[abe7b3d] | 1 | package com.medievaltech.advancewars;
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[5d9e7bb] | 2 |
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[113d7cf] | 3 | import java.io.*;
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| 4 |
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| 5 | import com.medievaltech.advancewars.Tile.TerrainType;
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| 6 | import com.medievaltech.unit.*;
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[abe7b3d] | 7 | import com.medievaltech.gui.*;
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[205f525] | 8 |
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[5d9e7bb] | 9 | import android.content.Context;
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| 10 | import android.graphics.*;
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| 11 | import android.os.*;
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| 12 | import android.view.*;
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| 13 | import android.util.AttributeSet;
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| 14 | import android.util.Log;
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| 15 | import android.widget.TextView;
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| 16 |
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| 17 | class GameView extends SurfaceView implements SurfaceHolder.Callback {
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| 18 |
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| 19 | class DrawingThread extends Thread {
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| 20 | public AppState mAppState;
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| 21 | public GameState mGameState;
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| 22 |
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| 23 | /*
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| 24 | * UI constants (i.e. the speed & fuel bars)
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| 25 | */
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| 26 | public static final int UI_BAR = 100; // width of the bar(s)
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| 27 | public static final int UI_BAR_HEIGHT = 10; // height of the bar(s)
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| 28 |
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| 29 | /*
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| 30 | * Member (state) fields
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| 31 | */
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| 32 |
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| 33 | private int mCanvasHeight = 1;
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| 34 | private int mCanvasWidth = 1;
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| 35 |
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| 36 | /** Message handler used by thread to interact with TextView */
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| 37 | private Handler mHandler;
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| 38 |
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| 39 | /** Used to figure out elapsed time between frames */
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| 40 | private long mLastTime;
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| 41 |
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| 42 | /** Paint to draw the lines on screen. */
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[ebaddd9] | 43 | private Paint mLinePaint, mTextPaint, mButtonPaint, mTilePaint1, mTilePaint2, mSelectionPaint,
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[1a1e8c7] | 44 | mUnitPaint;
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[2e798d9] | 45 |
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[113d7cf] | 46 | //maybe make this private and make an accessor for it
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| 47 | public Map mMap;
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| 48 |
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| 49 | public Tile grassTile, oceanTile;
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[5d9e7bb] | 50 |
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| 51 | /** Indicate whether the surface has been created & is ready to draw */
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| 52 | private boolean mRun = false;
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| 53 |
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| 54 | /** Handle to the surface manager object we interact with */
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| 55 | private SurfaceHolder mSurfaceHolder;
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| 56 |
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[113d7cf] | 57 | private com.medievaltech.gui.Window wndMainMenu;
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[ebaddd9] | 58 | private Unit selectedUnit;
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[205f525] | 59 |
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| 60 | public DrawingThread(SurfaceHolder surfaceHolder, Context context, Handler handler) {
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[5d9e7bb] | 61 | // get handles to some important objects
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| 62 | mSurfaceHolder = surfaceHolder;
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| 63 | mHandler = handler;
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[2e798d9] | 64 |
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[5d9e7bb] | 65 | mLinePaint = new Paint();
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| 66 | mLinePaint.setAntiAlias(true);
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| 67 | mLinePaint.setARGB(255, 0, 255, 0);
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| 68 |
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| 69 | mTextPaint = new Paint();
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| 70 | mTextPaint.setAntiAlias(true);
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| 71 | mTextPaint.setARGB(255, 255, 255, 255);
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| 72 | mTextPaint.setTextSize(12);
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[205f525] | 73 | mTextPaint.setTextAlign(Paint.Align.CENTER);
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[5d9e7bb] | 74 |
