source: network-game/client/Client/main.cpp@ 483a2cb

Last change on this file since 483a2cb was b8abc90, checked in by dportnoy <dmp1488@…>, 11 years ago

Client sends a START_ATTACK message when a player right-clicks on another player in an individual game and processes START_ATTACK messages in individual games

  • Property mode set to 100644
File size: 39.6 KB
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1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <ws2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#endif
14
15#include <cstdio>
16#include <cstdlib>
17#include <cmath>
18#include <sys/types.h>
19#include <string>
20#include <iostream>
21#include <sstream>
22#include <fstream>
23#include <map>
24
25#include <allegro5/allegro.h>
26#include <allegro5/allegro_font.h>
27#include <allegro5/allegro_ttf.h>
28#include <allegro5/allegro_primitives.h>
29
30#include "../../common/Common.h"
31#include "../../common/MessageContainer.h"
32#include "../../common/MessageProcessor.h"
33#include "../../common/WorldMap.h"
34#include "../../common/Player.h"
35#include "../../common/Projectile.h"
36#include "../../common/Game.h"
37
38#include "Window.h"
39#include "TextLabel.h"
40#include "Button.h"
41#include "Textbox.h"
42#include "RadioButtonList.h"
43
44#include "GameRender.h"
45
46#include "chat.h"
47
48#ifdef WINDOWS
49 #pragma comment(lib, "ws2_32.lib")
50#endif
51
52using namespace std;
53
54void initWinSock();
55void shutdownWinSock();
56void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player*>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed);
57int getRefreshRate(int width, int height);
58void drawMessageStatus(ALLEGRO_FONT* font);
59
60// Callback declarations
61void goToLoginScreen();
62void goToRegisterScreen();
63void registerAccount();
64void login();
65void logout();
66void quit();
67void sendChatMessage();
68void toggleDebugging();
69void joinGame();
70void createGame();
71void leaveGame();
72
73void error(const char *);
74
75const float FPS = 60;
76const int SCREEN_W = 1024;
77const int SCREEN_H = 768;
78
79enum STATE {
80 STATE_START,
81 STATE_LOBBY,
82 STATE_GAME,
83 STATE_NEW_GAME
84};
85
86int state;
87
88bool doexit;
89
90Window* wndLogin;
91Window* wndRegister;
92Window* wndLobby;
93Window* wndGame;
94Window* wndNewGame;
95Window* wndGameDebug;
96Window* wndCurrent;
97
98// wndLogin
99Textbox* txtUsername;
100Textbox* txtPassword;
101TextLabel* lblLoginStatus;
102
103// wndRegister
104Textbox* txtUsernameRegister;
105Textbox* txtPasswordRegister;
106RadioButtonList* rblClasses;
107TextLabel* lblRegisterStatus;
108
109// wndLobby
110Textbox* txtJoinGame;
111Textbox* txtCreateGame;
112
113// wndGame
114Textbox* txtChat;
115
116int sock;
117struct sockaddr_in server, from;
118struct hostent *hp;
119NETWORK_MSG msgTo, msgFrom;
120string username;
121chat chatConsole, debugConsole;
122bool debugging;
123map<string, int> mapGames;
124Game* game;
125
126MessageProcessor msgProcessor;
127ofstream outputLog;
128
129int main(int argc, char **argv)
130{
131 ALLEGRO_DISPLAY *display = NULL;
132 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
133 ALLEGRO_TIMER *timer = NULL;
134 bool key[4] = { false, false, false, false };
135 map<unsigned int, Player*> mapPlayers;
136 map<unsigned int, Projectile> mapProjectiles;
137 unsigned int curPlayerId = -1;
138 int scoreBlue, scoreRed;
139
140 doexit = false;
141 debugging = false;
142 bool redraw = true;
143 bool fullscreen = false;
144 game = NULL;
145
146 scoreBlue = 0;
147 scoreRed = 0;
148
149 state = STATE_START;
150
151 if(!al_init()) {
152 fprintf(stderr, "failed to initialize allegro!\n");
153 return -1;
154 }
155
156 outputLog.open("client.log", ios::app);
157 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
158
159 if (al_init_primitives_addon())
160 cout << "Primitives initialized" << endl;
161 else
162 cout << "Primitives not initialized" << endl;
163
164 al_init_font_addon();
165 al_init_ttf_addon();
166
167 #if defined WINDOWS
168 ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
169 #elif defined LINUX
170 ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
171 #endif
172
173 if (!font) {
174 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
175 getchar();
176 return -1;
177 }
178
179 if(!al_install_keyboard()) {
