Timeline
Feb 9, 2014:
- 9:07 PM Changeset in network-game [84f9797] by
- Server compiles with -g
Feb 8, 2014:
- 4:57 AM Changeset in network-game [2e5aa0c] by
- Global .gitignore has server files as well and the graphics library …
Feb 7, 2014:
- 3:28 PM Changeset in network-game [9cbdc9c] by
- Graphics libary can load textures and handle mouse and keyboard …
Feb 6, 2014:
- 11:53 PM Changeset in network-game [8df0c49] by
- Client makefile shows warnings
- 11:46 PM Changeset in network-game [2ce5154] by
- new OpenGL program added, that might replace the client's 2D graphics …
- 11:39 PM Changeset in network-game [efdb3ec] by
- Attempt to create one gitignore for VC++ projects (continued)
- 11:35 PM Changeset in network-game [6fab975] by
- Attempt to create one gitignore for VC++ projects
Jan 30, 2014:
- 1:22 AM Changeset in network-game [8826eed] by
- When a player leaves a game, the client now frees the memory for that …
Jan 29, 2014:
- 2:06 AM Changeset in network-game [64a1f4e] by
- Game.addPlayer reset all the player's stats as well
- 1:34 AM Changeset in network-game [d6b5f74] by
- Prior deletion of client-side SCORE message processing reverted
Jan 28, 2014:
- 12:42 AM Changeset in network-game [6f64166] by
- Client no longer processes messages in STATE_LOBBY that should only be …
Jan 27, 2014:
- 2:12 AM Changeset in network-game [dfb9363] by
- Client correctly handles other players leaving
Jan 26, 2014:
- 10:50 PM Changeset in network-game [11ad6fb] by
- The client prints a list of all online players in the lobby
- 10:22 PM Changeset in network-game [b29ff6b] by
- Client gui creation code moved to its own method
- 10:04 PM Changeset in network-game [c991530] by
- The playerClass instance variable of the Player class is now an enum …
- 9:46 PM Changeset in network-game [c51da03] by
- Merge branch 'master' of github.com:weretaco/network-game
- 9:45 PM Changeset in network-game [5c7f28d] by
- The global projectile map and related code is gone from main.cpp, the …
- 12:02 AM Changeset in network-game [1e250bf] by
- Client makefile is up-to-date and includes -Wall
Jan 25, 2014:
- 6:50 PM Changeset in network-game [9ee50ce] by
- Server logs unknown messages
Jan 24, 2014:
- 1:46 AM Changeset in network-game [1ee0ffa] by
- When the client receives a PLAYER_MOVE messages, it clears that …
- 1:45 AM Changeset in network-game [99cf349] by
- When a player starts moving, the server clears that player's target player
- 12:37 AM Changeset in network-game [f66d04f] by
- Client update for map structs refactoring
- 12:27 AM Changeset in network-game [7f884ea] by
- Map-related structs are now outside of the WorldMap class
Jan 23, 2014:
- 1:37 AM Changeset in network-game [e70b66b] by
- Player targeting logic has been fixed
Jan 22, 2014:
- 3:36 AM Changeset in network-game [06fc7f7] by
- getMsgTypeString is now defined in MessageContainer.cpp and the …
- 1:31 AM Changeset in network-game [0678d60] by
- All server warnings have been fixed and the WorldMap class has a new …
Jan 20, 2014:
- 7:10 PM Changeset in network-game [204edcf] by
- Server uses setters and getters to access id and targetPlayer …
- 6:47 PM Changeset in network-game [5b92307] by
- id and targetPlayer are now both private members of the Player class …
- 5:08 PM Changeset in network-game [949cf70] by
- Server makefile uses -Wall to compile all files
- 4:59 PM Changeset in network-game [9ba9b96] by
- All ids should now be unsigned ints
Jan 19, 2014:
- 8:19 PM Changeset in network-game [d998572] by
- updateTarget (from the Player class) now takes the target as a …
- 8:17 PM Changeset in network-game [1f6233e] by
- Minor cient fix related to earlier code refactoring
- 8:02 PM Changeset in network-game [e5697b1] by
- Projectile drawing code moved to the GameRender class
- 7:40 PM Changeset in network-game [d05c484] by
- Some game-specific functions moved from server.cpp to the Game class …
Note:
See TracTimeline
for information about the timeline view.