source: network-game/client/Client/main.cpp@ 6ba31d2

Last change on this file since 6ba31d2 was 85da778, checked in by dportnoy <dmp1488@…>, 10 years ago

Convert the client to use the PlayerTeam enum

  • Property mode set to 100644
File size: 49.9 KB
Line 
1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <ws2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#elif defined MAC
14 #include <netdb.h>
15#endif
16
17#include <cstdio>
18#include <cstdlib>
19#include <sys/types.h>
20#include <string>
21#include <iostream>
22#include <iomanip>
23#include <sstream>
24#include <fstream>
25#include <map>
26#include <vector>
27#include <stdexcept>
28
29#include <allegro5/allegro.h>
30#include <allegro5/allegro_font.h>
31#include <allegro5/allegro_ttf.h>
32#include <allegro5/allegro_primitives.h>
33
34#include "../../common/Common.h"
35#include "../../common/MessageContainer.h"
36#include "../../common/MessageProcessor.h"
37#include "../../common/WorldMap.h"
38#include "../../common/Player.h"
39#include "../../common/Projectile.h"
40#include "../../common/Game.h"
41#include "../../common/GameSummary.h"
42
43#include "Window.h"
44#include "TextLabel.h"
45#include "Button.h"
46#include "Textbox.h"
47#include "RadioButtonList.h"
48
49#include "GameRender.h"
50
51#include "chat.h"
52
53#ifdef WINDOWS
54 #pragma comment(lib, "ws2_32.lib")
55#endif
56
57using namespace std;
58
59void initWinSock();
60void shutdownWinSock();
61void createGui(ALLEGRO_FONT* font);
62
63void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames, unsigned int& curPlayerId);
64void handleMsgPlayer(NETWORK_MSG &msg, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames);
65void handleMsgGameInfo(NETWORK_MSG &msg, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames);
66
67int getRefreshRate(int width, int height);
68void drawMessageStatus(ALLEGRO_FONT* font);
69
70// Callback declarations
71void goToLoginScreen();
72void goToRegisterScreen();
73void registerAccount();
74void login();
75void logout();
76void quit();
77void sendChatMessage();
78void toggleDebugging();
79void goToProfileScreen();
80void goToLobbyScreen();
81void joinGame(); // for joining the game lobby
82void createGame(); // for joining the game lobby
83void joinWaitingArea();
84void joinRedTeam();
85void joinBlueTeam();
86void startGame(); // for leaving game lobby and starting the actual game
87void leaveGame();
88void closeGameSummary();
89
90const float FPS = 60;
91const int SCREEN_W = 1024;
92const int SCREEN_H = 768;
93
94enum STATE {
95 STATE_START,
96 STATE_LOBBY,
97 STATE_GAME_LOBBY,
98 STATE_GAME
99};
100
101int state;
102
103bool doexit;
104
105vector<GuiComponent*> vctComponents;
106
107Window* wndLogin;
108Window* wndRegister;
109Window* wndLobby;
110Window* wndLobbyDebug;
111Window* wndProfile;
112Window* wndGameLobby;
113Window* wndGame;
114Window* wndGameSummary;
115Window* wndCurrent;
116
117// wndLogin
118Textbox* txtUsername;
119Textbox* txtPassword;
120TextLabel* lblLoginStatus;
121
122// wndRegister
123Textbox* txtUsernameRegister;
124Textbox* txtPasswordRegister;
125RadioButtonList* rblClasses;
126TextLabel* lblRegisterStatus;
127
128// wndLobby
129Textbox* txtJoinGame;
130Textbox* txtCreateGame;
131Textbox* txtChat;
132
133int sock;
134struct sockaddr_in server, from;
135struct hostent *hp;
136NETWORK_MSG msgTo, msgFrom;
137string username;
138chat chatConsole, debugConsole;
139bool debugging;
140Game* game;
141GameSummary* gameSummary;
142Player* currentPlayer;
143
144int honorPoints, wins, losses, numGames;
145int** gameHistory;
146
147MessageProcessor msgProcessor;
148
149int main(int argc, char **argv)
150{
151 ALLEGRO_DISPLAY *display = NULL;
152 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
153 ALLEGRO_TIMER *timer = NULL;
154 map<unsigned int, Player*> mapPlayers;
155 map<string, int> mapGames;
156 unsigned int curPlayerId = -1;
