 are fixed and a few …
Sep 28, 2013:
- 2:11 AM Changeset in network-game [0693e25] by
- The client draws the map and players in individual games
Sep 27, 2013:
- 8:05 PM Changeset in network-game [3ef8cf4] by
- The server correctly handles LEAVE_GAME mesages
- 7:55 PM Changeset in network-game [ab8fd40] by
- The server can process LEAVE_GAME messages
- 7:31 PM Changeset in network-game [03ba5e3] by
- Added a NEW_GAME screen with a button to leave the game and return to …
- 6:58 PM Changeset in network-game [a6fe73d] by
- Serer uses updated Game class constructor
- 6:56 PM Changeset in network-game [233e736] by
- Fixed a client-side map loading bug
- 6:20 PM Changeset in network-game [d519032] by
- Reorganized the client-side game creation logic
- 6:13 PM Changeset in network-game [88258c9] by
- Removed some unnecessary debug statements
- 4:49 PM Changeset in network-game [7d8d5d3] by
- Renamed JOIN_GAME_INFO to JOIN_GAME_SUCCESS
- 3:43 PM Changeset in network-game [b48ef09] by
- New message types and server code for creating and joining games
Note:
See TracTimeline
for information about the timeline view.