Timeline
Jun 30, 2019:
- 8:15 PM Changeset in opengl-game [a8c958b]feature/imgui-sdlpoints-test by
- Update TODO
- 8:10 PM Changeset in opengl-game [754cf5a]feature/imgui-sdlpoints-test by
- Merge branch 'master' of medievaltech.com:opengl-game
- 8:10 PM Changeset in opengl-game [972aca1]feature/imgui-sdlpoints-test by
- Update the Visual Studio project to VS2019
- 7:34 PM Changeset in opengl-game [f024d59]feature/imgui-sdlpoints-test by
- Add settings for a Visual Studio x64 build
Jun 26, 2019:
- 4:44 AM Changeset in opengl-game [71876b9]feature/imgui-sdlpoints-test by
- Start integrating SDL in Linux Mint
Jun 25, 2019:
- 4:11 AM Changeset in opengl-game [03f4c64]feature/imgui-sdlpoints-test by
- Create an initial program and makefile config that uses Vulkan
Jun 21, 2019:
- 1:53 PM Changeset in opengl-game [9d4456b]feature/imgui-sdlpoints-test by
- Verify #includes in CrashLogger.cpp on OSX
Jun 19, 2019:
- 7:22 PM Changeset in opengl-game [17f28a1]feature/imgui-sdlpoints-test by
- Improve the formatting for the crash log on OSX
Jun 6, 2019:
- 1:13 AM Changeset in opengl-game [4762301]feature/imgui-sdlpoints-test by
- Make CrashLogger work for Debian-based systems
Jun 2, 2019:
- 8:10 PM Changeset in opengl-game [b373466]feature/imgui-sdlpoints-test by
- Undo tweaks to badFunc
May 31, 2019:
- 6:26 PM Changeset in opengl-game [6abfd07]feature/imgui-sdlpoints-test by
- Create a log with a stack-trace when the game crashes
Note:
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