Timeline



Mar 9, 2018:

3:57 AM Changeset in opengl-game [de1d7f6]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Merge branch 'master' of medievaltech.com:opengl-game
3:55 AM Changeset in opengl-game [19c9338]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Restrucutre code to enable easier click testing of different …
3:43 AM Changeset in opengl-game [bc6d8f6]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Restrucutre code to enable easier click testing of different …
1:27 AM Changeset in opengl-game [64a70f4]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Enable rendering of the textured square again and start implementing …

Mar 7, 2018:

2:13 AM Changeset in opengl-game [a5b5e95]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Make mouse click object detection work with a non-identity view matrix
1:52 AM Changeset in opengl-game [0424bd8]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Update the OpenGLGame project to only include mygame.cpp and the files …

Mar 3, 2018:

1:24 AM Changeset in opengl-game [d12d003]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Continue debugging object detection for mouse clicks

Feb 27, 2018:

2:16 AM Changeset in opengl-game [6f73e0c]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
In the Visual Studio project, make the include and lib paths relative.
1:53 AM Changeset in opengl-game [1099b95]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Make the Windows build use static versions of glew and glfw3
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