157 ofstream outputLog;
158
159 doexit = false;
160 debugging = false;
161 bool redraw = true;
162 bool fullscreen = false;
163 game = NULL;
164 gameSummary = NULL;
165
166 honorPoints = 0;
167 wins = 0;
168 losses = 0;
169 numGames = 0;
170 gameHistory = NULL;
171
172 state = STATE_START;
173
174 if(!al_init()) {
175 fprintf(stderr, "failed to initialize allegro!\n");
176 return -1;
177 }
178
179 outputLog.open("client.log", ios::app);
180 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
181
182 if (al_init_primitives_addon())
183 cout << "Primitives initialized" << endl;
184 else
185 cout << "Primitives not initialized" << endl;
186
187 al_init_font_addon();
188 al_init_ttf_addon();
189
190 ALLEGRO_FONT* font;
191 #if defined WINDOWS
192 font = al_load_ttf_font("../pirulen.ttf", 12, 0);
193 #elif defined LINUX
194 font = al_load_ttf_font("pirulen.ttf", 12, 0);
195 #elif defined MAC
196 font = al_load_ttf_font("pirulen.ttf", 12, 0);
197 #endif
198
199 if (!font) {
200 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
201 getchar();
202 return -1;
203 }
204
205 if(!al_install_keyboard()) {
206 fprintf(stderr, "failed to initialize the keyboard!\n");
207 return -1;
208 }
209
210 if(!al_install_mouse()) {
211 fprintf(stderr, "failed to initialize the mouse!\n");
212 return -1;
213 }
214
215 timer = al_create_timer(1.0 / FPS);
216 if(!timer) {
217 fprintf(stderr, "failed to create timer!\n");
218 return -1;
219 }
220
221 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
222 // if the computer doesn't support this resolution, just use windowed mode
223 if (refreshRate > 0 && fullscreen) {
224 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
225 al_set_new_display_refresh_rate(refreshRate);
226 }
227 display = al_create_display(SCREEN_W, SCREEN_H);
228 if(!display) {
229 fprintf(stderr, "failed to create display!\n");
230 al_destroy_timer(timer);
231 return -1;
232 }
233
234 debugConsole.addLine("Debug console:");
235 debugConsole.addLine("");
236
237 createGui(font);
238
239 goToLoginScreen();
240
241 event_queue = al_create_event_queue();
242 if(!event_queue) {
243 fprintf(stderr, "failed to create event_queue!\n");
244 al_destroy_display(display);
245 al_destroy_timer(timer);
246 return -1;
247 }
248
249 al_set_target_bitmap(al_get_backbuffer(display));
250
251 al_register_event_source(event_queue, al_get_display_event_source(display));
252 al_register_event_source(event_queue, al_get_timer_event_source(timer));
253 al_register_event_source(event_queue, al_get_keyboard_event_source());
254 al_register_event_source(event_queue, al_get_mouse_event_source());
255
256 al_clear_to_color(al_map_rgb(0,0,0));
257
258 al_flip_display();
259
260 if (argc != 3) {
261 cout << "Usage: server port" << endl;
262 exit(1);
263 }
264
265 initWinSock();
266
267 sock = socket(AF_INET, SOCK_DGRAM, 0);
268 if (sock < 0)
269 error("socket");
270
271 set_nonblock(sock);
272
273 server.sin_family = AF_INET;
274 hp = gethostbyname(argv[1]);
275 if (hp == 0)
276 error("Unknown host");
277
278 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
279 server.sin_port = htons(atoi(argv[2]));
280
281 msgProcessor = MessageProcessor(sock, &outputLog);
282
283 al_start_timer(timer);
284
285 while (!doexit)
286 {
287 ALLEGRO_EVENT ev;
288
289 al_wait_for_event(event_queue, &ev);
290
291 if(wndCurrent->handleEvent(ev)) {
292 // do nothing
293 }
294 else if(ev.type == ALLEGRO_EVENT_TIMER) {
295 redraw = true;
296
297 // remove any other timer events in the queue
298 while (al_peek_next_event(event_queue, &ev) && ev.type == ALLEGRO_EVENT_TIMER) {
299 al_get_next_event(event_queue, &ev);
300 }
301 }
302 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
303 doexit = true;
304 }
305 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
306 }
307 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
308 switch(ev.keyboard.keycode) {
