[abe7b3d] | 1 | package com.medievaltech.advancewars;
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[5d9e7bb] | 2 |
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[113d7cf] | 3 | import java.io.*;
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| 4 |
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[379005b] | 5 | import com.medievaltech.advancewars.Enum.*;
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[113d7cf] | 6 | import com.medievaltech.unit.*;
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[abe7b3d] | 7 | import com.medievaltech.gui.*;
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[205f525] | 8 |
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[5d9e7bb] | 9 | import android.content.Context;
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| 10 | import android.graphics.*;
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| 11 | import android.os.*;
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| 12 | import android.view.*;
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| 13 | import android.util.AttributeSet;
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| 14 | import android.util.Log;
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| 15 | import android.widget.TextView;
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| 16 |
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| 17 | class GameView extends SurfaceView implements SurfaceHolder.Callback {
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| 18 |
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| 19 | class DrawingThread extends Thread {
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| 20 | public GameState mGameState;
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[2e798d9] | 21 |
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[113d7cf] | 22 | //maybe make this private and make an accessor for it
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| 23 | public Map mMap;
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| 24 |
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| 25 | public Tile grassTile, oceanTile;
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[fea4b77] | 26 |
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| 27 | public Turn mTurn;
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| 28 |
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| 29 | //temporary variable to let the enemy control a specific unit
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| 30 | //ownership of units hasn't been implemented yet
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| 31 | public Unit enemyUnit;
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| 32 |
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| 33 | private int mCanvasHeight = 1;
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| 34 | private int mCanvasWidth = 1;
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| 35 |
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| 36 | private Paint mLinePaint, mTextPaint, mButtonPaint, mTilePaint1,
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| 37 | mTilePaint2, mSelectionPaint, mUnitPaint;
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[5d9e7bb] | 38 |
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| 39 | /** Indicate whether the surface has been created & is ready to draw */
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| 40 | private boolean mRun = false;
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| 41 |
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| 42 | /** Handle to the surface manager object we interact with */
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| 43 | private SurfaceHolder mSurfaceHolder;
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| 44 |
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[113d7cf] | 45 | private com.medievaltech.gui.Window wndMainMenu;
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[ebaddd9] | 46 | private Unit selectedUnit;
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[205f525] | 47 |
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| 48 | public DrawingThread(SurfaceHolder surfaceHolder, Context context, Handler handler) {
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[5d9e7bb] | 49 | mSurfaceHolder = surfaceHolder;
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[2e798d9] | 50 |
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[5d9e7bb] | 51 | mLinePaint = new Paint();
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| 52 | mLinePaint.setAntiAlias(true);
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| 53 | mLinePaint.setARGB(255, 0, 255, 0);
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| 54 |
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| 55 | mTextPaint = new Paint();
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| 56 | mTextPaint.setAntiAlias(true);
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| 57 | mTextPaint.setARGB(255, 255, 255, 255);
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| 58 | mTextPaint.setTextSize(12);
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[205f525] | 59 | mTextPaint.setTextAlign(Paint.Align.CENTER);
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[5d9e7bb] | 60 |
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| 61 | mButtonPaint = new Paint();
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| 62 | mButtonPaint.setAntiAlias(true);
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| 63 | mButtonPaint.setARGB(255, 0, 0, 0);
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| 64 | mButtonPaint.setTextSize(20);
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| 65 | mButtonPaint.setTextAlign(Paint.Align.CENTER);
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| 66 |
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[2e798d9] | 67 | mTilePaint1 = new Paint();
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| 68 | mTilePaint1.setAntiAlias(true);
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| 69 | mTilePaint1.setARGB(255, 0, 255, 0);
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| 70 |
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| 71 | mTilePaint2 = new Paint();
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| 72 | mTilePaint2.setAntiAlias(true);
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| 73 | mTilePaint2.setARGB(255, 0, 0, 255);
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| 74 |
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[1a1e8c7] | 75 | mUnitPaint = new Paint();
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| 76 | mUnitPaint.setAntiAlias(true);
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| 77 | mUnitPaint.setARGB(255, 255, 0, 0);
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| 78 |
