Timeline



Jan 22, 2014:

3:36 AM Changeset in network-game [06fc7f7] by dportnoy <dmp1488@…>
getMsgTypeString is now defined in MessageContainer.cpp and the …
1:31 AM Changeset in network-game [0678d60] by dportnoy <dmp1488@…>
All server warnings have been fixed and the WorldMap class has a new …

Jan 20, 2014:

7:10 PM Changeset in network-game [204edcf] by dportnoy <dmp1488@…>
Server uses setters and getters to access id and targetPlayer …
6:47 PM Changeset in network-game [5b92307] by dportnoy <dmp1488@…>
id and targetPlayer are now both private members of the Player class …
5:08 PM Changeset in network-game [949cf70] by dportnoy <dmp1488@…>
Server makefile uses -Wall to compile all files
4:59 PM Changeset in network-game [9ba9b96] by dportnoy <dmp1488@…>
All ids should now be unsigned ints

Jan 19, 2014:

8:19 PM Changeset in network-game [d998572] by dportnoy <dmp1488@…>
updateTarget (from the Player class) now takes the target as a …
8:17 PM Changeset in network-game [1f6233e] by dportnoy <dmp1488@…>
Minor cient fix related to earlier code refactoring
8:02 PM Changeset in network-game [e5697b1] by dportnoy <dmp1488@…>
Projectile drawing code moved to the GameRender class
7:40 PM Changeset in network-game [d05c484] by dportnoy <dmp1488@…>
Some game-specific functions moved from server.cpp to the Game class …

Jan 7, 2014:

1:07 AM Changeset in network-game [6054f1e] by dportnoy <dmp1488@…>
Moved damagePlayer to the Player class

Dec 28, 2013:

4:29 PM Changeset in network-game [eb2ad4f] by dportnoy <dmp1488@…>
gameMap removed from client
4:21 PM Changeset in network-game [2e63b64] by dportnoy <dmp1488@…>
gameMap removed from server
4:08 PM Changeset in network-game [bcfd99a] by dportnoy <dmp1488@…>
When a player leaves a game, any flag they were carrying is dropped
2:21 PM Changeset in network-game [8aed9c0] by Dmitry Portnoy <dmp1488@…>
Client compiles under linux
2:18 PM Changeset in network-game [360c0f1] by dportnoy <dmp1488@…>
Server no longer sends OBJECT messages on player login or runs the …

Dec 27, 2013:

8:58 PM Changeset in network-game [3ff2bd7] by dportnoy <dmp1488@…>
Client updates related to the attack message change
8:55 PM Changeset in network-game [9bfc1cb] by dportnoy <dmp1488@…>
The ATTACK message has been removed and the START_ATTACK message has …
5:57 PM Changeset in network-game [f63aa57] by dportnoy <dmp1488@…>
The old Game window has been completely removed from the client and …

Dec 26, 2013:

10:49 PM Changeset in network-game [cbc70eb] by dportnoy <dmp1488@…>
A small bit of client code uses curPlayerId instead of searching …

Dec 25, 2013:

8:49 PM Changeset in network-game [cd80d63] by dportnoy <dmp1488@…>
Issue with players leaving, but not getting removed from games is fixed
4:58 PM Changeset in network-game [29fdf12] by dportnoy <dmp1488@…>
The GAME_INFO message sent when a game finishes now includes the game …
4:57 PM Changeset in network-game [257de75] by dportnoy <dmp1488@…>
Removed some debug messages from the client
4:44 PM Changeset in network-game [df74597] by dportnoy <dmp1488@…>
Server-side logic for handling a game victory is fixed
3:23 PM Changeset in network-game [e0fd377] by dportnoy <dmp1488@…>
Removed global score variables from client, removed the old …
3:21 PM Changeset in network-game [f3fb980] by dportnoy <dmp1488@…>
Removed global score variables from server

Dec 24, 2013:

8:17 PM Changeset in network-game [9c18cb7] by dportnoy <dmp1488@…>
Removed error function definition from main.cpp
8:06 PM Changeset in network-game [8554263] by dportnoy <dmp1488@…>
Restructuring and code cleanup
3:02 PM Changeset in network-game [68d94de] by dportnoy <dmp1488@…>
MessageProcessor now takes a socket and optional output log file as …

Dec 23, 2013:

11:50 PM Changeset in network-game [e1af80c] by dportnoy <dmp1488@…>
When a game ends, the server sets currentGame to NULL for all participants
11:33 PM Changeset in network-game [635ad9b] by dportnoy <dmp1488@…>
Correction to GameSummary constructor
11:32 PM Changeset in network-game [778d0c9] by dportnoy <dmp1488@…>
Correction in the server's creation of the FINISH_GAME message
8:45 PM Changeset in network-game [3e44a59] by Dmitry Portnoy <dportnoy@…>
The client shows a game summary screen when the current game cfinishes
8:05 PM Changeset in network-game [c9f6a1c] by dportnoy <dmp1488@…>
New GameSummary class for storing game results
7:10 PM Changeset in network-game [8ce793b] by dportnoy <dmp1488@…>
For for server bug caused by improper deletion while iterating over games
5:28 PM Changeset in network-game [3b6f46b] by dportnoy <dmp1488@…>
Minor code changes
5:26 PM Changeset in network-game [e5b96e2] by dportnoy <dmp1488@…>
When a team scores 3 points, the server sends FINISH_GAME messages to …
5:06 PM Changeset in network-game [ad1e2fc] by dportnoy <dmp1488@…>
When a player picks up a flag, the relevant PLAYER message is now …
4:56 PM Changeset in network-game [e62b56c] by dportnoy <dmp1488@…>
The code that processes player movement, attacks, and flag captures …
Note: See TracTimeline for information about the timeline view.