Timeline
Mar 9, 2018:
- 3:57 AM Changeset in opengl-game [de1d7f6]feature/imgui-sdlpoints-test by
- Merge branch 'master' of medievaltech.com:opengl-game
- 3:55 AM Changeset in opengl-game [19c9338]feature/imgui-sdlpoints-test by
- Restrucutre code to enable easier click testing of different …
- 3:43 AM Changeset in opengl-game [bc6d8f6]feature/imgui-sdlpoints-test by
- Restrucutre code to enable easier click testing of different …
- 1:27 AM Changeset in opengl-game [64a70f4]feature/imgui-sdlpoints-test by
- Enable rendering of the textured square again and start implementing …
Mar 7, 2018:
- 2:13 AM Changeset in opengl-game [a5b5e95]feature/imgui-sdlpoints-test by
- Make mouse click object detection work with a non-identity view matrix
- 1:52 AM Changeset in opengl-game [0424bd8]feature/imgui-sdlpoints-test by
- Update the OpenGLGame project to only include mygame.cpp and the files …
Mar 3, 2018:
- 1:24 AM Changeset in opengl-game [d12d003]feature/imgui-sdlpoints-test by
- Continue debugging object detection for mouse clicks
Feb 27, 2018:
- 2:16 AM Changeset in opengl-game [6f73e0c]feature/imgui-sdlpoints-test by
- In the Visual Studio project, make the include and lib paths relative.
- 1:53 AM Changeset in opengl-game [1099b95]feature/imgui-sdlpoints-test by
- Make the Windows build use static versions of glew and glfw3
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