309 case ALLEGRO_KEY_ESCAPE:
310 doexit = true;
311 break;
312 case ALLEGRO_KEY_S: // pickup an item next to you
313 if (state == STATE_GAME) {
314 msgTo.type = MSG_TYPE_PICKUP_FLAG;
315 memcpy(msgTo.buffer, &curPlayerId, 4);
316 msgProcessor.sendMessage(&msgTo, &server);
317 }
318 break;
319 case ALLEGRO_KEY_D: // drop the current item
320 if (state == STATE_GAME) {
321 try {
322 Player* p = mapPlayers.at(curPlayerId);
323 int flagType = OBJECT_NONE;
324
325 if (p->hasBlueFlag)
326 flagType = OBJECT_BLUE_FLAG;
327 else if (p->hasRedFlag)
328 flagType = OBJECT_RED_FLAG;
329
330 if (flagType != OBJECT_NONE) {
331 msgTo.type = MSG_TYPE_DROP_FLAG;
332 memcpy(msgTo.buffer, &curPlayerId, 4);
333 msgProcessor.sendMessage(&msgTo, &server);
334 }
335 } catch (const out_of_range& ex) {}
336 }
337 break;
338 }
339 }
340 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
341 if (wndCurrent == wndGame) {
342 if (ev.mouse.button == 1) { // left click
343 msgTo.type = MSG_TYPE_PLAYER_MOVE;
344
345 POSITION pos;
346 pos.x = ev.mouse.x;
347 pos.y = ev.mouse.y;
348 pos = screenToMap(pos);
349
350 if (pos.x != -1)
351 {
352 memcpy(msgTo.buffer, &curPlayerId, 4);
353 memcpy(msgTo.buffer+4, &pos.x, 4);
354 memcpy(msgTo.buffer+8, &pos.y, 4);
355
356 msgProcessor.sendMessage(&msgTo, &server);
357 }
358 else
359 cout << "Invalid point: User did not click on the map" << endl;
360 }else if (ev.mouse.button == 2) { // right click
361 cout << "Detected a right-click" << endl;
362 map<unsigned int, Player*>::iterator it;
363
364 Player* curPlayer = mapPlayers[curPlayerId];;
365
366 cout << "Got current player" << endl;
367 cout << "current game: " << game << endl;
368
369 map<unsigned int, Player*> playersInGame = game->getPlayers();
370 Player* target;
371
372 for (it = playersInGame.begin(); it != playersInGame.end(); it++)
373 {
374 target = it->second;
375 cout << "set target" << endl;
376 if (target->team != curPlayer->team)
377 {
378 cout << "Found valid target" << endl;
379
380 POSITION cursorPos;
381 cursorPos.x = ev.mouse.x;
382 cursorPos.y = ev.mouse.y;
383 cursorPos = screenToMap(cursorPos);
384
385 float distance =posDistance(cursorPos.toFloat(), target->pos);
386
387 if (distance < 25) {
388 unsigned int targetId = target->getId();
389
390 msgTo.type = MSG_TYPE_ATTACK;
391 memcpy(msgTo.buffer, &curPlayerId, 4);
392 memcpy(msgTo.buffer+4, &targetId, 4);
393
394 msgProcessor.sendMessage(&msgTo, &server);
395 }
396 }
397 }
398 }
399 }
400 }
401
402 if (msgProcessor.receiveMessage(&msgFrom, &from) >= 0)
403 processMessage(msgFrom, state, chatConsole, mapPlayers, mapGames, curPlayerId);
404
405 if (redraw)
406 {
407 redraw = false;
408
409 msgProcessor.resendUnackedMessages();
410
411 if (debugging && wndCurrent == wndLobby)
412 wndLobbyDebug->draw(display);
413 else
414 wndCurrent->draw(display);
415
416 if (wndCurrent == wndLobby) {
417 if (!debugging)
418 chatConsole.draw(font, al_map_rgb(255,255,255));
419
420 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 120, ALLEGRO_ALIGN_LEFT, "Current Games");
421
422 map<string, int>::iterator it;
423 int i=0;
424 ostringstream oss;
425 for (it = mapGames.begin(); it != mapGames.end(); it++) {
426 oss << it->first << " (" << it->second << " players)" << endl;
427 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 135+i*15, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
428 oss.clear();
429 oss.str("");
430 i++;
431 }
432
433 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*3/4-100, 120, ALLEGRO_ALIGN_LEFT, "Online Players");
434
435 map<unsigned int, Player*>::iterator itPlayers;
436 i=0;
437 for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++) {
438 oss << itPlayers->second->name << endl;
439 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*3/4-100, 135+i*15, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
440 oss.clear();
441 oss.str("");
442 i++;