180 fprintf(stderr, "failed to initialize the keyboard!\n");
181 return -1;
182 }
183
184 if(!al_install_mouse()) {
185 fprintf(stderr, "failed to initialize the mouse!\n");
186 return -1;
187 }
188
189 timer = al_create_timer(1.0 / FPS);
190 if(!timer) {
191 fprintf(stderr, "failed to create timer!\n");
192 return -1;
193 }
194
195 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
196 // if the computer doesn't support this resolution, just use windowed mode
197 if (refreshRate > 0 && fullscreen) {
198 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
199 al_set_new_display_refresh_rate(refreshRate);
200 }
201 display = al_create_display(SCREEN_W, SCREEN_H);
202 if(!display) {
203 fprintf(stderr, "failed to create display!\n");
204 al_destroy_timer(timer);
205 return -1;
206 }
207
208 WorldMap* gameMap = WorldMap::loadMapFromFile("../../data/map.txt");
209
210 cout << "Loaded map" << endl;
211
212 debugConsole.addLine("Debug console:");
213 debugConsole.addLine("");
214
215 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
216 wndLogin->addComponent(new Textbox(516, 40, 100, 20, font));
217 wndLogin->addComponent(new Textbox(516, 70, 100, 20, font));
218 wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
219 wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
220 wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
221 wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen));
222 wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login));
223 wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
224 wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
225
226 txtUsername = (Textbox*)wndLogin->getComponent(0);
227 txtPassword = (Textbox*)wndLogin->getComponent(1);
228 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
229
230 cout << "Created login screen" << endl;
231
232 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
233 wndRegister->addComponent(new Textbox(516, 40, 100, 20, font));
234 wndRegister->addComponent(new Textbox(516, 70, 100, 20, font));
235 wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
236 wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
237 wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font));
238 wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
239 wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen));
240 wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount));
241 wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
242 wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
243
244 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
245 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
246
247 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
248 rblClasses->addRadioButton("Warrior");
249 rblClasses->addRadioButton("Ranger");
250
251 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
252
253 cout << "Created register screen" << endl;
254
255 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
256 wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
257 wndLobby->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
258 wndLobby->addComponent(new Textbox(SCREEN_W*1/2+15+4, 40, 100, 20, font));
259 wndLobby->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame));
260 wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
261 wndLobby->addComponent(new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font));
262 wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame));
263 wndLobby->addComponent(new Textbox(95, 40, 300, 20, font));
264 wndLobby->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
265
266 txtJoinGame = (Textbox*)wndLobby->getComponent(2);
267 txtCreateGame = (Textbox*)wndLobby->getComponent(5);
268 txtChat = (Textbox*)wndLobby->getComponent(7);
269
270 cout << "Created lobby screen" << endl;
271
272 // this is the old game screen
273 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
274 wndGame->addComponent(new Textbox(95, 40, 300, 20, font));
275 wndGame->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
276 wndGame->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
277 wndGame->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
278
279 wndGameDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
280 wndGameDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
281 wndGameDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
