Timeline
Oct 26, 2018:
- 3:26 AM Changeset in opengl-game [f71d87d]feature/imgui-sdlpoints-test by
- Start changing the laser fragment shader to allow each laser to be …
Oct 24, 2018:
- 2:48 AM Changeset in opengl-game [e1eec78]feature/imgui-sdlpoints-test by
- Finish resolving merge conflict
- 2:45 AM Changeset in opengl-game [3d96d13]feature/imgui-sdlpoints-test by
- Merge branch 'master' of medievaltech.com:opengl-game
- 2:39 AM Changeset in opengl-game [1e3dddf]feature/imgui-sdlpoints-test by
- Display an actual score, which gets incremented every time the player …
Oct 19, 2018:
- 4:27 PM Changeset in opengl-game [446e55d]feature/imgui-sdlpoints-test by
- Fix the OpenGL version issue on OSX by making it only request an …
Oct 17, 2018:
- 4:58 AM Changeset in opengl-game [8e8aed6]feature/imgui-sdlpoints-test by
- Fix some g++ compiler warnings
- 1:47 AM Changeset in opengl-game [25b47d7]feature/imgui-sdlpoints-test by
- Correctly send the hp of each asteroid to the shader using a uniform …
Oct 12, 2018:
- 12:52 AM Changeset in opengl-game [0e0f851]feature/imgui-sdlpoints-test by
- Add a dedicated shader for asteroids, add an OpenGL debug callback, …
Oct 5, 2018:
- 1:07 AM Changeset in opengl-game [2b0214c]feature/imgui-sdlpoints-test by
- -Comment out the code for showing selected objects in a different …
- 12:35 AM Changeset in opengl-game [1f3d32b]feature/imgui-sdlpoints-test by
- -Dynamically allocate SceneObjectsto make it easier to support …
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