443 }
444 }
445 else if (wndCurrent == wndProfile)
446 {
447 ostringstream oss;
448 oss << "Honor Points: " << honorPoints << endl;
449 al_draw_text(font, al_map_rgb(0, 255, 0), 65, 90, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
450 oss.clear();
451 oss.str("");
452
453 oss << "Wins: " << wins << endl;
454 al_draw_text(font, al_map_rgb(0, 255, 0), 65, 105, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
455 oss.clear();
456 oss.str("");
457
458 oss << "Losses: " << losses << endl;
459 al_draw_text(font, al_map_rgb(0, 255, 0), 65, 120, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
460 oss.clear();
461 oss.str("");
462
463 // display records of the last 10 games
464 for (int i=0; i<numGames; i++) {
465
466 if (gameHistory[i][0] == 0)
467 oss << "DEFEAT" << endl;
468 else if (gameHistory[i][0] == 1)
469 oss << "VICTORY" << endl;
470
471 al_draw_text(font, al_map_rgb(0, 255, 0), 142, 190+30*(i+1), ALLEGRO_ALIGN_CENTRE, oss.str().c_str());
472 oss.clear();
473 oss.str("");
474
475 oss << gameHistory[i][2] << endl;
476 al_draw_text(font, al_map_rgb(0, 255, 0), 302, 190+30*(i+1), ALLEGRO_ALIGN_CENTRE, oss.str().c_str());
477 oss.clear();
478 oss.str("");
479
480 oss << gameHistory[i][3] << endl;
481 al_draw_text(font, al_map_rgb(0, 255, 0), 462, 190+30*(i+1), ALLEGRO_ALIGN_CENTRE, oss.str().c_str());
482 oss.clear();
483 oss.str("");
484
485 time_t time_finished = gameHistory[i][4];
486 struct tm* now = localtime(&time_finished);
487
488 oss << (now->tm_mon + 1) << "/" << now->tm_mday << "/" << (now->tm_year + 1900) << " ";;
489
490 if (now->tm_hour == 0)
491 oss << "12";
492 else if (now->tm_hour <= 12)
493 oss << now->tm_hour;
494 else
495 oss << now->tm_hour-12;
496
497 oss << ":" << setfill('0') << setw(2) << now->tm_min << setfill(' ') << " ";
498
499 if (now->tm_hour < 12)
500 oss << "AM";
501 else
502 oss << "PM";
503
504 oss << endl;
505
506 al_draw_text(font, al_map_rgb(0, 255, 0), 622, 190+30*(i+1), ALLEGRO_ALIGN_CENTRE, oss.str().c_str());
507 oss.clear();
508 oss.str("");
509
510 }
511
512 }
513 else if (wndCurrent == wndGameLobby)
514 {
515 al_draw_text(font, al_map_rgb(0, 255, 0), 200, 100, ALLEGRO_ALIGN_LEFT, "Waiting Area");
516 al_draw_text(font, al_map_rgb(0, 255, 0), 400, 100, ALLEGRO_ALIGN_LEFT, "Blue Team");
517 al_draw_text(font, al_map_rgb(0, 255, 0), 600, 100, ALLEGRO_ALIGN_LEFT, "Red Team");
518
519 int drawPosition = 0;
520
521 map<unsigned int, Player*> gamePlayers = game->getPlayers();
522 map<unsigned int, Player*>::iterator itPlayers;
523 ostringstream oss;
524 int i=0;
525 for (itPlayers = gamePlayers.begin(); itPlayers != gamePlayers.end(); itPlayers++) {
526 switch (itPlayers->second->team) {
527 case 0:
528 drawPosition = 200;
529 break;
530 case 1:
531 drawPosition = 400;
532 break;
533 case 2:
534 drawPosition = 600;
535 break;
536 }
537
538 oss << itPlayers->second->name << endl;
539 al_draw_text(font, al_map_rgb(0, 255, 0), drawPosition, 135+i*15, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
540 oss.clear();
541 oss.str("");
542 i++;
543 }
544 }
545 else if (wndCurrent == wndGame)
546 {
547 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 4, ALLEGRO_ALIGN_LEFT, "Players");
548
549 map<unsigned int, Player*>& gamePlayers = game->getPlayers();
550 map<unsigned int, Player*>::iterator it;
551
552 if (!debugging) {
553 int playerCount = 0;
554 for (it = gamePlayers.begin(); it != gamePlayers.end(); it++)
555 {
556 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 19+(playerCount+1)*15, ALLEGRO_ALIGN_LEFT, it->second->name.c_str());
557 playerCount++;
558 }
559 }
560
561 ostringstream ossScoreBlue, ossScoreRed;
562
563 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
564 ossScoreRed << "Red: " << game->getRedScore() << endl;
565
566 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
567 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
