[a10d422] | 1 | # Use something like "LostPerception: MAP_FILE_DEPS = maps/*.txt" to specify var for a specific target
|
---|
| 2 |
|
---|
| 3 | #ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/AStarSearch.class astar/BinaryHeap.class astar/QuadTree.class
|
---|
| 4 | #COLLISION_DEPS = collision/Bound.class
|
---|
| 5 | #GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Listable.class gamegui/Member.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class
|
---|
| 6 | #UTILS_DEPS = utils/DynamicImage.class utils/Utils.class utils/WrappedString.class
|
---|
| 7 |
|
---|
| 8 | #MAIN_DEPS = main/Action.class main/Armor.class main/Creature.class main/Dialog.class main/Direction.class main/Effect.class main/Enemy.class main/Item.class main/Location.class main/LostHavenRPG.class main/Map.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/NPC.class main/Player.class main/StatType.class main/Tile.class main/Weapon.class
|
---|
| 9 |
|
---|
| 10 | #GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
|
---|
| 11 | #MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class
|
---|
| 12 | #UTILS_INNER_DEPS = utils/Utils\$$1.class
|
---|
| 13 |
|
---|
| 14 | #INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS)
|
---|
| 15 |
|
---|
| 16 | #DIALOG_FILE_DEPS = dialog/*.txt
|
---|
| 17 | #IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png images/*/*.ttf
|
---|
| 18 | #MAP_FILE_DEPS = maps/*.txt
|
---|
| 19 |
|
---|
| 20 | #CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS)
|
---|
| 21 | #FILE_DEPS = $(DIALOG_FILE_DEPS) $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS)
|
---|
| 22 |
|
---|
| 23 | #LostPerception: $(CLASS_DEPS) $(FILE_DEPS)
|
---|
| 24 | # jar cfe $@.jar main.LostHavenRPG $^ $(INNER_DEPS)
|
---|
| 25 |
|
---|
| 26 | ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/QuadTree.class
|
---|
[ebd3538] | 27 | COLLISION_DEPS = collision/Bound.class
|
---|
[a10d422] | 28 | GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Member.class gamegui/ScrollBar.class gamegui/Textbox.class gamegui/Window.class
|
---|
| 29 | UTILS_DEPS = utils/DynamicImage.class utils/Utils.class
|
---|
[ebd3538] | 30 |
|
---|
[a10d422] | 31 | MAIN_DEPS = main/Action.class main/Creature.class main/Direction.class main/Enemy.class main/Item.class main/Location.class main/Map.class main/MapEditor.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/Player.class main/StatType.class main/Tile.class
|
---|
[ebd3538] | 32 |
|
---|
| 33 | GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
|
---|
[a10d422] | 34 | MAIN_INNER_DEPS = main/MapEditor\$$1.class main/MapEditor\$$AuxState.class main/MapEditor\$$GroundType.class main/MapEditor\$$State.class main/Model\$$1.class
|
---|
[ebd3538] | 35 | UTILS_INNER_DEPS = utils/Utils\$$1.class
|
---|
| 36 |
|
---|
| 37 | INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS)
|
---|
| 38 |
|
---|
[a10d422] | 39 | IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png
|
---|
[ebd3538] | 40 |
|
---|
| 41 | CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS)
|
---|
[a10d422] | 42 | FILE_DEPS = $(IMAGE_FILE_DEPS)
|
---|
[ebd3538] | 43 |
|
---|
[a10d422] | 44 | MapEditor: $(CLASS_DEPS) $(FILE_DEPS)
|
---|
| 45 | jar cfe $@.jar main.MapEditor $^ $(INNER_DEPS)
|
---|