Timeline
May 31, 2019:
- 6:26 PM Changeset in opengl-game [6abfd07]feature/imgui-sdlpoints-test by
- Create a log with a stack-trace when the game crashes
May 24, 2019:
- 8:52 PM Changeset in opengl-game [a23fc08]feature/imgui-sdlpoints-test by
- Move several functions from new-game.cpp to utils.cpp
- 8:01 PM Changeset in opengl-game [98f06d9]feature/imgui-sdlpoints-test by
- Add support for ofstream to logger.cpp
- 5:37 PM Changeset in opengl-game [d9b6a1c]feature/imgui-sdlpoints-test by
- Print a stack trace in the event of a crash. Currently, the code for …
May 16, 2019:
- 2:06 AM Changeset in opengl-game [caa2359]feature/imgui-sdlpoints-test by
- Fix some logging code errors
May 10, 2019:
- 9:09 PM Changeset in opengl-game [bae0911]feature/imgui-sdlpoints-test by
- Update logging code to send all errors to the log file as well as the …
- 7:42 PM Changeset in opengl-game [155a7cf]feature/imgui-sdlpoints-test by
- Replace printf with cout and cerr in new-game.cpp and logger.cpp
- 6:18 PM Changeset in opengl-game [e6bc0f4]feature/imgui-sdlpoints-test by
- Add a callback for the window resize event
May 8, 2019:
- 1:21 AM Changeset in opengl-game [c55614a]feature/imgui-sdlpoints-test by
- CHange the code that copies object data into the OpenGL buffers into …
May 3, 2019:
- 7:53 PM Changeset in opengl-game [7e10667]feature/imgui-sdlpoints-test by
- Finish switching to the new model group rendering algorithm for …
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