282
283 cout << "Created game screen" << endl;
284
285 // this is the new game screen, without a debug console
286 wndNewGame = new Window(0, 0, SCREEN_W, SCREEN_H);
287 wndNewGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame));
288
289 cout << "Created new game screen" << endl;
290
291 goToLoginScreen();
292
293 event_queue = al_create_event_queue();
294 if(!event_queue) {
295 fprintf(stderr, "failed to create event_queue!\n");
296 al_destroy_display(display);
297 al_destroy_timer(timer);
298 return -1;
299 }
300
301 al_set_target_bitmap(al_get_backbuffer(display));
302
303 al_register_event_source(event_queue, al_get_display_event_source(display));
304 al_register_event_source(event_queue, al_get_timer_event_source(timer));
305 al_register_event_source(event_queue, al_get_keyboard_event_source());
306 al_register_event_source(event_queue, al_get_mouse_event_source());
307
308 al_clear_to_color(al_map_rgb(0,0,0));
309
310 al_flip_display();
311
312 if (argc != 3) {
313 cout << "Usage: server port" << endl;
314 exit(1);
315 }
316
317 initWinSock();
318
319 sock = socket(AF_INET, SOCK_DGRAM, 0);
320 if (sock < 0)
321 error("socket");
322
323 set_nonblock(sock);
324
325 server.sin_family = AF_INET;
326 hp = gethostbyname(argv[1]);
327 if (hp==0)
328 error("Unknown host");
329
330 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
331 server.sin_port = htons(atoi(argv[2]));
332
333 al_start_timer(timer);
334
335 while(!doexit)
336 {
337 ALLEGRO_EVENT ev;
338
339 al_wait_for_event(event_queue, &ev);
340
341 if(wndCurrent->handleEvent(ev)) {
342 // do nothing
343 }
344 else if(ev.type == ALLEGRO_EVENT_TIMER) {
345 redraw = true; // seems like we should just call a draw function here instead
346 }
347 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
348 doexit = true;
349 }
350 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
351 }
352 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
353 switch(ev.keyboard.keycode) {
354 case ALLEGRO_KEY_ESCAPE:
355 doexit = true;
356 break;
357 case ALLEGRO_KEY_S: // pickup an item next to you
358 if (state == STATE_GAME || state == STATE_NEW_GAME) {
359 msgTo.type = MSG_TYPE_PICKUP_FLAG;
360 memcpy(msgTo.buffer, &curPlayerId, 4);
361 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
362 }
363 break;
364 case ALLEGRO_KEY_D: // drop the current item
365 if (state == STATE_GAME || state == STATE_NEW_GAME) {
366 Player* p = NULL;
367 try {
368 p = mapPlayers.at(curPlayerId);
369 } catch (const out_of_range& ex) {}
370
371 if (p != NULL) {
372 int flagType = WorldMap::OBJECT_NONE;
373
374 if (p->hasBlueFlag)
375 flagType = WorldMap::OBJECT_BLUE_FLAG;
376 else if (p->hasRedFlag)
377 flagType = WorldMap::OBJECT_RED_FLAG;
378
379 if (flagType != WorldMap::OBJECT_NONE) {
380 msgTo.type = MSG_TYPE_DROP_FLAG;
381 memcpy(msgTo.buffer, &curPlayerId, 4);
382 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
383 }
384 }
385 }
386 break;
387 }
388 }
389 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
390 if(wndCurrent == wndLobby) {
391 /*
392 if (ev.mouse.button == 1) { // left click
393 txtJoinGame->clear();
394 txtCreateGame->clear();
395 state = STATE_GAME;
396 wndCurrent = wndGame;
397 }
398 */
399 }else if(wndCurrent == wndGame || wndCurrent == wndNewGame) {
400 if (ev.mouse.button == 1) { // left click
401 msgTo.type = MSG_TYPE_PLAYER_MOVE;
402
403 POSITION pos;
404 pos.x = ev.mouse.x;
405 pos.y = ev.mouse.y;
406 pos = screenToMap(pos);
407
408 if (pos.x != -1)
409 {
410 memcpy(msgTo.buffer, &curPlayerId, 4);
411 memcpy(msgTo.buffer+4, &pos.x, 4);
412 memcpy(msgTo.buffer+8, &pos.y, 4);
413
414 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
415 }
416 else
417 cout << "Invalid point: User did not click on the map" << endl;
418 }else if (ev.mouse.button == 2) { // right click
419 cout << "Detected a right-click" << endl;
420 map<unsigned int, Player*>::iterator it;
421
422 Player* curPlayer;
423 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
424 {
425 if (it->second->id == curPlayerId)
426 curPlayer = it->second;
427 }
428
429 cout << "Got current player" << endl;
430 cout << "current game: " << game << endl;
431
432 map<unsigned int, Player*> playersInGame = game->getPlayers();
433 Player* target;
434
435 for(it = playersInGame.begin(); it != playersInGame.end(); it++)