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[ebaddd9] | 79 | mSelectionPaint = new Paint();
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| 80 | mSelectionPaint.setAntiAlias(true);
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| 81 | mSelectionPaint.setARGB(255, 255, 127, 0);
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| 82 |
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[abe7b3d] | 83 | wndMainMenu = new com.medievaltech.gui.Window(0, 0, 320, 450);;
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[26a9fd6] | 84 | wndMainMenu.addGUIObject("txtTitle", new Text("Main Menu", 100, 30, 120, 20, mTextPaint));
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| 85 | wndMainMenu.addGUIObject("btnNewGame", new Button("New Game", 100, 90, 120, 20, mLinePaint, mButtonPaint));
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| 86 | wndMainMenu.addGUIObject("btnLoadGame", new Button("Load Game", 100, 125, 120, 20, mLinePaint, mButtonPaint));
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| 87 | wndMainMenu.addGUIObject("btnMapEditor", new Button("Map Editor", 100, 160, 120, 20, mLinePaint, mButtonPaint));
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| 88 | wndMainMenu.addGUIObject("btnQuit", new Button("Quit", 100, 195, 120, 20, mLinePaint, mButtonPaint));
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[205f525] | 89 |
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[113d7cf] | 90 | grassTile = new Tile(mTilePaint1, TerrainType.LAND);
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| 91 | oceanTile = new Tile(mTilePaint2, TerrainType.SEA);
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[2e798d9] | 92 |
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[b97a618] | 93 | mMap = new Map(grassTile, 6, 8, new Point(10, 25));
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[2e798d9] | 94 |
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| 95 | boolean land = true;
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| 96 |
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| 97 | for(int x=0; x<mMap.getWidth(); x++) {
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| 98 | for(int y=0; y<mMap.getHeight(); y++) {
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| 99 | if(land)
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[ebaddd9] | 100 | mMap.setTile(x, y, new Tile(grassTile, new Point(x, y)));
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[2e798d9] | 101 | else
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[ebaddd9] | 102 | mMap.setTile(x, y, new Tile(oceanTile, new Point(x, y)));
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[2e798d9] | 103 | land = !land;
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| 104 | }
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| 105 | land = !land;
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| 106 | }
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| 107 |
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[fea4b77] | 108 | enemyUnit = new Soldier(mUnitPaint);
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| 109 |
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| 110 | mMap.getTile(0, 0).addUnit(enemyUnit);
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[1a1e8c7] | 111 | mMap.getTile(2, 3).addUnit(new Soldier(mUnitPaint));
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[b97a618] | 112 | mMap.getTile(5, 6).addUnit(new Soldier(mUnitPaint));
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[ebaddd9] | 113 |
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[fea4b77] | 114 | mTurn = Turn.YOUR_TURN;
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| 115 |
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[dd3e793] | 116 | mGameState = GameState.MAIN_MENU;
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[5d9e7bb] | 117 | }
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| 118 |
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| 119 | /**
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| 120 | * Starts the game, setting parameters for the current difficulty.
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| 121 | */
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| 122 | // I don't think this gets called now. maybe we should call it in the thread constructor
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| 123 | public void doStart() {
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| 124 | synchronized (mSurfaceHolder) {
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[205f525] | 125 | Log.i("AdvanceWars", "Player's turn starting now");
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[dd3e793] | 126 | mGameState = GameState.MAIN_MENU;
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[5d9e7bb] | 127 | }
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| 128 | }
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| 129 |
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| 130 | @Override
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| 131 | public void run() {
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| 132 | while (mRun) {
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| 133 | Canvas c = null;
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| 134 | try {
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| 135 | c = mSurfaceHolder.lockCanvas(null);
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| 136 | synchronized(mSurfaceHolder) {
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[fea4b77] | 137 | doLogic();
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[5d9e7bb] | 138 | doDraw(c);
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| 139 | }
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| 140 | } finally {
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| 141 | // do this in a finally so that if an exception is thrown
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| 142 | // during the above, we don't leave the Surface in an
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| 143 | // inconsistent state
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| 144 | if (c != null) {
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| 145 | mSurfaceHolder.unlockCanvasAndPost(c);
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| 146 | }
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| 147 | }
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| 148 | }
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| 149 | }
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| 150 |
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| 151 | /**
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| 152 | * Used to signal the thread whether it should be running or not.
