Timeline
Aug 3, 2013:
- 1:13 AM Changeset in network-game [753fa8a] by
- The client now uses the new getAckedMessages method
- 12:52 AM Changeset in network-game [f9cb9fb] by
- The ackedMessages list in MessageProcessor now stores ack records …
Aug 1, 2013:
- 2:15 AM Changeset in network-game [8271c78] by
- The client has basic log files
- 1:56 AM Changeset in network-game [d05086b] by
- Support for logging to a textfile
Jul 29, 2013:
- 10:32 PM Changeset in network-game [b35b2b2] by
- Added a basic ingame debug console
Jul 27, 2013:
- 6:04 PM Changeset in network-game [297682c] by
- Minor code refactoring
- 5:58 PM Changeset in network-game [bc70282] by
- The chat console resets when the user logs out
- 1:43 PM Changeset in network-game [c4c2a3c] by
- The player must select a class when registering
Jul 26, 2013:
- 9:46 PM Changeset in network-game [934ab53] by
- Added debug messages
- 9:38 PM Changeset in network-game [1df6bec] by
- Updated the debug and rlease builds for the client VC++ project to …
- 6:33 PM Changeset in network-game [9fe1807] by
- Added MessageContainer to the VC++ project
- 6:28 PM Changeset in network-game [46d6469] by
- Some bug fixes for MessageProcessor. MessageContainer is now in its …
Jul 23, 2013:
- 11:31 PM Changeset in network-game [411c1ae] by
- When a player dies or logs off, he drops any flag he might be carrying
- 3:10 AM Changeset in network-game [eab83af] by
- Client makefile update
Jul 22, 2013:
- 11:56 PM Changeset in network-game [dee75cc] by
- Remove the Message.h include from several files
- 11:52 PM Changeset in network-game [49da01a] by
- Add status messages for login and registration and remove the Message …
Jul 21, 2013:
- 6:25 PM Changeset in network-game [365e156] by
- Added a TextLabel gui element and updated the client to show status …
Jul 20, 2013:
- 2:15 PM Changeset in network-game [09ddba7] by
- Debugging
- 2:11 PM Changeset in network-game [9a4fa04] by
- Debugging
- 2:04 PM Changeset in network-game [64d22ac] by
- Debugging info
- 1:24 PM Changeset in network-game [bace57b] by
- MessageProcessor stores the recipient address along with each sent …
Jul 17, 2013:
- 2:06 AM Changeset in network-game [cc6a14a] by
- Bug fix for MessageProcessor
- 2:00 AM Changeset in network-game [3794f6d] by
- Bug fix for MessageProcessor acks
- 1:53 AM Changeset in network-game [855f153] by
- Added debug info
- 1:48 AM Changeset in network-game [4dbac87] by
- MessageProcessor keeps track messages it has acked, so it doesn't send …
Jul 16, 2013:
- 1:06 AM Changeset in network-game [6b641af] by
- Debugging
- 12:53 AM Changeset in network-game [5755e68] by
- MessageProcessor bug fix
- 12:38 AM Changeset in network-game [4fcf7a4] by
- More debug info
- 12:33 AM Changeset in network-game [bd2502a] by
- Added debug info to MessageProcessor
- 12:22 AM Changeset in network-game [9557f92] by
- Fixed cleanAckedMessages so it compiles on linux as well
Jul 15, 2013:
- 11:55 PM Changeset in network-game [af713bc] by
- Fix a bug in cleanAckedMessages
- 12:16 AM Changeset in network-game [3de664d] by
- Client clears acked messages
- 12:14 AM Changeset in network-game [198cf2d] by
- MessageProcessor handles receiving multiple ACKs for the same message
Jul 14, 2013:
- 9:42 PM Changeset in network-game [10f6fc2] by
- The client uses MessageProcessor to send/receive messages
- 9:22 PM Changeset in network-game [9b5d30b] by
- Moved server message sending/receiving into MessageProcessor
- 6:44 PM Changeset in network-game [5a64bea] by
- Completed initial version of MessageProcessor
- 4:11 PM Changeset in network-game [1f1eb58] by
- Added a client release build that uses the release version of allegro
- 4:09 PM Changeset in network-game [1a3c42d] by
- Added the skeleton MessageProcessor class
Note:
See TracTimeline
for information about the timeline view.