source: lost-perception/dialog/README

Last change on this file was ebd3538, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago

Initial commit. This codebase for the Lost Perception game was created by decompiling code from a jar file.

  • Property mode set to 100755
File size: 988 bytes
Line 
1characters dialog should not include:
2#
3[
4]
5
6dialog format (angled brackets should not actually be in the file, but square brackets should):
7
8So far, every the npc says and all responses should be in one line. Support for multiline stuff
9will probably be added later.
10
11If a response should end the dialog, the line should say [NULL]
12
13Possible triggers are restoring the player's health, giving him an item, etc.
14All triggers that are not identical should have different numbers. The actual effects are hardcoded.
15If a response has no associated trigger, leave that line out.
16
17#<num>
18<text the npc says>
19
20[<num this response links to>]
21%<number of trigger associated with this response>
22<possible response #1>
23
24[<num this response links to>]
25%<number of trigger associated with this response>
26<possible response #2>
27
28[<num this response links to>]
29%<number of trigger associated with this response>
30<posible response #3>
31
32#<num>
33<text the npc says>
34.
35.
36.
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