Timeline



Jan 25, 2014:

6:50 PM Changeset in network-game [9ee50ce] by dportnoy <dmp1488@…>
Server logs unknown messages

Jan 24, 2014:

1:46 AM Changeset in network-game [1ee0ffa] by dportnoy <dmp1488@…>
When the client receives a PLAYER_MOVE messages, it clears that …
1:45 AM Changeset in network-game [99cf349] by dportnoy <dmp1488@…>
When a player starts moving, the server clears that player's target player
12:37 AM Changeset in network-game [f66d04f] by dportnoy <dmp1488@…>
Client update for map structs refactoring
12:27 AM Changeset in network-game [7f884ea] by dportnoy <dmp1488@…>
Map-related structs are now outside of the WorldMap class

Jan 23, 2014:

1:37 AM Changeset in network-game [e70b66b] by dportnoy <dmp1488@…>
Player targeting logic has been fixed

Jan 22, 2014:

3:36 AM Changeset in network-game [06fc7f7] by dportnoy <dmp1488@…>
getMsgTypeString is now defined in MessageContainer.cpp and the …
1:31 AM Changeset in network-game [0678d60] by dportnoy <dmp1488@…>
All server warnings have been fixed and the WorldMap class has a new …

Jan 20, 2014:

7:10 PM Changeset in network-game [204edcf] by dportnoy <dmp1488@…>
Server uses setters and getters to access id and targetPlayer …
6:47 PM Changeset in network-game [5b92307] by dportnoy <dmp1488@…>
id and targetPlayer are now both private members of the Player class …
5:08 PM Changeset in network-game [949cf70] by dportnoy <dmp1488@…>
Server makefile uses -Wall to compile all files
4:59 PM Changeset in network-game [9ba9b96] by dportnoy <dmp1488@…>
All ids should now be unsigned ints

Jan 19, 2014:

8:19 PM Changeset in network-game [d998572] by dportnoy <dmp1488@…>
updateTarget (from the Player class) now takes the target as a …
8:17 PM Changeset in network-game [1f6233e] by dportnoy <dmp1488@…>
Minor cient fix related to earlier code refactoring
8:02 PM Changeset in network-game [e5697b1] by dportnoy <dmp1488@…>
Projectile drawing code moved to the GameRender class
7:40 PM Changeset in network-game [d05c484] by dportnoy <dmp1488@…>
Some game-specific functions moved from server.cpp to the Game class …

Jan 7, 2014:

1:07 AM Changeset in network-game [6054f1e] by dportnoy <dmp1488@…>
Moved damagePlayer to the Player class

Dec 28, 2013:

4:29 PM Changeset in network-game [eb2ad4f] by dportnoy <dmp1488@…>
gameMap removed from client
4:21 PM Changeset in network-game [2e63b64] by dportnoy <dmp1488@…>
gameMap removed from server
4:08 PM Changeset in network-game [bcfd99a] by dportnoy <dmp1488@…>
When a player leaves a game, any flag they were carrying is dropped
2:21 PM Changeset in network-game [8aed9c0] by Dmitry Portnoy <dmp1488@…>
Client compiles under linux
2:18 PM Changeset in network-game [360c0f1] by dportnoy <dmp1488@…>
Server no longer sends OBJECT messages on player login or runs the …

Dec 27, 2013:

8:58 PM Changeset in network-game [3ff2bd7] by dportnoy <dmp1488@…>
Client updates related to the attack message change
8:55 PM Changeset in network-game [9bfc1cb] by dportnoy <dmp1488@…>
The ATTACK message has been removed and the START_ATTACK message has …
5:57 PM Changeset in network-game [f63aa57] by dportnoy <dmp1488@…>
The old Game window has been completely removed from the client and …

Dec 26, 2013:

10:49 PM Changeset in network-game [cbc70eb] by dportnoy <dmp1488@…>
A small bit of client code uses curPlayerId instead of searching …
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