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| 153 | * Passing true allows the thread to run; passing false will shut it
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| 154 | * down if it's already running. Calling start() after this was most
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| 155 | * recently called with false will result in an immediate shutdown.
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| 156 | *
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| 157 | * @param b true to run, false to shut down
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| 158 | */
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| 159 | public void setRunning(boolean b) {
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| 160 | mRun = b;
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| 161 | }
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| 162 |
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| 163 | public void setGameState(GameState state) {
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| 164 | synchronized (mSurfaceHolder) {
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| 165 | mGameState = state;
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| 166 | }
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| 167 | }
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| 168 |
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| 169 | /* Callback invoked when the surface dimensions change. */
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| 170 | public void setSurfaceSize(int width, int height) {
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| 171 | // synchronized to make sure these all change atomically
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| 172 | synchronized (mSurfaceHolder) {
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| 173 | mCanvasWidth = width;
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| 174 | mCanvasHeight = height;
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| 175 |
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[205f525] | 176 | Log.i("AdvanceWars", "width: "+mCanvasWidth+", height: "+mCanvasHeight);
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[5d9e7bb] | 177 | }
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| 178 | }
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[fea4b77] | 179 |
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| 180 | private void doLogic() {
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| 181 | if(mTurn == Turn.YOUR_TURN)
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| 182 | return;
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| 183 |
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| 184 | switch(mGameState) {
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| 185 | case BATTLE_MAP:
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| 186 | int x = thread.enemyUnit.location.x;
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| 187 | int y = thread.enemyUnit.location.y;
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| 188 | thread.mMap.getTile(x, y).removeUnit();
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| 189 | thread.mMap.getTile(x, y+1).addUnit(thread.enemyUnit);
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| 190 | mTurn = Turn.YOUR_TURN;
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| 191 | break;
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| 192 | }
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| 193 | }
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[5d9e7bb] | 194 |
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| 195 | /**
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| 196 | * Draws the ship, fuel/speed bars, and background to the provided
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| 197 | * Canvas.
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| 198 | */
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| 199 | private void doDraw(Canvas canvas) {
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| 200 | canvas.drawColor(Color.BLACK);
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| 201 |
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[dd3e793] | 202 | switch(mGameState) {
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| 203 | case MAIN_MENU:
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[26a9fd6] | 204 | wndMainMenu.draw(canvas);
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[dd3e793] | 205 | break;
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| 206 | case BATTLE_MAP:
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| 207 | mTextPaint.setTextSize(12);
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| 208 |
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[b97a618] | 209 | mMap.draw(canvas);
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[dd3e793] | 210 |
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[b97a618] | 211 | if(selectedUnit != null) {
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| 212 | for(Point p : selectedUnit.getMovementRange()) {
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| 213 | canvas.drawRect(p.x*50+10, p.y*50+25, p.x*50+50+10, p.y*50+50+25, mSelectionPaint);
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| 214 | }
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[ebaddd9] | 215 | }
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| 216 |
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[b97a618] | 217 | mMap.drawUnits(canvas);
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| 218 |
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[dd3e793] | 219 | break;
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| 220 | }
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[5d9e7bb] | 221 | }
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| 222 | }
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| 223 |
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| 224 | /** Pointer to the text view to display "Paused.." etc. */
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| 225 | private TextView mStatusText;
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| 226 |
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| 227 | /** The thread that actually draws the animation */
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| 228 | private DrawingThread thread;
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[205f525] | 229 |
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| 230 | public Game mGame;
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[5d9e7bb] | 231 |
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| 232 | public GameView(Context context, AttributeSet attrs) {
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| 233 | super(context, attrs);
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| 234 |
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| 235 | // register our interest in hearing about changes to our surface