436 {
437 // need to check if the right-click was actually on this player
438 // right now, this code will target all players other than the current one
439 target = it->second;
440 cout << "set target" << endl;
441 if (target->id != curPlayerId && target->team != curPlayer->team)
442 {
443 cout << "Found valid target" << endl;
444
445 msgTo.type = MSG_TYPE_START_ATTACK;
446 memcpy(msgTo.buffer, &curPlayerId, 4);
447 memcpy(msgTo.buffer+4, &target->id, 4);
448
449 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
450 }
451 }
452 }
453 }
454 }
455
456 if (msgProcessor.receiveMessage(&msgFrom, sock, &from, &outputLog) >= 0)
457 processMessage(msgFrom, state, chatConsole, gameMap, mapPlayers, mapProjectiles, curPlayerId, scoreBlue, scoreRed);
458
459 if (redraw)
460 {
461 redraw = false;
462
463 msgProcessor.resendUnackedMessages(sock, &outputLog);
464 //msgProcessor.cleanAckedMessages(&outputLog);
465
466 if (debugging && wndCurrent == wndGame)
467 wndGameDebug->draw(display);
468 else
469 wndCurrent->draw(display);
470
471 if (wndCurrent == wndLobby) {
472 chatConsole.draw(font, al_map_rgb(255,255,255));
473
474 map<string, int>::iterator it;
475 int i=0;
476 ostringstream ossGame;
477 for (it = mapGames.begin(); it != mapGames.end(); it++) {
478 ossGame << it->first << " (" << it->second << " players)" << endl;
479 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 120+i*15, ALLEGRO_ALIGN_LEFT, ossGame.str().c_str());
480 ossGame.clear();
481 ossGame.str("");
482 i++;
483 }
484 }
485 else if (wndCurrent == wndNewGame)
486 {
487 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 4, ALLEGRO_ALIGN_LEFT, "Players");
488
489 map<unsigned int, Player*>& gamePlayers = game->getPlayers();
490 map<unsigned int, Player*>::iterator it;
491
492 int playerCount = 0;
493 for (it = gamePlayers.begin(); it != gamePlayers.end(); it++)
494 {
495 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 19+(playerCount+1)*15, ALLEGRO_ALIGN_LEFT, it->second->name.c_str());
496 playerCount++;
497 }
498
499 ostringstream ossScoreBlue, ossScoreRed;
500
501 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
502 ossScoreRed << "Red: " << game->getRedScore() << endl;
503
504 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
505 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
506
507 // update players
508 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
509 {
510 it->second->updateTarget(game->getPlayers());
511 }
512
513 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
514 {
515 it->second->move(game->getMap()); // ignore return value
516 }
517
518 GameRender::drawMap(game->getMap());
519 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
520 }
521 else if (wndCurrent == wndGame)
522 {
523 if (!debugging)
524 chatConsole.draw(font, al_map_rgb(255,255,255));
525
526 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Message:");
527
528 ostringstream ossScoreBlue, ossScoreRed;
529
530 ossScoreBlue << "Blue: " << scoreBlue << endl;
531 ossScoreRed << "Red: " << scoreRed << endl;
532
533 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
534 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
535
536 // update players
537 map<unsigned int, Player*>::iterator it;
538 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
539 {
540 it->second->updateTarget(mapPlayers);
541 }
542
543 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
544 {
545 it->second->move(gameMap); // ignore return value
546 }
547
548 // update projectile positions
549 map<unsigned int, Projectile>::iterator it2;
550 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
551 {
552 it2->second.move(mapPlayers);
553 }
554
555 GameRender::drawMap(gameMap);
556 GameRender::drawPlayers(mapPlayers, font, curPlayerId);
557
558 // draw projectiles
559 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
560 {
561 Projectile proj = it2->second;
562
563 FLOAT_POSITION target = mapPlayers[proj.target]->pos;
564 float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
565
566 POSITION start, end;
567 start.x = cos(angle)*15+proj.pos.x;
568 start.y = sin(angle)*15+proj.pos.y;
569 end.x = proj.pos.x;
570 end.y = proj.pos.y;
571
572 start = mapToScreen(start);
573 end = mapToScreen(end);
574
575 al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
