Timeline



Apr 9, 2018:

2:01 AM Changeset in opengl-game [baa5848]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Create a new rendering algorithm that supports a variable number of …

Apr 6, 2018:

8:46 PM Changeset in opengl-game [f70ab75]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmitry.portnoy@…>
Remove previous_seconds_fps since it's unused
4:21 AM Changeset in opengl-game [1a530df]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Design an algorithm for rendering objects using colors or shaders and …

Apr 4, 2018:

6:16 AM Changeset in opengl-game [046ce72]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Add an FPS counter.

Apr 3, 2018:

3:11 AM Changeset in opengl-game [e856d62]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Make texture images appear right-side up and streamline the code for …

Mar 30, 2018:

1:38 AM Changeset in opengl-game [267c4c5]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Re-enable movement controls
1:20 AM Changeset in opengl-game [fc424f6]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmitry.portnoy@…>
Update README and makefile comments

Mar 29, 2018:

5:09 AM Changeset in opengl-game [b73cb3b]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Fix all issues with object click detection, and add the shader files …

Mar 23, 2018:

4:06 AM Changeset in opengl-game [e82692b]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Pass a reference to faceClicked that will be set to the clicked point …
2:18 AM Changeset in opengl-game [5c9d193]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Created a faceClicked method to encapsulate checking for the …

Mar 20, 2018:

1:24 AM Changeset in opengl-game [147ac6d]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Remove the clicked field of the SceneObject and instead use a …

Mar 17, 2018:

2:44 AM Changeset in opengl-game [df652d5]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Create SceneObject and ObjectFace structs, a list of objects, and a …
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