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| 236 | SurfaceHolder holder = getHolder();
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| 237 | holder.addCallback(this);
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| 238 |
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| 239 | // create thread only; it's started in surfaceCreated()
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| 240 | thread = new DrawingThread(holder, context, new Handler() {
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| 241 | @Override
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| 242 | public void handleMessage(Message m) {
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| 243 | mStatusText.setVisibility(m.getData().getInt("viz"));
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| 244 | mStatusText.setText(m.getData().getString("text"));
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| 245 | }
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| 246 | });
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| 247 |
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| 248 | setFocusable(true); // make sure we get key events
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| 249 | }
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| 250 |
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| 251 | @Override public boolean onTouchEvent(MotionEvent event) {
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[205f525] | 252 | Log.i("AdvanceWars", "Detected touch event");
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[5d9e7bb] | 253 |
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| 254 | if(event.getAction() == MotionEvent.ACTION_UP) {
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[205f525] | 255 | Log.i("AdvanceWars", "Detected UP touch action");
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[5d9e7bb] | 256 | switch(thread.mGameState) {
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[dd3e793] | 257 | case MAIN_MENU:
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[205f525] | 258 | Log.i("AdvanceWars", "Switching to battle map");
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[26a9fd6] | 259 | if(thread.wndMainMenu.getGUIObject("btnNewGame").isClicked(event.getX(), event.getY())) {
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[205f525] | 260 | thread.mGameState = GameState.BATTLE_MAP;
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[26a9fd6] | 261 | }else if(thread.wndMainMenu.getGUIObject("btnLoadGame").isClicked(event.getX(), event.getY())) {
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[113d7cf] | 262 | BufferedReader b;
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| 263 | try {
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| 264 | b = new BufferedReader(new FileReader(android.os.Environment.getExternalStorageDirectory()+"/save.txt"));
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| 265 |
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| 266 | int width = Integer.parseInt(b.readLine());
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| 267 | int height = Integer.parseInt(b.readLine());
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| 268 |
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| 269 | String offset = b.readLine();
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| 270 | Log.i("GameSave", offset);
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| 271 | int offsetX = Integer.parseInt(offset.substring(0, offset.indexOf("x")));
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| 272 | int offsetY = Integer.parseInt(offset.substring(offset.indexOf("x")+1));
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| 273 |
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| 274 | thread.mMap = new Map(thread.grassTile, width, height, new Point(offsetX, offsetY));
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| 275 |
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| 276 | Log.i("GameSave", "Created the map");
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| 277 |
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| 278 | for(int x=0; x<width; x++) {
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| 279 | String line = b.readLine();
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| 280 | Log.i("GameSave", line);
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| 281 | String[] arr = line.split(",");
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| 282 | for(int y=0; y<arr.length; y++) {
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| 283 | TerrainType type = TerrainType.values()[Integer.parseInt(arr[y])];
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| 284 | if(type.equals(TerrainType.LAND))
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| 285 | thread.mMap.setTile(x, y, new Tile(thread.grassTile, new Point(10, 25)));
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| 286 | else
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| 287 | thread.mMap.setTile(x, y, new Tile(thread.oceanTile, new Point(10, 25)));
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| 288 | }
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| 289 | }
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| 290 |
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| 291 | while(b.ready()) {
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| 292 | String unit = b.readLine();
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| 293 | Log.i("GameSave", unit);
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| 294 | int x = Integer.parseInt(unit.substring(0, unit.indexOf(",")));
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| 295 | int y = Integer.parseInt(unit.substring(unit.indexOf(",")+1));
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| 296 |
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| 297 | mGame.mThread.mMap.getTile(x, y).addUnit(new Soldier(mGame.mThread.mUnitPaint));
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| 298 | }
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| 299 |
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| 300 | b.close();
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| 301 | }catch(IOException ioe) {
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| 302 | ioe.printStackTrace();
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| 303 | }
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[205f525] | 304 | thread.mGameState = GameState.BATTLE_MAP;
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[26a9fd6] | 305 | }else if(thread.wndMainMenu.getGUIObject("btnQuit").isClicked(event.getX(), event.getY())) {
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[205f525] | 306 | mGame.finish();
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| 307 | }
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[5d9e7bb] | 308 | break;