576 }
577 }
578
579 if (debugging) {
580 //debugConsole.draw(font, al_map_rgb(255,255,255));
581 drawMessageStatus(font);
582 }
583
584 al_flip_display();
585 }
586 }
587
588 #if defined WINDOWS
589 closesocket(sock);
590 #elif defined LINUX
591 close(sock);
592 #endif
593
594 shutdownWinSock();
595
596 delete wndLogin;
597 delete wndRegister;
598 delete wndLobby;
599 delete wndGame;
600 delete wndGameDebug;
601
602 delete gameMap;
603
604 if (game != NULL)
605 delete game;
606
607 map<unsigned int, Player*>::iterator it;
608
609 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
610 delete it->second;
611 }
612
613 al_destroy_event_queue(event_queue);
614 al_destroy_display(display);
615 al_destroy_timer(timer);
616
617 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
618 outputLog.close();
619
620 return 0;
621}
622
623
624
625// need to make a function like this that works on windows
626void error(const char *msg)
627{
628 perror(msg);
629 shutdownWinSock();
630 exit(1);
631}
632
633void initWinSock()
634{
635#if defined WINDOWS
636 WORD wVersionRequested;
637 WSADATA wsaData;
638 int wsaerr;
639
640 wVersionRequested = MAKEWORD(2, 2);
641 wsaerr = WSAStartup(wVersionRequested, &wsaData);
642
643 if (wsaerr != 0) {
644 cout << "The Winsock dll not found." << endl;
645 exit(1);
646 }else
647 cout << "The Winsock dll was found." << endl;
648#endif
649}
650
651void shutdownWinSock()
652{
653#if defined WINDOWS
654 WSACleanup();
655#endif
656}
657
658void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player*>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed)
659{
660 // this is outdated since most messages now don't contain just a text string
661 string response = string(msg.buffer);
662
663 switch(state)
664 {
665 case STATE_START:
666 {
667 cout << "In STATE_START" << endl;
668
669 switch(msg.type)
670 {
671 case MSG_TYPE_REGISTER:
672 {
673 lblRegisterStatus->setText(response);
674 break;
675 }
676 default:
677 {
678 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
679 break;
680 }
681 }
682
683 break;
684 }
685 case STATE_LOBBY:
686 cout << "In STATE_LOBBY" << endl;
687 case STATE_GAME:
688 {
689 switch(msg.type)
690 {
691 case MSG_TYPE_LOGIN:
692 {
693 if (response.compare("Player has already logged in.") == 0)
694 {
695 goToLoginScreen();
696 state = STATE_START;
697
698 lblLoginStatus->setText(response);
699 }
700 else if (response.compare("Incorrect username or password") == 0)
701 {
702 goToLoginScreen();
703 state = STATE_START;
704
705 lblLoginStatus->setText(response);
706 }
707 else
708 {
709 wndCurrent = wndLobby;
710
711 // this message should only be sent when a player first logs in so they know their id
712
713 Player* p = new Player("", "");
714 p->deserialize(msg.buffer);
715
716 if (mapPlayers.find(p->id) != mapPlayers.end())
717 delete mapPlayers[p->id];
718 mapPlayers[p->id] = p;
719 curPlayerId = p->id;
720
721 cout << "Got a valid login response with the player" << endl;
722 cout << "Player id: " << curPlayerId << endl;
723 cout << "Player health: " << p->health << endl;
724 cout << "player map size: " << mapPlayers.size() << endl;
725 }
726
727 break;
728 }
729 case MSG_TYPE_LOGOUT:
730 {
731 cout << "Got a logout message" << endl;
732
733 int playerId;
734
735 // Check if it's about you or another player
736 memcpy(&playerId, msg.buffer, 4);
737 response = string(msg.buffer+4);
738
739 if (playerId == curPlayerId)
740 {
741 if (response.compare("You have successfully logged out.") == 0)
742 {
743 cout << "Logged out" << endl;
744 state = STATE_START;
745 goToLoginScreen();
746 }
747
748 // if there was an error logging out, nothing happens
749 }
750 else
751 {
752 delete mapPlayers[playerId];
753 }
754
755 break;
756 }
757 case MSG_TYPE_PLAYER:
758 {
759 cout << "Received MSG_TYPE_PLAYER" << endl;
760
761 Player p("", "");
762 p.deserialize(msg.buffer);
763 p.timeLastUpdated = getCurrentMillis();
764 p.isChasing = false;
765 if (p.health <= 0)
766 p.isDead = true;
767 else
768 p.isDead = false;
769
770 if (mapPlayers.find(p.id) != mapPlayers.end())
771 *(mapPlayers[p.id]) = p;
772 else
773 mapPlayers[p.id] = new Player(p);
774
775 break;
776 }
777 case MSG_TYPE_PLAYER_MOVE:
778 {
779 unsigned int id;
780 int x, y;
781
782 memcpy(&id, msg.buffer, 4);
783 memcpy(&x, msg.buffer+4, 4);
