Timeline
May 10, 2019:
- 9:09 PM Changeset in opengl-game [bae0911]feature/imgui-sdlpoints-test by
- Update logging code to send all errors to the log file as well as the …
- 7:42 PM Changeset in opengl-game [155a7cf]feature/imgui-sdlpoints-test by
- Replace printf with cout and cerr in new-game.cpp and logger.cpp
- 6:18 PM Changeset in opengl-game [e6bc0f4]feature/imgui-sdlpoints-test by
- Add a callback for the window resize event
May 8, 2019:
- 1:21 AM Changeset in opengl-game [c55614a]feature/imgui-sdlpoints-test by
- CHange the code that copies object data into the OpenGL buffers into …
May 3, 2019:
- 7:53 PM Changeset in opengl-game [7e10667]feature/imgui-sdlpoints-test by
- Finish switching to the new model group rendering algorithm for …
Apr 26, 2019:
- 4:20 PM Changeset in opengl-game [dc19a39]feature/imgui-sdlpoints-test by
- Make explosion objects use the global model mat uniform buffer and a …
Apr 19, 2019:
- 12:41 AM Changeset in opengl-game [f97e638]feature/imgui-sdlpoints-test by
- Remove all the generic vbos
Apr 12, 2019:
- 3:43 PM Changeset in opengl-game [14e6918]feature/imgui-sdlpoints-test by
- Switch to the new model group rendering algorithm for TYPE_ASTEROID objects
- 3:22 PM Changeset in opengl-game [a9d191a]feature/imgui-sdlpoints-test by
- Fix the buffer resizing algorithm for model groups (this fixes the …
Note:
See TracTimeline
for information about the timeline view.