Timeline



Dec 3, 2012:

1:31 PM Changeset in network-game [1a1aebd] by dportnoy <dmp1488@…>
Updated client Visual Studio files
1:18 PM Changeset in network-game [b53c6b3] by dportnoy <dmp1488@…>
Capitalized the filenames in common/*
12:33 AM Changeset in network-game [cbc595d] by dportnoy <dmp1488@…>
Changed a few minor things on the server
12:27 AM Changeset in network-game [41ad8ed] by dportnoy <dmp1488@…>
The server properly handles registration messages
12:24 AM Changeset in network-game [87b3ee2] by dportnoy <dmp1488@…>
Created a simple gui for the client

Nov 29, 2012:

7:17 PM Changeset in network-game [439f7bc] by dportnoy <dmp1488@…>
Client sends a test registration message when the user enters a username

Nov 28, 2012:

3:38 PM Changeset in network-game [371ce29] by dportnoy <dmp1488@…>
The server now uses nonblocking sockets and sleep to free up cpu usage

Nov 27, 2012:

7:03 PM Changeset in network-game [59061f6] by dportnoy <dmp1488@…>
Added new data access methods to save and retrieve player data
4:24 PM Changeset in network-game [36082e8] by dportnoy <dmp1488@…>
Moved the database code to a new class
4:03 PM Changeset in network-game [8e540f4] by dportnoy <dmp1488@…>
Created a separate function for processing error messages, began …
3:10 PM Changeset in network-game [2318fff] by dportnoy <dmp1488@…>
Added MSG_TYPE_REGISTER
3:51 AM Changeset in network-game [73f75c1] by dportnoy <dmp1488@…>
Created findPlayerByAddr and added some more checks on the client name …

Nov 26, 2012:

10:18 PM Changeset in network-game [4da5aa3] by dportnoy <dmp1488@…>
Created a process message function to handle message received from the …
9:00 PM Changeset in network-game [a4db787] by dportnoy <dmp1488@…>
Remove length check from sendMessage and receiveMessage
8:31 PM Changeset in network-game [ec48e7d] by dportnoy <dmp1488@…>
Added a logout state where no messages can be sent. Once the client …
8:31 PM Changeset in network-game [633f42a] by dportnoy <dmp1488@…>
Fixed a bug related to a player logging out
8:30 PM Changeset in network-game [b13b001] by dportnoy <dmp1488@…>
Merge branch 'master' of github.com:weretaco/network-game
8:02 PM Changeset in network-game [171c4fe] by dportnoy <dmp1488@…>
Added a logout message and the ability for the client to save it's …
8:02 PM Changeset in network-game [07028b9] by dportnoy <dmp1488@…>
The server now accepts and processes logout messages
7:10 PM Changeset in network-game [d2b411a] by dportnoy <dmp1488@…>
Server correctly receives and replies to login and chat messages by …
5:55 PM Changeset in network-game [0cc431d] by dportnoy <dmp1488@…>
Added a state to the client and began using message types. Created a …
5:45 PM Changeset in network-game [2488852] by dportnoy <dmp1488@…>
Added the player class, added a list of logged-in players, and changed …

Nov 25, 2012:

1:13 AM Changeset in network-game [6475138] by dportnoy <dmp1488@…>
Added a chat class to encapsulate the server messages and text input

Nov 24, 2012:

6:55 PM Changeset in network-game [9a3e6b1] by dportnoy <dmp1488@…>
Changed the frontend to a gui implemented using Allegro
2:55 PM Changeset in network-game [d352805] by dportnoy <dmp1488@…>
Replaced the client with a simple allegro drawing/font demo
2:52 PM Changeset in network-game [94ebbd9] by dportnoy <dmp1488@…>
Merge branch 'master' of github.com:weretaco/network-game
2:48 PM Changeset in network-game [5e693e8] by dportnoy <dmp1488@…>
Added a makefile for the client and made the WSA functions only work …
2:11 PM Changeset in network-game [0dde5da] by dportnoy <dmp1488@…>
Added a makefile for the client and made the WSA functions only work …

Nov 23, 2012:

9:46 PM Changeset in network-game [e08572c] by dportnoy <dmp1488@…>
Made the client able to compile on linux
9:33 PM Changeset in network-game [8efe484] by dportnoy <dmp1488@…>
Configured the client so it launches proplerly directly from Visual Studio
9:13 PM Changeset in network-game [cb1f288] by dportnoy <dmp1488@…>
Fixed a bug with detecting the client Hello message
9:05 PM Changeset in network-game [6c92572] by dportnoy <dmp1488@…>
The client now keeps sending messages until the user quits
8:52 PM Changeset in network-game [e084950] by dportnoy <dmp1488@…>
Converted the server to use sendMessage and receiveMessage and it now …
6:16 PM Changeset in network-game [d87708d] by dportnoy <dmp1488@…>
Added a compiler header to determine whether a windows or linux …
6:12 PM Changeset in network-game [a845faf] by dportnoy <dmp1488@…>
Added a compiler header to determine whether a windows or linux …

Nov 20, 2012:

1:19 AM Changeset in network-game [aee34b9] by dportnoy <dmp1488@…>
Cleaned up the client a bit and made it more c++-like and added to the …

Nov 19, 2012:

8:45 PM Changeset in network-game [7d7df47] by dportnoy <dmp1488@…>
Added a directory for common code and added basic boost library code …
2:51 PM Changeset in network-game [51f5101] by dportnoy <dmp1488@…>
Added client files to gitignore

Nov 18, 2012:

10:22 PM Changeset in network-game [1912323] by dportnoy <dmp1488@…>
Added client files
9:53 PM Changeset in network-game [ba43374] by dportnoy <dmp1488@…>
Added .gitignore files and a folder for the client
9:46 PM Changeset in network-game [e3535b3] by dportnoy <dmp1488@…>
Initial commit for server
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