784 memcpy(&y, msg.buffer+8, 4);
785
786 mapPlayers[id]->target.x = x;
787 mapPlayers[id]->target.y = y;
788
789 break;
790 }
791 case MSG_TYPE_CHAT:
792 {
793 chatConsole.addLine(response);
794
795 break;
796 }
797 case MSG_TYPE_OBJECT:
798 {
799 cout << "Received OBJECT message" << endl;
800
801 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
802 o.deserialize(msg.buffer);
803 cout << "object id: " << o.id << endl;
804 gameMap->updateObject(o.id, o.type, o.pos.x, o.pos.y);
805
806 break;
807 }
808 case MSG_TYPE_REMOVE_OBJECT:
809 {
810 cout << "Received REMOVE_OBJECT message!" << endl;
811
812 int id;
813 memcpy(&id, msg.buffer, 4);
814
815 cout << "Removing object with id " << id << endl;
816
817 if (!gameMap->removeObject(id))
818 cout << "Did not remove the object" << endl;
819
820 break;
821 }
822 case MSG_TYPE_SCORE:
823 {
824 memcpy(&scoreBlue, msg.buffer, 4);
825 memcpy(&scoreRed, msg.buffer+4, 4);
826
827 break;
828 }
829 case MSG_TYPE_ATTACK:
830 {
831 cout << "Received ATTACK message" << endl;
832
833 break;
834 }
835 case MSG_TYPE_START_ATTACK:
836 {
837 cout << "Received START_ATTACK message" << endl;
838
839 unsigned int id, targetID;
840 memcpy(&id, msg.buffer, 4);
841 memcpy(&targetID, msg.buffer+4, 4);
842
843 cout << "source id: " << id << endl;
844 cout << "target id: " << targetID << endl;
845
846 Player* source = mapPlayers[id];
847 source->targetPlayer = targetID;
848 source->isChasing = true;
849
850 break;
851 }
852 case MSG_TYPE_PROJECTILE:
853 {
854 cout << "Received a PROJECTILE message" << endl;
855
856 unsigned int id, x, y, targetId;
857
858 memcpy(&id, msg.buffer, 4);
859 memcpy(&x, msg.buffer+4, 4);
860 memcpy(&y, msg.buffer+8, 4);
861 memcpy(&targetId, msg.buffer+12, 4);
862
863 cout << "id: " << id << endl;
864 cout << "x: " << x << endl;
865 cout << "y: " << y << endl;
866 cout << "Target: " << targetId << endl;
867
868 Projectile proj(x, y, targetId, 0);
869 proj.setId(id);
870
871 mapProjectiles[id] = proj;
872
873 break;
874 }
875 case MSG_TYPE_REMOVE_PROJECTILE:
876 {
877 cout << "Received a REMOVE_PROJECTILE message" << endl;
878
879 int id;
880 memcpy(&id, msg.buffer, 4);
881
882 mapProjectiles.erase(id);
883
884 break;
885 }
886 case MSG_TYPE_GAME_INFO:
887 {
888 cout << "Received a GAME_INFO message" << endl;
889
890 string gameName(msg.buffer+4);
891 int numPlayers;
892
893 memcpy(&numPlayers, msg.buffer, 4);
894
895 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
896
897 if (numPlayers > 0)
898 mapGames[gameName] = numPlayers;
899 else
900 mapGames.erase(gameName);
901
902 break;
903 }
904 case MSG_TYPE_JOIN_GAME_SUCCESS:
905 {
906 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
907
908 string gameName(msg.buffer);
909 game = new Game(gameName, "../../data/map.txt");
910 cout << "Game name: " << gameName << endl;
911
912 state = STATE_NEW_GAME;
913 wndCurrent = wndNewGame;
914
915 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
916 strcpy(msgTo.buffer, gameName.c_str());
917
918 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
919
920 break;
921 }
922 case MSG_TYPE_JOIN_GAME_FAILURE:
923 {
924 cout << "Received a JOIN_GAME_FAILURE message" << endl;
925
926 break;
927 }
928 default:
929 {
930 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
931
932 break;
933 }
934 }
935
936 break;
937 }
938 case STATE_NEW_GAME:
939 {
940 cout << "(STATE_NEW_GAME) ";
941 switch(msg.type)
942 {
943 case MSG_TYPE_GAME_INFO:
944 {
945 cout << "Received a GAME_INFO message" << endl;
946
947 string gameName(msg.buffer+4);
948 int numPlayers;
949
950 memcpy(&numPlayers, msg.buffer, 4);
951
952 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
953
954 if (numPlayers > 0)
955 mapGames[gameName] = numPlayers;
956 else
957 mapGames.erase(gameName);
958
959 break;
960 }
961 case MSG_TYPE_PLAYER:
962 {
963 cout << "Received MSG_TYPE_PLAYER" << endl;
964
965 Player p("", "");
966 p.deserialize(msg.buffer);
967 p.timeLastUpdated = getCurrentMillis();
968 p.isChasing = false;
969 if (p.health <= 0)
970 p.isDead = true;
971 else
972 p.isDead = false;
973
974 if (mapPlayers.find(p.id) != mapPlayers.end())
975 *(mapPlayers[p.id]) = p;
976 else
977 mapPlayers[p.id] = new Player(p);
978
979 break;
980 }
981 case MSG_TYPE_PLAYER_JOIN_GAME:
982 {
983 cout << "Received MSG_TYPE_PLAYER_JOIN_GAME" << endl;