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| 75 | mButtonPaint = new Paint();
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| 76 | mButtonPaint.setAntiAlias(true);
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| 77 | mButtonPaint.setARGB(255, 0, 0, 0);
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| 78 | mButtonPaint.setTextSize(20);
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| 79 | mButtonPaint.setTextAlign(Paint.Align.CENTER);
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| 80 |
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[2e798d9] | 81 | mTilePaint1 = new Paint();
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| 82 | mTilePaint1.setAntiAlias(true);
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| 83 | mTilePaint1.setARGB(255, 0, 255, 0);
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| 84 |
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| 85 | mTilePaint2 = new Paint();
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| 86 | mTilePaint2.setAntiAlias(true);
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| 87 | mTilePaint2.setARGB(255, 0, 0, 255);
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| 88 |
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[1a1e8c7] | 89 | mUnitPaint = new Paint();
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| 90 | mUnitPaint.setAntiAlias(true);
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| 91 | mUnitPaint.setARGB(255, 255, 0, 0);
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| 92 |
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[ebaddd9] | 93 | mSelectionPaint = new Paint();
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| 94 | mSelectionPaint.setAntiAlias(true);
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| 95 | mSelectionPaint.setARGB(255, 255, 127, 0);
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| 96 |
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[abe7b3d] | 97 | wndMainMenu = new com.medievaltech.gui.Window(0, 0, 320, 450);;
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[26a9fd6] | 98 | wndMainMenu.addGUIObject("txtTitle", new Text("Main Menu", 100, 30, 120, 20, mTextPaint));
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| 99 | wndMainMenu.addGUIObject("btnNewGame", new Button("New Game", 100, 90, 120, 20, mLinePaint, mButtonPaint));
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| 100 | wndMainMenu.addGUIObject("btnLoadGame", new Button("Load Game", 100, 125, 120, 20, mLinePaint, mButtonPaint));
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| 101 | wndMainMenu.addGUIObject("btnMapEditor", new Button("Map Editor", 100, 160, 120, 20, mLinePaint, mButtonPaint));
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| 102 | wndMainMenu.addGUIObject("btnQuit", new Button("Quit", 100, 195, 120, 20, mLinePaint, mButtonPaint));
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[205f525] | 103 |
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[113d7cf] | 104 | grassTile = new Tile(mTilePaint1, TerrainType.LAND);
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| 105 | oceanTile = new Tile(mTilePaint2, TerrainType.SEA);
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[2e798d9] | 106 |
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[b97a618] | 107 | mMap = new Map(grassTile, 6, 8, new Point(10, 25));
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[2e798d9] | 108 |
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| 109 | boolean land = true;
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| 110 |
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| 111 | for(int x=0; x<mMap.getWidth(); x++) {
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| 112 | for(int y=0; y<mMap.getHeight(); y++) {
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| 113 | if(land)
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[ebaddd9] | 114 | mMap.setTile(x, y, new Tile(grassTile, new Point(x, y)));
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[2e798d9] | 115 | else
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[ebaddd9] | 116 | mMap.setTile(x, y, new Tile(oceanTile, new Point(x, y)));
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[2e798d9] | 117 | land = !land;
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| 118 | }
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| 119 | land = !land;
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| 120 | }
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| 121 |
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[1a1e8c7] | 122 | mMap.getTile(2, 3).addUnit(new Soldier(mUnitPaint));
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[b97a618] | 123 | mMap.getTile(5, 6).addUnit(new Soldier(mUnitPaint));
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[ebaddd9] | 124 |
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[dd3e793] | 125 | mGameState = GameState.MAIN_MENU;
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[5d9e7bb] | 126 | }
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| 127 |
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| 128 | /**
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| 129 | * Starts the game, setting parameters for the current difficulty.
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| 130 | */
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| 131 | // I don't think this gets called now. maybe we should call it in the thread constructor
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| 132 | public void doStart() {
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| 133 | synchronized (mSurfaceHolder) {
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| 134 | mLastTime = System.currentTimeMillis() + 100;
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| 135 | setState(AppState.RUNNING);
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[205f525] | 136 | Log.i("AdvanceWars", "Player's turn starting now");
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[dd3e793] | 137 | mGameState = GameState.MAIN_MENU;
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[5d9e7bb] | 138 | }
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| 139 | }
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| 140 |
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| 141 | /**
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| 142 | * Pauses the physics update & animation.