568
569 // update players
570 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
571 {
572 it->second->updateTarget(game->getPlayers());
573 }
574
575 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
576 {
577 it->second->move(game->getMap()); // ignore return value
578 }
579
580 // update projectile positions
581 map<unsigned int, Projectile>::iterator it2;
582 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
583 {
584 it2->second.move(game->getPlayers());
585 }
586
587 GameRender::drawMap(game->getMap());
588 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
589 GameRender::drawProjectiles(game->getProjectiles(), game->getPlayers());
590 }
591 else if (wndCurrent == wndGameSummary)
592 {
593 ostringstream ossBlueScore, ossRedScore;
594
595 ossBlueScore << "Blue Score: " << gameSummary->getBlueScore();
596 ossRedScore << "Red Score: " << gameSummary->getRedScore();
597
598 string strWinner;
599
600 if (gameSummary->getWinner() == 0)
601 strWinner = "Blue Team Wins";
602 else if (gameSummary->getWinner() == 1)
603 strWinner = "Red Team Wins";
604 else
605 strWinner = "winner set to wrong value";
606
607 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 40, ALLEGRO_ALIGN_CENTRE, gameSummary->getName().c_str());
608 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossBlueScore.str().c_str());
609 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossRedScore.str().c_str());
610 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 120, ALLEGRO_ALIGN_CENTRE, strWinner.c_str());
611 }
612
613 if (debugging) {
614 drawMessageStatus(font);
615 }
616
617 al_flip_display();
618 }
619 }
620
621 #if defined WINDOWS
622 closesocket(sock);
623 #elif defined LINUX
624 close(sock);
625 #endif
626
627 shutdownWinSock();
628
629 // delete all components
630 for (unsigned int x=0; x<vctComponents.size(); x++)
631 delete vctComponents[x];
632
633 delete wndLogin;
634 delete wndRegister;
635 delete wndLobby;
636 delete wndLobbyDebug;
637 delete wndGameLobby;
638 delete wndGame;
639 delete wndGameSummary;
640
641 // game should be deleted when the player leaves a gamw
642 if (game != NULL)
643 delete game;
644
645 if (gameSummary != NULL)
646 delete gameSummary;
647
648 map<unsigned int, Player*>::iterator it;
649
650 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
651 delete it->second;
652 }
653
654 if (gameHistory != NULL) {
655 for (int i=0; i<numGames; i++) {
656 free(gameHistory[i]);
657 }
658
659 free(gameHistory);
660 }
661
662 al_destroy_event_queue(event_queue);
663 al_destroy_display(display);
664 al_destroy_timer(timer);
665
666 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
667 outputLog.close();
668
669 return 0;
670}
671
672void initWinSock()
673{
674#if defined WINDOWS
675 WORD wVersionRequested;
676 WSADATA wsaData;
677 int wsaerr;
678
679 wVersionRequested = MAKEWORD(2, 2);
680 wsaerr = WSAStartup(wVersionRequested, &wsaData);
681
682 if (wsaerr != 0) {
683 cout << "The Winsock dll not found." << endl;
684 exit(1);
685 }else
686 cout << "The Winsock dll was found." << endl;
687#endif
688}
689
690void shutdownWinSock()
691{
692#if defined WINDOWS
693 WSACleanup();
694#endif
695}
696
697void createGui(ALLEGRO_FONT* font) {
698
699 // wndLogin
700
701 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
702 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 40, 100, 20, font)));
703 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 70, 100, 20, font)));
704 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
705 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
706 vctComponents.push_back(wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
707 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen)));
708 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login)));
709 vctComponents.push_back(wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
