Timeline
Sep 26, 2013:
- 11:30 PM Changeset in network-game [803566d] by
- The client has a new state to handle separate game instances
- 11:08 PM Changeset in network-game [f203c5c] by
- Minor server code cleanup and debugging
- 10:07 PM Changeset in network-game [f41a7f9] by
- Each player now holds a reference to their current game
- 8:29 PM Changeset in network-game [b92e6a7] by
- The Game class now has a WorldMap. When a client creates or joins a …
- 5:41 PM Changeset in network-game [321fbbc] by
- Client only stores the game name and number of players of each game
- 3:41 AM Changeset in network-game [2992b1a] by
- The client shows the number of players in each game
- 3:33 AM Changeset in network-game [2ee386d] by
- Clients store the total number of players in each game
- 2:59 AM Changeset in network-game [99afbb8] by
- The server keeps track of games and adds players to them
- 1:51 AM Changeset in network-game [50e6c7a] by
- The client stores and displays a list of existing games
- 1:24 AM Changeset in network-game [b8f789d] by
- The server broadcasts GAME_INFO messages in response to game creation …
- 1:00 AM Changeset in network-game [bbebe9c] by
- Clients send game join and creation messages to server and new message …
Sep 25, 2013:
- 2:20 AM Changeset in network-game [929b4e0] by
- The lobby screen has some gui elements and basic functionality
- 1:32 AM Changeset in network-game [3eac3b3] by
- Added a folder for design docs
Sep 24, 2013:
- 4:39 PM Changeset in network-game [85bf1e2] by
- Fixed taking/dropping flags, which was broken by the new lobby code
- 4:24 PM Changeset in network-game [b72ed16] by
- Included crypt header and reduced debug messages during map load
- 12:31 AM Changeset in network-game [1785314] by
- Added a lobby screen to the client where players will create and join games
Sep 22, 2013:
- 9:06 PM Changeset in network-game [c044a36] by
- Syntax fix
- 9:03 PM Changeset in network-game [f419b09] by
- Added a Game class and new messages types for creating, joining, and …
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