984
985 Player p("", "");
986 p.deserialize(msg.buffer);
987 p.timeLastUpdated = getCurrentMillis();
988 p.isChasing = false;
989 if (p.health <= 0)
990 p.isDead = true;
991 else
992 p.isDead = false;
993
994 if (mapPlayers.find(p.id) != mapPlayers.end())
995 *(mapPlayers[p.id]) = p;
996 else
997 mapPlayers[p.id] = new Player(p);
998
999 game->addPlayer(mapPlayers[p.id]);
1000
1001 break;
1002 }
1003 case MSG_TYPE_PLAYER_MOVE:
1004 {
1005 cout << "Received PLAYER_MOVE message" << endl;
1006
1007 unsigned int id;
1008 int x, y;
1009
1010 memcpy(&id, msg.buffer, 4);
1011 memcpy(&x, msg.buffer+4, 4);
1012 memcpy(&y, msg.buffer+8, 4);
1013
1014 cout << "id: " << id << endl;
1015
1016 mapPlayers[id]->target.x = x;
1017 mapPlayers[id]->target.y = y;
1018
1019 break;
1020 }
1021 case MSG_TYPE_OBJECT:
1022 {
1023 cout << "Received object message in STATE_NEW_GAME" << endl;
1024
1025 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
1026 o.deserialize(msg.buffer);
1027 cout << "object id: " << o.id << endl;
1028 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
1029
1030 break;
1031 }
1032 case MSG_TYPE_REMOVE_OBJECT:
1033 {
1034 cout << "Received REMOVE_OBJECT message!" << endl;
1035
1036 int id;
1037 memcpy(&id, msg.buffer, 4);
1038
1039 cout << "Removing object with id " << id << endl;
1040
1041 if (!game->getMap()->removeObject(id))
1042 cout << "Did not remove the object" << endl;
1043
1044 break;
1045 }
1046 case MSG_TYPE_SCORE:
1047 {
1048 cout << "Received SCORE message!" << endl;
1049
1050 int blueScore;
1051 memcpy(&blueScore, msg.buffer, 4);
1052 cout << "blue score: " << blueScore << endl;
1053 game->setBlueScore(blueScore);
1054
1055 int redScore;
1056 memcpy(&redScore, msg.buffer+4, 4);
1057 cout << "red score: " << redScore << endl;
1058 game->setRedScore(redScore);
1059
1060 cout << "Processed SCORE message!" << endl;
1061
1062 break;
1063 }
1064 case MSG_TYPE_ATTACK:
1065 {
1066 cout << "Received ATTACK message" << endl;
1067
1068 break;
1069 }
1070 case MSG_TYPE_START_ATTACK:
1071 {
1072 cout << "Received START_ATTACK message" << endl;
1073
1074 unsigned int id, targetId;
1075 memcpy(&id, msg.buffer, 4);
1076 memcpy(&targetId, msg.buffer+4, 4);
1077
1078 cout << "source id: " << id << endl;
1079 cout << "target id: " << targetId << endl;
1080
1081 // need to check the target exists in the current game
1082 Player* source = game->getPlayers()[id];
1083 source->targetPlayer = targetId;
1084 source->isChasing = true;
1085
1086 break;
1087 }
1088 default:
1089 {
1090 cout << "Received invalid message of type " << msg.type << endl;
1091
1092 break;
1093 }
1094 }
1095
1096 break;
1097 }
1098 default:
1099 {
1100 cout << "The state has an invalid value: " << state << endl;
1101
1102 break;
1103 }
1104 }
1105}
1106
1107int getRefreshRate(int width, int height)
1108{
1109 int numRefreshRates = al_get_num_display_modes();
1110 ALLEGRO_DISPLAY_MODE displayMode;
1111
1112 for(int i=0; i<numRefreshRates; i++) {
1113 al_get_display_mode(i, &displayMode);
1114
1115 if (displayMode.width == width && displayMode.height == height)
1116 return displayMode.refresh_rate;
1117 }
1118
1119 return 0;
1120}
1121
1122void drawMessageStatus(ALLEGRO_FONT* font)
1123{
1124 int clientMsgOffset = 5;
1125 int serverMsgOffset = 950;
1126
1127 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1128 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
1129 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
1130
1131 al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1132
1133 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
1134 int id, type;
1135 bool acked;
1136 ostringstream ossId, ossAcked;
1137
1138 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
1139
1140 int msgCount = 0;
1141 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
1142 map<unsigned long, MessageContainer> playerMessage = it->second;
1143 map<unsigned long, MessageContainer>::iterator it2;
1144 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
1145
1146 id = it->first;
1147 ossId.str("");;
1148 ossId << id;
1149
1150 type = it2->second.getMessage()->type;
1151 string typeStr = MessageContainer::getMsgTypeString(type);
1152
1153 acked = it2->second.getAcked();
1154 ossAcked.str("");;
1155 ossAcked << boolalpha << acked;
1156