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[dd3e793] | 309 | case BATTLE_MAP:
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[205f525] | 310 | Log.i("AdvanceWars", "Touch event detected on battle map");
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[b97a618] | 311 |
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| 312 | if(event.getX() >= thread.mMap.offset.x && event.getY() >= thread.mMap.offset.y) {
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| 313 | int x = ((int)event.getX() - thread.mMap.offset.x) / 50;
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| 314 | int y = ((int)event.getY() - thread.mMap.offset.y) / 50;
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| 315 |
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[bdd63ba] | 316 | Unit target = thread.mMap.getTile(x, y).currentUnit;
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| 317 |
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| 318 | if(thread.selectedUnit != null && thread.selectedUnit.getMovementRange().contains(new Point(x, y))) {
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| 319 | if(target == null || target == thread.selectedUnit) {
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| 320 | thread.mMap.getTile(thread.selectedUnit.location.x, thread.selectedUnit.location.y).removeUnit();
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| 321 | thread.mMap.getTile(x, y).addUnit(thread.selectedUnit);
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| 322 | }else {
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| 323 | // the target contains another unit. If the unit is enemy-controlled, attack it
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| 324 | }
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| 325 | thread.selectedUnit = null;
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| 326 | }else
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| 327 | thread.selectedUnit = target;
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[b97a618] | 328 | }
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| 329 |
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[5d9e7bb] | 330 | break;
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| 331 | }
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| 332 | }else if(event.getAction() == MotionEvent.ACTION_DOWN) {
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| 333 |
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| 334 | }
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| 335 |
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| 336 | return true;
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| 337 | }
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| 338 |
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| 339 | /**
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| 340 | * Fetches the animation thread corresponding to this LunarView.
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| 341 | *
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| 342 | * @return the animation thread
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| 343 | */
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| 344 | public DrawingThread getThread() {
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| 345 | return thread;
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| 346 | }
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| 347 |
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| 348 | /**
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| 349 | * Installs a pointer to the text view used for messages.
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| 350 | */
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| 351 | public void setTextView(TextView textView) {
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| 352 | mStatusText = textView;
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| 353 | }
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| 354 |
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| 355 | /* Callback invoked when the surface dimensions change. */
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| 356 | public void surfaceChanged(SurfaceHolder holder, int format, int width,
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| 357 | int height) {
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| 358 | thread.setSurfaceSize(width, height);
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| 359 | }
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| 360 |
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| 361 | /*
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| 362 | * Callback invoked when the Surface has been created and is ready to be
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| 363 | * used.
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| 364 | */
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| 365 | public void surfaceCreated(SurfaceHolder holder) {
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| 366 | thread.setRunning(true);
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[b660017] | 367 | thread.start();
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[5d9e7bb] | 368 | }
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| 369 |
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| 370 | /*
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| 371 | * Callback invoked when the Surface has been destroyed and must no longer
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| 372 | * be touched. WARNING: after this method returns, the Surface/Canvas must
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| 373 | * never be touched again!
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| 374 | */
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| 375 | public void surfaceDestroyed(SurfaceHolder holder) {
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| 376 | // we have to tell thread to shut down & wait for it to finish, or else
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| 377 | // it might touch the Surface after we return and explode
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| 378 | boolean retry = true;
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| 379 | thread.setRunning(false);
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| 380 | while (retry) {
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| 381 | try {
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| 382 | thread.join();
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| 383 | retry = false;
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| 384 | } catch (InterruptedException e) {
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| 385 | }
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| 386 | }
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| 387 | }
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| 388 | }
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