Last change
on this file since 113d7cf was 113d7cf, checked in by dportnoy <devnull@…>, 14 years ago |
Implemented saving/loading of the map and the units on it. Also did some package refactoring (renamed com.medievaltech.game to com.medievaltech.unit and moved some classes into com.medievaltech.advancewars)
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File size:
751 bytes
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1 | package com.medievaltech.unit;
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2 |
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3 | import java.util.List;
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4 |
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5 | import android.graphics.Paint;
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6 | import android.graphics.Point;
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7 |
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8 | public class Soldier extends Unit{
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9 | public Soldier(Paint p)
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10 | {
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11 | super(p);
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12 |
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13 | move = 3;
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14 |
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15 | type = Type.LAND;
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16 | minAttackRange = 1;
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17 | maxAttackRange = 1;
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18 | }
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19 |
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20 | @Override
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21 | public void move(Point point) {
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22 | // TODO Auto-generated method stub
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23 |
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24 | }
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25 |
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26 | @Override
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27 | public void attack(Point point) {
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28 | // TODO Auto-generated method stub
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29 |
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30 | }
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31 |
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32 | @Override
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33 | public List<Point> getMovementRange() {
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34 | return super.getMovementRange();
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35 | }
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36 |
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37 | @Override
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38 | public void die()
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39 | {
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40 |
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41 | }
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42 |
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43 | @Override
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44 | public List<Point> getAttackRange() {
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45 | // TODO Auto-generated method stub
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46 | return null;
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47 | }
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48 |
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49 |
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50 | }
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