1157 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1158 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1159 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1160
1161 msgCount++;
1162 }
1163 }
1164
1165 if (msgProcessor.getAckedMessages().size() > 0) {
1166 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1167 map<unsigned int, unsigned long long>::iterator it3;
1168
1169 msgCount = 0;
1170 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1171 ossId.str("");;
1172 ossId << it3->first;
1173
1174 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1175
1176 msgCount++;
1177 }
1178 }
1179}
1180
1181// Callback definitions
1182
1183void goToRegisterScreen()
1184{
1185 txtUsernameRegister->clear();
1186 txtPasswordRegister->clear();
1187 lblRegisterStatus->setText("");
1188 rblClasses->setSelectedButton(-1);
1189
1190 wndCurrent = wndRegister;
1191}
1192
1193void goToLoginScreen()
1194{
1195 txtUsername->clear();
1196 txtPassword->clear();
1197 lblLoginStatus->setText("");
1198
1199 wndCurrent = wndLogin;
1200}
1201
1202// maybe need a goToGameScreen function as well and add state changes to these functions as well
1203
1204void registerAccount()
1205{
1206 string username = txtUsernameRegister->getStr();
1207 string password = txtPasswordRegister->getStr();
1208
1209 txtUsernameRegister->clear();
1210 txtPasswordRegister->clear();
1211 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1212
1213 Player::PlayerClass playerClass;
1214
1215 switch (rblClasses->getSelectedButton()) {
1216 case 0:
1217 playerClass = Player::CLASS_WARRIOR;
1218 break;
1219 case 1:
1220 playerClass = Player::CLASS_RANGER;
1221 break;
1222 default:
1223 cout << "Invalid class selection" << endl;
1224 playerClass = Player::CLASS_NONE;
1225 break;
1226 }
1227
1228 msgTo.type = MSG_TYPE_REGISTER;
1229
1230 strcpy(msgTo.buffer, username.c_str());
1231 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1232 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1233
1234 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1235}
1236
1237void login()
1238{
1239 string strUsername = txtUsername->getStr();
1240 string strPassword = txtPassword->getStr();
1241 username = strUsername;
1242
1243 txtUsername->clear();
1244 txtPassword->clear();
1245
1246 msgTo.type = MSG_TYPE_LOGIN;
1247
1248 strcpy(msgTo.buffer, strUsername.c_str());
1249 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1250
1251 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1252
1253 state = STATE_LOBBY;
1254}
1255
1256void logout()
1257{
1258 switch(state) {
1259 case STATE_LOBBY:
1260 txtJoinGame->clear();
1261 txtCreateGame->clear();
1262 break;
1263 case STATE_GAME:
1264 txtChat->clear();
1265 chatConsole.clear();
1266 break;
1267 default:
1268 cout << "Logout called from invalid state: " << state << endl;
1269 break;
1270 }
1271
1272 msgTo.type = MSG_TYPE_LOGOUT;
1273
1274 strcpy(msgTo.buffer, username.c_str());
1275
1276 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1277}
1278
1279void quit()
1280{
1281 doexit = true;
1282}
1283
1284void sendChatMessage()
1285{
1286 string msg = txtChat->getStr();
1287 txtChat->clear();
1288
1289 msgTo.type = MSG_TYPE_CHAT;
1290 strcpy(msgTo.buffer, msg.c_str());
1291
1292 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1293}
1294
1295void toggleDebugging()
1296{
1297 debugging = !debugging;
1298}
1299
1300void joinGame()
1301{
1302 cout << "Joining game" << endl;
1303
1304 string msg = txtJoinGame->getStr();
1305 txtJoinGame->clear();
1306
1307 msgTo.type = MSG_TYPE_JOIN_GAME;
1308 strcpy(msgTo.buffer, msg.c_str());
1309
1310 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1311}
1312
1313void createGame()
1314{
1315 cout << "Creating game" << endl;
1316
1317 string msg = txtCreateGame->getStr();
1318 txtCreateGame->clear();
1319
1320 cout << "Sending message: " << msg.c_str() << endl;
1321
1322 msgTo.type = MSG_TYPE_CREATE_GAME;
1323 strcpy(msgTo.buffer, msg.c_str());
1324
1325 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1326}
1327
1328void leaveGame()
1329{
1330 cout << "Leaving game" << endl;
1331
1332 game = NULL;
1333
1334 state = STATE_LOBBY;
1335 wndCurrent = wndLobby;
1336
1337 msgTo.type = MSG_TYPE_LEAVE_GAME;
1338
1339 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1340}
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