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| 143 | */
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| 144 | public void pause() {
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| 145 | synchronized (mSurfaceHolder) {
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| 146 | if (mAppState == AppState.RUNNING) setState(AppState.PAUSE);
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| 147 | }
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| 148 | }
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| 149 |
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| 150 | @Override
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| 151 | public void run() {
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| 152 | while (mRun) {
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| 153 | Canvas c = null;
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| 154 | try {
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| 155 | c = mSurfaceHolder.lockCanvas(null);
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| 156 | synchronized(mSurfaceHolder) {
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| 157 | if(mAppState == AppState.RUNNING)
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| 158 | updatePhysics();
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| 159 | doDraw(c);
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| 160 | }
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| 161 | } finally {
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| 162 | // do this in a finally so that if an exception is thrown
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| 163 | // during the above, we don't leave the Surface in an
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| 164 | // inconsistent state
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| 165 | if (c != null) {
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| 166 | mSurfaceHolder.unlockCanvasAndPost(c);
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| 167 | }
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| 168 | }
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| 169 | }
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| 170 | }
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| 171 |
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| 172 | /**
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| 173 | * Used to signal the thread whether it should be running or not.
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| 174 | * Passing true allows the thread to run; passing false will shut it
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| 175 | * down if it's already running. Calling start() after this was most
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| 176 | * recently called with false will result in an immediate shutdown.
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| 177 | *
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| 178 | * @param b true to run, false to shut down
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| 179 | */
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| 180 | public void setRunning(boolean b) {
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| 181 | mRun = b;
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| 182 | }
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| 183 |
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| 184 | /**
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| 185 | * Sets the game mode. That is, whether we are running, paused, in the
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| 186 | * failure state, in the victory state, etc.
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| 187 | *
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| 188 | * @see #setState(int, CharSequence)
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| 189 | * @param mode one of the STATE_* constants
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| 190 | */
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| 191 | public void setState(AppState state) {
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| 192 | synchronized (mSurfaceHolder) {
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| 193 | setState(state, null);
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| 194 | }
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| 195 | }
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| 196 |
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| 197 | public void setGameState(GameState state) {
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| 198 | synchronized (mSurfaceHolder) {
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| 199 | mGameState = state;
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| 200 | }
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| 201 | }
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| 202 |
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| 203 | /**
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| 204 | * Sets the game mode. That is, whether we are running, paused, in the
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| 205 | * failure state, in the victory state, etc.
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| 206 | *
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| 207 | * @param mode one of the STATE_* constants
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| 208 | * @param message string to add to screen or null
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| 209 | */
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| 210 | public void setState(AppState mode, CharSequence message) {
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| 211 | /*
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| 212 | * This method optionally can cause a text message to be displayed
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| 213 | * to the user when the mode changes. Since the View that actually
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| 214 | * renders that text is part of the main View hierarchy and not
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| 215 | * owned by this thread, we can't touch the state of that View.
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| 216 | * Instead we use a Message + Handler to relay commands to the main
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| 217 | * thread, which updates the user-text View.
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| 218 | */
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| 219 | synchronized (mSurfaceHolder) {
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| 220 | mAppState = mode;
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| 221 |
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| 222 | if (mAppState == AppState.RUNNING) {
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| 223 | Message msg = mHandler.obtainMessage();
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| 224 | Bundle b = new Bundle();
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| 225 | b.putString("text", "");
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| 226 | b.putInt("viz", GameView.INVISIBLE);
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| 227 | msg.setData(b);
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| 228 | mHandler.sendMessage(msg);
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| 229 | } else {
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| 230 | CharSequence str = "";
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| 231 | str = "Mode probably changed";
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| 232 |
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| 233 | if (message != null) {
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| 234 | str = message + "\n" + str;
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| 235 | }
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| 236 |
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| 237 | Message msg = mHandler.obtainMessage();
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| 238 | Bundle b = new Bundle();
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| 239 | b.putString("text", str.toString());
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| 240 | b.putInt("viz", GameView.VISIBLE);
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| 241 | msg.setData(b);
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| 242 | //mHandler.sendMessage(msg);
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| 243 | }
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| 244 | }
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| 245 | }
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| 246 |
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| 247 | /* Callback invoked when the surface dimensions change. */
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| 248 | public void setSurfaceSize(int width, int height) {
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| 249 | // synchronized to make sure these all change atomically
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| 250 | synchronized (mSurfaceHolder) {
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| 251 | mCanvasWidth = width;
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| 252 | mCanvasHeight = height;
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| 253 |
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[205f525] | 254 | Log.i("AdvanceWars", "width: "+mCanvasWidth+", height: "+mCanvasHeight);
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[5d9e7bb] | 255 | }
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| 256 | }
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| 257 |
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| 258 | /**
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| 259 | * Resumes from a pause.
