Timeline



Nov 1, 2018:

3:53 AM Changeset in lost-perception [1c27783] by Dmitry Portnoy <dmp1488@…>
Turn off the RUNNING_FROM_JAR flag and ncomment the line to draw the …
3:28 AM Changeset in lost-perception [5db343b] by Dmitry Portnoy <dmp1488@…>
Fix an issue in the jar build script
1:26 AM Changeset in lost-perception [ebd3538] by Dmitry Portnoy <dmitry.portnoy@…>
Initial commit. This codebase for the Lost Perception game was created …

Oct 26, 2018:

3:26 AM Changeset in opengl-game [f71d87d]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Start changing the laser fragment shader to allow each laser to be …

Oct 24, 2018:

2:48 AM Changeset in opengl-game [e1eec78]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Finish resolving merge conflict
2:45 AM Changeset in opengl-game [3d96d13]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Merge branch 'master' of medievaltech.com:opengl-game
2:39 AM Changeset in opengl-game [1e3dddf]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Display an actual score, which gets incremented every time the player …

Oct 19, 2018:

4:27 PM Changeset in opengl-game [446e55d]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmitry.portnoy@…>
Fix the OpenGL version issue on OSX by making it only request an …

Oct 17, 2018:

4:58 AM Changeset in opengl-game [8e8aed6]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Fix some g++ compiler warnings
1:47 AM Changeset in opengl-game [25b47d7]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Correctly send the hp of each asteroid to the shader using a uniform …

Oct 12, 2018:

12:52 AM Changeset in opengl-game [0e0f851]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Add a dedicated shader for asteroids, add an OpenGL debug callback, …

Oct 5, 2018:

1:07 AM Changeset in opengl-game [2b0214c]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
-Comment out the code for showing selected objects in a different …
12:35 AM Changeset in opengl-game [1f3d32b]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
-Dynamically allocate SceneObjectsto make it easier to support …
Note: See TracTimeline for information about the timeline view.