Timeline
Jan 24, 2014:
- 1:46 AM Changeset in network-game [1ee0ffa] by
- When the client receives a PLAYER_MOVE messages, it clears that …
- 1:45 AM Changeset in network-game [99cf349] by
- When a player starts moving, the server clears that player's target player
- 12:37 AM Changeset in network-game [f66d04f] by
- Client update for map structs refactoring
- 12:27 AM Changeset in network-game [7f884ea] by
- Map-related structs are now outside of the WorldMap class
Jan 23, 2014:
- 1:37 AM Changeset in network-game [e70b66b] by
- Player targeting logic has been fixed
Jan 22, 2014:
- 3:36 AM Changeset in network-game [06fc7f7] by
- getMsgTypeString is now defined in MessageContainer.cpp and the …
- 1:31 AM Changeset in network-game [0678d60] by
- All server warnings have been fixed and the WorldMap class has a new …
Jan 20, 2014:
- 7:10 PM Changeset in network-game [204edcf] by
- Server uses setters and getters to access id and targetPlayer …
- 6:47 PM Changeset in network-game [5b92307] by
- id and targetPlayer are now both private members of the Player class …
- 5:08 PM Changeset in network-game [949cf70] by
- Server makefile uses -Wall to compile all files
- 4:59 PM Changeset in network-game [9ba9b96] by
- All ids should now be unsigned ints
Jan 19, 2014:
- 8:19 PM Changeset in network-game [d998572] by
- updateTarget (from the Player class) now takes the target as a …
- 8:17 PM Changeset in network-game [1f6233e] by
- Minor cient fix related to earlier code refactoring
- 8:02 PM Changeset in network-game [e5697b1] by
- Projectile drawing code moved to the GameRender class
- 7:40 PM Changeset in network-game [d05c484] by
- Some game-specific functions moved from server.cpp to the Game class …
Jan 7, 2014:
- 1:07 AM Changeset in network-game [6054f1e] by
- Moved damagePlayer to the Player class
Dec 28, 2013:
- 4:29 PM Changeset in network-game [eb2ad4f] by
- gameMap removed from client
- 4:21 PM Changeset in network-game [2e63b64] by
- gameMap removed from server
- 4:08 PM Changeset in network-game [bcfd99a] by
- When a player leaves a game, any flag they were carrying is dropped
- 2:21 PM Changeset in network-game [8aed9c0] by
- Client compiles under linux
- 2:18 PM Changeset in network-game [360c0f1] by
- Server no longer sends OBJECT messages on player login or runs the …
Dec 27, 2013:
- 8:58 PM Changeset in network-game [3ff2bd7] by
- Client updates related to the attack message change
- 8:55 PM Changeset in network-game [9bfc1cb] by
- The ATTACK message has been removed and the START_ATTACK message has …
- 5:57 PM Changeset in network-game [f63aa57] by
- The old Game window has been completely removed from the client and …
Dec 26, 2013:
- 10:49 PM Changeset in network-game [cbc70eb] by
- A small bit of client code uses curPlayerId instead of searching …
Dec 25, 2013:
- 8:49 PM Changeset in network-game [cd80d63] by
- Issue with players leaving, but not getting removed from games is fixed
- 4:58 PM Changeset in network-game [29fdf12] by
- The GAME_INFO message sent when a game finishes now includes the game …
- 4:57 PM Changeset in network-game [257de75] by
- Removed some debug messages from the client
- 4:44 PM Changeset in network-game [df74597] by
- Server-side logic for handling a game victory is fixed
- 3:23 PM Changeset in network-game [e0fd377] by
- Removed global score variables from client, removed the old …
- 3:21 PM Changeset in network-game [f3fb980] by
- Removed global score variables from server
Note:
See TracTimeline
for information about the timeline view.