710 vctComponents.push_back(wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
711
712 txtUsername = (Textbox*)wndLogin->getComponent(0);
713 txtPassword = (Textbox*)wndLogin->getComponent(1);
714 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
715
716 cout << "Created login screen" << endl;
717
718
719 // wndRegister
720
721 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
722 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 40, 100, 20, font)));
723 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 70, 100, 20, font)));
724 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
725 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
726 vctComponents.push_back(wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font)));
727 vctComponents.push_back(wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
728 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen)));
729 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount)));
730 vctComponents.push_back(wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
731 vctComponents.push_back(wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
732
733 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
734 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
735
736 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
737 rblClasses->addRadioButton("Warrior");
738 rblClasses->addRadioButton("Ranger");
739
740 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
741
742 cout << "Created register screen" << endl;
743
744
745 // wndLobby
746
747 txtJoinGame = new Textbox(SCREEN_W*1/2+15+4, 40, 100, 20, font);
748 vctComponents.push_back(txtJoinGame);
749
750 txtCreateGame = new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font);
751 vctComponents.push_back(txtCreateGame);
752
753 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
754 vctComponents.push_back(wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Profile", goToProfileScreen)));
755 vctComponents.push_back(wndLobby->addComponent(new Button(920, 738, 80, 20, font, "Logout", logout)));
756 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
757 wndLobby->addComponent(txtJoinGame);
758 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
759 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
760 wndLobby->addComponent(txtCreateGame);
761 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
762 vctComponents.push_back(wndLobby->addComponent(new Textbox(95, 40, 300, 20, font)));
763 vctComponents.push_back(wndLobby->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage)));
764 vctComponents.push_back(wndLobby->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
765
766 txtChat = (Textbox*)wndLobby->getComponent(7);
767
768 cout << "Created lobby screen" << endl;
769
770
771 // wndLobbyDebug
772
773 wndLobbyDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
774 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(920, 10, 80, 20, font, "Profile", goToProfileScreen)));
775 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(920, 738, 80, 20, font, "Logout", logout)));
776 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
777 wndLobbyDebug->addComponent(txtJoinGame);
778 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
779 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
780 wndLobbyDebug->addComponent(txtCreateGame);
781 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
782 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
783
784 cout << "Created debug lobby screen" << endl;
785
786
787 // wndProfile
788
789 wndProfile = new Window(0, 0, SCREEN_W, SCREEN_H);
790 vctComponents.push_back(wndProfile->addComponent(new TextLabel(450, 40, 124, 20, font, "Profile", ALLEGRO_ALIGN_CENTRE)));
791 vctComponents.push_back(wndProfile->addComponent(new TextLabel(160, 150, 124, 20, font, "Game History", ALLEGRO_ALIGN_CENTRE)));