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| 260 | */
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| 261 | public void unpause() {
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| 262 | // Move the real time clock up to now
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| 263 | synchronized (mSurfaceHolder) {
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| 264 | mLastTime = System.currentTimeMillis() + 100;
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| 265 | }
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| 266 | setState(AppState.RUNNING);
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| 267 | }
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| 268 |
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| 269 | /**
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| 270 | * Handles a key-down event.
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| 271 | *
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| 272 | * @param keyCode the key that was pressed
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| 273 | * @param msg the original event object
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| 274 | * @return true
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| 275 | */
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| 276 | boolean doKeyDown(int keyCode, KeyEvent msg) {
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| 277 | synchronized (mSurfaceHolder) {
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| 278 | boolean okStart = false;
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| 279 | if (keyCode == KeyEvent.KEYCODE_DPAD_UP) okStart = true;
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| 280 | if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) okStart = true;
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| 281 | if (keyCode == KeyEvent.KEYCODE_S) okStart = true;
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| 282 |
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| 283 | if (okStart
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| 284 | && (mAppState == AppState.READY || mAppState == AppState.LOSE || mAppState == AppState.WIN)) {
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| 285 | // ready-to-start -> start
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| 286 | doStart();
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| 287 | return true;
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| 288 | } else if (mAppState == AppState.PAUSE && okStart) {
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| 289 | // paused -> running
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| 290 | unpause();
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| 291 | return true;
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| 292 | } else if (mAppState == AppState.RUNNING) {
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| 293 | return true;
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| 294 | }
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| 295 |
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| 296 | return false;
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| 297 | }
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| 298 | }
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| 299 |
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| 300 | /**
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| 301 | * Handles a key-up event.
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| 302 | *
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| 303 | * @param keyCode the key that was pressed
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| 304 | * @param msg the original event object
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| 305 | * @return true if the key was handled and consumed, or else false
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| 306 | */
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| 307 | boolean doKeyUp(int keyCode, KeyEvent msg) {
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| 308 | boolean handled = false;
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| 309 |
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| 310 | synchronized (mSurfaceHolder) {
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| 311 | if (mAppState == AppState.RUNNING) {
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| 312 | if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER
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| 313 | || keyCode == KeyEvent.KEYCODE_SPACE) {
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| 314 | handled = true;
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| 315 | } else if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT
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| 316 | || keyCode == KeyEvent.KEYCODE_Q
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| 317 | || keyCode == KeyEvent.KEYCODE_DPAD_RIGHT
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| 318 | || keyCode == KeyEvent.KEYCODE_W) {
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| 319 | handled = true;
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| 320 | }
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| 321 | }
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| 322 | }
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| 323 |
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| 324 | return handled;
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| 325 | }
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| 326 |
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| 327 | /**
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| 328 | * Draws the ship, fuel/speed bars, and background to the provided
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| 329 | * Canvas.
