Timeline
Nov 23, 2012:
- 9:46 PM Changeset in network-game [e08572c] by
- Made the client able to compile on linux
- 9:33 PM Changeset in network-game [8efe484] by
- Configured the client so it launches proplerly directly from Visual Studio
- 9:13 PM Changeset in network-game [cb1f288] by
- Fixed a bug with detecting the client Hello message
- 9:05 PM Changeset in network-game [6c92572] by
- The client now keeps sending messages until the user quits
- 8:52 PM Changeset in network-game [e084950] by
- Converted the server to use sendMessage and receiveMessage and it now …
- 6:16 PM Changeset in network-game [d87708d] by
- Added a compiler header to determine whether a windows or linux …
- 6:12 PM Changeset in network-game [a845faf] by
- Added a compiler header to determine whether a windows or linux …
Nov 20, 2012:
- 1:19 AM Changeset in network-game [aee34b9] by
- Cleaned up the client a bit and made it more c++-like and added to the …
Nov 19, 2012:
- 8:45 PM Changeset in network-game [7d7df47] by
- Added a directory for common code and added basic boost library code …
- 2:51 PM Changeset in network-game [51f5101] by
- Added client files to gitignore
Nov 18, 2012:
- 10:22 PM Changeset in network-game [1912323] by
- Added client files
- 9:53 PM Changeset in network-game [ba43374] by
- Added .gitignore files and a folder for the client
- 9:46 PM Changeset in network-game [e3535b3] by
- Initial commit for server
Note:
See TracTimeline
for information about the timeline view.