792 vctComponents.push_back(wndProfile->addComponent(new TextLabel(600, 190, 124, 20, font, "Time", ALLEGRO_ALIGN_CENTRE)));
793 vctComponents.push_back(wndProfile->addComponent(new TextLabel(80, 190, 124, 20, font, "Result", ALLEGRO_ALIGN_CENTRE)));
794 vctComponents.push_back(wndProfile->addComponent(new TextLabel(240, 190, 124, 20, font, "Blue Score", ALLEGRO_ALIGN_CENTRE)));
795 vctComponents.push_back(wndProfile->addComponent(new TextLabel(400, 190, 124, 20, font, "Red Score", ALLEGRO_ALIGN_CENTRE)));
796 vctComponents.push_back(wndProfile->addComponent(new TextLabel(560, 190, 124, 20, font, "Time", ALLEGRO_ALIGN_CENTRE)));
797 vctComponents.push_back(wndProfile->addComponent(new Button(920, 738, 80, 20, font, "Back", goToLobbyScreen)));
798
799
800 // wndGameLobby
801
802 wndGameLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
803 vctComponents.push_back(wndGameLobby->addComponent(new Button(180, 120, 160, 300, font, "", joinWaitingArea)));
804 vctComponents.push_back(wndGameLobby->addComponent(new Button(380, 120, 160, 300, font, "", joinBlueTeam)));
805 vctComponents.push_back(wndGameLobby->addComponent(new Button(580, 120, 160, 300, font, "", joinRedTeam)));
806 vctComponents.push_back(wndGameLobby->addComponent(new Button(40, 600, 120, 20, font, "Leave Game", leaveGame)));
807 vctComponents.push_back(wndGameLobby->addComponent(new Button(800, 600, 120, 20, font, "Start Game", startGame)));
808
809
810 // wndGame
811
812 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
813 vctComponents.push_back(wndGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame)));
814
815 cout << "Created new game screen" << endl;
816
817 wndGameSummary = new Window(0, 0, SCREEN_W, SCREEN_H);
818 vctComponents.push_back(wndGameSummary->addComponent(new Button(840, 730, 160, 20, font, "Back to Lobby", closeGameSummary)));
819
820 cout << "Created game summary screen" << endl;
821}
822
823void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames, unsigned int& curPlayerId)
824{
825 cout << "Total players in map: " << mapPlayers.size() << endl;
826
827 // this is outdated since most messages now don't contain just a text string
828 string response = string(msg.buffer);
829
830 switch(state)
831 {
832 case STATE_START:
833 {
834 cout << "In STATE_START" << endl;
835
836 switch(msg.type)
837 {
838 case MSG_TYPE_REGISTER:
839 {
840 lblRegisterStatus->setText(response);
841 break;
842 }
843 default:
844 {
845 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
846 break;
847 }
848 }
849
850 break;
851 }
852 case STATE_LOBBY:
853 {
854 cout << "In STATE_LOBBY" << endl;
855 switch(msg.type)
856 {
857 case MSG_TYPE_LOGIN:
858 {
859 if (response.compare("Player has already logged in.") == 0)
860 {
861 goToLoginScreen();
862 state = STATE_START;
863
864 lblLoginStatus->setText(response);
865 }
866 else if (response.compare("Incorrect username or password") == 0)
867 {
868 goToLoginScreen();
869 state = STATE_START;
870
871 lblLoginStatus->setText(response);
872 }
873 else
874 {
875 wndCurrent = wndLobby;
876
877 // this message should only be sent when a player first logs in so they know their id
878
879 Player* p = new Player("", "");
880 p->deserialize(msg.buffer);
881
882 if (mapPlayers.find(p->getId()) != mapPlayers.end())
883 delete mapPlayers[p->getId()];
884 mapPlayers[p->getId()] = p;
885 curPlayerId = p->getId();
886 currentPlayer = mapPlayers[curPlayerId];
887
888 cout << "Got a valid login response with the player" << endl;
889 cout << "Player id: " << curPlayerId << endl;
890 cout << "Player health: " << p->health << endl;
891 cout << "player map size: " << mapPlayers.size() << endl;
892 }
893
894 break;
895 }
896 case MSG_TYPE_LOGOUT:
897 {
898 cout << "Got a logout message" << endl;
899
900 unsigned int playerId;
901
902 // Check if it's about you or another player
903 memcpy(&playerId, msg.buffer, 4);
904 response = string(msg.buffer+4);
