Timeline
Jul 20, 2018:
- 1:42 AM Changeset in opengl-game [fd6f465]feature/imgui-sdlpoints-test by
- Change the laser rendering algorithm to draw lasers starting from the …
Jul 17, 2018:
- 3:21 AM Changeset in opengl-game [9f9f9a7]feature/imgui-sdlpoints-test by
- Improve the laser rendering algorithm by using a translucent white …
Jul 15, 2018:
- 8:44 PM Changeset in opengl-game [6877ef3]feature/imgui-sdlpoints-test by
- Finish integrating lasers into the object rendering pipeline and …
Jul 13, 2018:
- 4:00 AM Changeset in opengl-game [92b1e90]feature/imgui-sdlpoints-test by
- Add a type field to SceneObject and mostly integrate lasers into the …
Jul 12, 2018:
- 3:18 AM Changeset in opengl-game [b155f13]feature/imgui-sdlpoints-test by
- WIP: Start writing code for rendering lasers
Jul 4, 2018:
- 2:03 PM Changeset in opengl-game [5c02ddd]feature/imgui-sdlpoints-test by
- Create an SFML demo project and update the TODO
Jul 2, 2018:
- 3:08 AM Changeset in opengl-game [ebaa95c]feature/imgui-sdlpoints-test by
- Fix the logic for checking when asteroids leave the viewable scene area.
- 2:48 AM Changeset in opengl-game [95595de]feature/imgui-sdlpoints-test by
- Update each object's bounding center as the object moves, and remove …
Jun 29, 2018:
- 3:06 PM Changeset in opengl-game [58088c0]feature/imgui-sdlpoints-test by
- Update the OSX build instructions in the README.
Jun 28, 2018:
- 3:14 AM Changeset in opengl-game [3d06b4e]feature/imgui-sdlpoints-test by
- Calculate the bounding box for each object
Jun 27, 2018:
- 1:53 AM Changeset in opengl-game [dba67b2]feature/imgui-sdlpoints-test by
- Update the project to GLM 0.9.9, add the README to the Visual Studio …
Jun 22, 2018:
- 5:07 AM Changeset in opengl-game [5527206]feature/imgui-sdlpoints-test by
- Add a random number generating function and continuously spawn …
- 3:20 AM Changeset in opengl-game [c94a699]feature/imgui-sdlpoints-test by
- Fix rendering of textured objects
- 3:06 AM Changeset in opengl-game [c3c3158]feature/imgui-sdlpoints-test by
- Allow objects to be added to the scene after the graphics buffers are …
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