Timeline



Jan 29, 2014:

2:06 AM Changeset in network-game [64a1f4e] by dportnoy <dmp1488@…>
Game.addPlayer reset all the player's stats as well
1:34 AM Changeset in network-game [d6b5f74] by dportnoy <dmp1488@…>
Prior deletion of client-side SCORE message processing reverted

Jan 28, 2014:

12:42 AM Changeset in network-game [6f64166] by dportnoy <dmp1488@…>
Client no longer processes messages in STATE_LOBBY that should only be …

Jan 27, 2014:

2:12 AM Changeset in network-game [dfb9363] by dportnoy <dmp1488@…>
Client correctly handles other players leaving

Jan 26, 2014:

10:50 PM Changeset in network-game [11ad6fb] by dportnoy <dmp1488@…>
The client prints a list of all online players in the lobby
10:22 PM Changeset in network-game [b29ff6b] by dportnoy <dmp1488@…>
Client gui creation code moved to its own method
10:04 PM Changeset in network-game [c991530] by dportnoy <dmp1488@…>
The playerClass instance variable of the Player class is now an enum …
9:46 PM Changeset in network-game [c51da03] by dportnoy <dmp1488@…>
Merge branch 'master' of github.com:weretaco/network-game
9:45 PM Changeset in network-game [5c7f28d] by dportnoy <dmp1488@…>
The global projectile map and related code is gone from main.cpp, the …
12:02 AM Changeset in network-game [1e250bf] by Dmitry Portnoy <dmp1488@…>
Client makefile is up-to-date and includes -Wall

Jan 25, 2014:

6:50 PM Changeset in network-game [9ee50ce] by dportnoy <dmp1488@…>
Server logs unknown messages

Jan 24, 2014:

1:46 AM Changeset in network-game [1ee0ffa] by dportnoy <dmp1488@…>
When the client receives a PLAYER_MOVE messages, it clears that …
1:45 AM Changeset in network-game [99cf349] by dportnoy <dmp1488@…>
When a player starts moving, the server clears that player's target player
12:37 AM Changeset in network-game [f66d04f] by dportnoy <dmp1488@…>
Client update for map structs refactoring
12:27 AM Changeset in network-game [7f884ea] by dportnoy <dmp1488@…>
Map-related structs are now outside of the WorldMap class

Jan 23, 2014:

1:37 AM Changeset in network-game [e70b66b] by dportnoy <dmp1488@…>
Player targeting logic has been fixed

Jan 22, 2014:

3:36 AM Changeset in network-game [06fc7f7] by dportnoy <dmp1488@…>
getMsgTypeString is now defined in MessageContainer.cpp and the …
1:31 AM Changeset in network-game [0678d60] by dportnoy <dmp1488@…>
All server warnings have been fixed and the WorldMap class has a new …

Jan 20, 2014:

7:10 PM Changeset in network-game [204edcf] by dportnoy <dmp1488@…>
Server uses setters and getters to access id and targetPlayer …
6:47 PM Changeset in network-game [5b92307] by dportnoy <dmp1488@…>
id and targetPlayer are now both private members of the Player class …
5:08 PM Changeset in network-game [949cf70] by dportnoy <dmp1488@…>
Server makefile uses -Wall to compile all files
4:59 PM Changeset in network-game [9ba9b96] by dportnoy <dmp1488@…>
All ids should now be unsigned ints

Jan 19, 2014:

8:19 PM Changeset in network-game [d998572] by dportnoy <dmp1488@…>
updateTarget (from the Player class) now takes the target as a …
8:17 PM Changeset in network-game [1f6233e] by dportnoy <dmp1488@…>
Minor cient fix related to earlier code refactoring
8:02 PM Changeset in network-game [e5697b1] by dportnoy <dmp1488@…>
Projectile drawing code moved to the GameRender class
7:40 PM Changeset in network-game [d05c484] by dportnoy <dmp1488@…>
Some game-specific functions moved from server.cpp to the Game class …

Jan 7, 2014:

1:07 AM Changeset in network-game [6054f1e] by dportnoy <dmp1488@…>
Moved damagePlayer to the Player class
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