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| 330 | */
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| 331 | private void doDraw(Canvas canvas) {
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| 332 | canvas.drawColor(Color.BLACK);
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| 333 |
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[dd3e793] | 334 | switch(mGameState) {
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| 335 | case MAIN_MENU:
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[26a9fd6] | 336 | wndMainMenu.draw(canvas);
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[dd3e793] | 337 | break;
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| 338 | case BATTLE_MAP:
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| 339 | mTextPaint.setTextSize(12);
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| 340 |
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[b97a618] | 341 | mMap.draw(canvas);
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[dd3e793] | 342 |
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[b97a618] | 343 | if(selectedUnit != null) {
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| 344 | for(Point p : selectedUnit.getMovementRange()) {
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| 345 | canvas.drawRect(p.x*50+10, p.y*50+25, p.x*50+50+10, p.y*50+50+25, mSelectionPaint);
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| 346 | }
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[ebaddd9] | 347 | }
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| 348 |
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[b97a618] | 349 | mMap.drawUnits(canvas);
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| 350 |
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[dd3e793] | 351 | break;
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| 352 | }
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[5d9e7bb] | 353 | }
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| 354 |
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| 355 | /**
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| 356 | * Figures the lander state (x, y, fuel, ...) based on the passage of
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| 357 | * realtime. Does not invalidate(). Called at the start of draw().
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| 358 | * Detects the end-of-game and sets the UI to the next state.
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| 359 | */
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| 360 | private void updatePhysics() {
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| 361 | long now = System.currentTimeMillis();
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| 362 |
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| 363 | // Do nothing if mLastTime is in the future.
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| 364 | // This allows the game-start to delay the start of the physics
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| 365 | // by 100ms or whatever.
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| 366 | if (mLastTime > now) return;
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| 367 |
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| 368 | // DO SHIT HERE
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| 369 |
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| 370 | mLastTime = now+50;
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| 371 | }
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| 372 | }
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| 373 |
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| 374 | /** Pointer to the text view to display "Paused.." etc. */
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| 375 | private TextView mStatusText;
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| 376 |
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| 377 | /** The thread that actually draws the animation */
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| 378 | private DrawingThread thread;
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[205f525] | 379 |
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| 380 | public Game mGame;
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[5d9e7bb] | 381 |
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| 382 | public GameView(Context context, AttributeSet attrs) {
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| 383 | super(context, attrs);
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| 384 |
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| 385 | // register our interest in hearing about changes to our surface
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| 386 | SurfaceHolder holder = getHolder();
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| 387 | holder.addCallback(this);
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| 388 |
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| 389 | // create thread only; it's started in surfaceCreated()
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| 390 | thread = new DrawingThread(holder, context, new Handler() {
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| 391 | @Override
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| 392 | public void handleMessage(Message m) {
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| 393 | mStatusText.setVisibility(m.getData().getInt("viz"));
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| 394 | mStatusText.setText(m.getData().getString("text"));
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| 395 | }
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| 396 | });
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| 397 |
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| 398 | setFocusable(true); // make sure we get key events
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| 399 | }
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| 400 |
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| 401 | @Override public boolean onTouchEvent(MotionEvent event) {
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[205f525] | 402 | Log.i("AdvanceWars", "Detected touch event");
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[5d9e7bb] | 403 |
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| 404 | if(event.getAction() == MotionEvent.ACTION_UP) {
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[205f525] | 405 | Log.i("AdvanceWars", "Detected UP touch action");
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[5d9e7bb] | 406 | switch(thread.mGameState) {
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[dd3e793] | 407 | case MAIN_MENU:
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[205f525] | 408 | Log.i("AdvanceWars", "Switching to battle map");
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[26a9fd6] | 409 | if(thread.wndMainMenu.getGUIObject("btnNewGame").isClicked(event.getX(), event.getY())) {
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[205f525] | 410 | thread.mGameState = GameState.BATTLE_MAP;
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[26a9fd6] | 411 | }else if(thread.wndMainMenu.getGUIObject("btnLoadGame").isClicked(event.getX(), event.getY())) {
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[113d7cf] | 412 | BufferedReader b;
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| 413 | try {
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| 414 | b = new BufferedReader(new FileReader(android.os.Environment.getExternalStorageDirectory()+"/save.txt"));
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| 415 |
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| 416 | int width = Integer.parseInt(b.readLine());
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| 417 | int height = Integer.parseInt(b.readLine());
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| 418 |
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| 419 | String offset = b.readLine();
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| 420 | Log.i("GameSave", offset);
|
---|
| 421 | int offsetX = Integer.parseInt(offset.substring(0, offset.indexOf("x")));
|
---|
| 422 | int offsetY = Integer.parseInt(offset.substring(offset.indexOf("x")+1));
|
---|
| 423 |
|
---|
| 424 | thread.mMap = new Map(thread.grassTile, width, height, new Point(offsetX, offsetY));
|
---|
| 425 |
|
---|
| 426 | Log.i("GameSave", "Created the map");
|
---|
| 427 |
|
---|
| 428 | for(int x=0; x<width; x++) {
|
---|
| 429 | String line = b.readLine();
|
---|
| 430 | Log.i("GameSave", line);
|
---|
| 431 | String[] arr = line.split(",");
|
---|
| 432 | for(int y=0; y<arr.length; y++) {
|
---|
| 433 | TerrainType type = TerrainType.values()[Integer.parseInt(arr[y])];
|
---|
| 434 | if(type.equals(TerrainType.LAND))
|
---|
| 435 | thread.mMap.setTile(x, y, new Tile(thread.grassTile, new Point(10, 25)));
|
---|
| 436 | else
|
---|
| 437 | thread.mMap.setTile(x, y, new Tile(thread.oceanTile, new Point(10, 25)));
|
---|
| 438 | }
|
---|
| 439 | }
|
---|
| 440 |
|
---|
| 441 | while(b.ready()) {
|
---|
| 442 | String unit = b.readLine();
|
---|
| 443 | Log.i("GameSave", unit);
|
---|
| 444 | int x = Integer.parseInt(unit.substring(0, unit.indexOf(",")));
|
---|
| 445 | int y = Integer.parseInt(unit.substring(unit.indexOf(",")+1));
|
---|
| 446 |
|
---|
| 447 | mGame.mThread.mMap.getTile(x, y).addUnit(new Soldier(mGame.mThread.mUnitPaint));
|
---|
| 448 | }
|
---|
| 449 |
|
---|
| 450 | b.close();
|
---|
| 451 | }catch(IOException ioe) {
|
---|
| 452 | ioe.printStackTrace();
|
---|
| 453 | }
|
---|
[205f525] | 454 | thread.mGameState = GameState.BATTLE_MAP;
|
---|
[26a9fd6] | 455 | }else if(thread.wndMainMenu.getGUIObject("btnQuit").isClicked(event.getX(), event.getY())) {
|
---|
[205f525] | 456 | mGame.finish();
|
---|
| 457 | }
|
---|
[5d9e7bb] | 458 | break;
|
---|
[dd3e793] | 459 | case BATTLE_MAP:
|
---|
[205f525] | 460 | Log.i("AdvanceWars", "Touch event detected on battle map");
|
---|
[b97a618] | 461 |
|
---|
| 462 | if(event.getX() >= thread.mMap.offset.x && event.getY() >= thread.mMap.offset.y) {
|
---|
| 463 | int x = ((int)event.getX() - thread.mMap.offset.x) / 50;
|
---|
| 464 | int y = ((int)event.getY() - thread.mMap.offset.y) / 50;
|
---|
| 465 |
|
---|
| 466 | thread.selectedUnit = thread.mMap.getTile(x, y).currentUnit;
|
---|
| 467 | }
|
---|
| 468 |
|
---|
[5d9e7bb] | 469 | break;
|
---|
| 470 | }
|
---|
| 471 | }else if(event.getAction() == MotionEvent.ACTION_DOWN) {
|
---|
| 472 |
|
---|
| 473 | }
|
---|
| 474 |
|
---|
| 475 | return true;
|
---|
| 476 | }
|
---|
| 477 |
|
---|
| 478 | /**
|
---|
| 479 | * Fetches the animation thread corresponding to this LunarView.
|
---|
| 480 | *
|
---|
| 481 | * @return the animation thread
|
---|
| 482 | */
|
---|
| 483 | public DrawingThread getThread() {
|
---|
| 484 | return thread;
|
---|
| 485 | }
|
---|
| 486 |
|
---|
| 487 | /**
|
---|
| 488 | * Standard override to get key-press events.
|
---|
| 489 | */
|
---|
| 490 | @Override
|
---|
| 491 | public boolean onKeyDown(int keyCode, KeyEvent msg) {
|
---|
| 492 | return thread.doKeyDown(keyCode, msg);
|
---|
| 493 | }
|
---|
| 494 |
|
---|
| 495 | /**
|
---|
| 496 | * Standard override for key-up. We actually care about these, so we can
|
---|
| 497 | * turn off the engine or stop rotating.
|
---|
| 498 | */
|
---|
| 499 | @Override
|
---|
| 500 | public boolean onKeyUp(int keyCode, KeyEvent msg) {
|
---|
| 501 | return thread.doKeyUp(keyCode, msg);
|
---|
| 502 | }
|
---|
| 503 |
|
---|
| 504 | /**
|
---|
| 505 | * Standard window-focus override. Notice focus lost so we can pause on
|
---|
| 506 | * focus lost. e.g. user switches to take a call.
|
---|
| 507 | */
|
---|
| 508 | @Override
|
---|
| 509 | public void onWindowFocusChanged(boolean hasWindowFocus) {
|
---|
| 510 | if (!hasWindowFocus) thread.pause();
|
---|
| 511 | }
|
---|
| 512 |
|
---|
| 513 | /**
|
---|
| 514 | * Installs a pointer to the text view used for messages.
|
---|
| 515 | */
|
---|
| 516 | public void setTextView(TextView textView) {
|
---|
| 517 | mStatusText = textView;
|
---|
| 518 | }
|
---|
| 519 |
|
---|
| 520 | /* Callback invoked when the surface dimensions change. */
|
---|
| 521 | public void surfaceChanged(SurfaceHolder holder, int format, int width,
|
---|
| 522 | int height) {
|
---|
| 523 | thread.setSurfaceSize(width, height);
|
---|
| 524 | }
|
---|
| 525 |
|
---|
| 526 | /*
|
---|
| 527 | * Callback invoked when the Surface has been created and is ready to be
|
---|
| 528 | * used.
|
---|
| 529 | */
|
---|
| 530 | public void surfaceCreated(SurfaceHolder holder) {
|
---|
| 531 | // start the thread here so that we don't busy-wait in run()
|
---|
| 532 | // waiting for the surface to be created
|
---|
| 533 | thread.setRunning(true);
|
---|
| 534 |
|
---|
| 535 | //if(thread.mAppState == AppState.PAUSE)
|
---|
| 536 | //thread.unpause();
|
---|
| 537 | //else
|
---|
| 538 | thread.start();
|
---|
| 539 | }
|
---|
| 540 |
|
---|
| 541 | /*
|
---|
| 542 | * Callback invoked when the Surface has been destroyed and must no longer
|
---|
| 543 | * be touched. WARNING: after this method returns, the Surface/Canvas must
|
---|
| 544 | * never be touched again!
|
---|
| 545 | */
|
---|
| 546 | public void surfaceDestroyed(SurfaceHolder holder) {
|
---|
| 547 | // we have to tell thread to shut down & wait for it to finish, or else
|
---|
| 548 | // it might touch the Surface after we return and explode
|
---|
| 549 | boolean retry = true;
|
---|
| 550 | thread.setRunning(false);
|
---|
| 551 | while (retry) {
|
---|
| 552 | try {
|
---|
| 553 | thread.join();
|
---|
| 554 | retry = false;
|
---|
| 555 | } catch (InterruptedException e) {
|
---|
| 556 | }
|
---|
| 557 | }
|
---|
| 558 | }
|
---|
| 559 | }
|
---|