905
906 if (playerId == curPlayerId)
907 {
908 cout << "Got logout message for self" << endl;
909
910 if (response.compare("You have successfully logged out.") == 0)
911 {
912 cout << "Logged out" << endl;
913 state = STATE_START;
914 goToLoginScreen();
915 }
916
917 // if there was an error logging out, nothing happens
918 }
919 else
920 {
921 delete mapPlayers[playerId];
922 mapPlayers.erase(playerId);
923 }
924
925 break;
926 }
927 case MSG_TYPE_CHAT:
928 {
929 chatConsole.addLine(response);
930
931 break;
932 }
933 case MSG_TYPE_PROFILE:
934 {
935 memcpy(&honorPoints, msg.buffer, 4);
936 memcpy(&wins, msg.buffer+4, 4);
937 memcpy(&losses, msg.buffer+8, 4);
938 memcpy(&numGames, msg.buffer+12, 4);
939
940 cout << "Got records for " << numGames << " games." << endl;
941 gameHistory = (int**)malloc(numGames*sizeof(int*));
942 for (int i=0; i<numGames; i++) {
943 gameHistory[i] = (int*)malloc(5*sizeof(int));
944 cout << endl << "game record " << (i+1) << endl;
945
946 memcpy(&gameHistory[i][0], msg.buffer+16+i*20, 4);
947 memcpy(&gameHistory[i][1], msg.buffer+20+i*20, 4);
948 memcpy(&gameHistory[i][2], msg.buffer+24+i*20, 4);
949 memcpy(&gameHistory[i][3], msg.buffer+28+i*20, 4);
950 memcpy(&gameHistory[i][4], msg.buffer+32+i*20, 4);
951
952 cout << "result: " << gameHistory[i][0] << endl;
953 cout << "team: " << gameHistory[i][1] << endl;
954 cout << "blue score: " << gameHistory[i][2] << endl;
955 cout << "red score: " << gameHistory[i][3] << endl;
956
957 time_t time_finished = gameHistory[i][4];
958 struct tm* now = localtime(&time_finished);
959
960 cout << "time game finished: ";
961 cout << (now->tm_year + 1900) << '-'
962 << (now->tm_mon + 1) << '-'
963 << now->tm_mday << " "
964 << now->tm_hour << ":"
965 << now->tm_min
966 << endl;
967 }
968
969 wndCurrent = wndProfile;
970
971 break;
972 }
973 case MSG_TYPE_JOIN_GAME_SUCCESS:
974 {
975 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
976
977 string gameName(msg.buffer);
978
979 #if defined WINDOWS
980 game = new Game(gameName, "../../data/map.txt", &msgProcessor);
981 #elif defined LINUX
982 game = new Game(gameName, "../data/map.txt", &msgProcessor);
983 #elif defined MAC
984 game = new Game(gameName, "../data/map.txt", &msgProcessor);
985 #endif
986
987 cout << "Game name: " << gameName << endl;
988
989 state = STATE_GAME_LOBBY;
990 wndCurrent = wndGameLobby;
991
992 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
993 strcpy(msgTo.buffer, gameName.c_str());
994
995 msgProcessor.sendMessage(&msgTo, &server);
996
997 break;
998 }
999 case MSG_TYPE_JOIN_GAME_FAILURE:
1000 {
1001 cout << "Received a JOIN_GAME_FAILURE message" << endl;
1002
1003 break;
1004 }
1005 case MSG_TYPE_PLAYER:
1006 {
1007 handleMsgPlayer(msg, mapPlayers, mapGames);
1008
1009 break;
1010 }
1011 case MSG_TYPE_GAME_INFO:
1012 {
1013 handleMsgGameInfo(msg, mapPlayers, mapGames);
1014
1015 break;
1016 }
1017 default:
1018 {
1019 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
1020
1021 break;
1022 }
1023 }
1024
1025 break;
1026 }
1027 case STATE_GAME_LOBBY:
1028 {
1029 cout << "(STATE_GAME_LOBBY) ";
1030 switch(msg.type)
1031 {
1032 case MSG_TYPE_START_GAME:
1033 {
1034 state = STATE_GAME;
1035 wndCurrent = wndGame;
1036
1037 break;
1038 }
1039 default:
1040 {
1041 // keep these lines commented until until the correct messages are moved into the STATE_GAME_LOBBY section
1042 //cout << "Received invalid message of type " << msg.type << endl;
1043
1044 //break;
1045 }
1046 }
1047 }
1048 case STATE_GAME:
1049 {
1050 cout << "(STATE_GAME) ";
1051 switch(msg.type)
1052 {
1053 case MSG_TYPE_SCORE:
1054 {
1055 cout << "Received SCORE message!" << endl;
1056
1057 int blueScore;
1058 memcpy(&blueScore, msg.buffer, 4);
1059 cout << "blue score: " << blueScore << endl;
1060 game->setBlueScore(blueScore);
1061
1062 int redScore;
1063 memcpy(&redScore, msg.buffer+4, 4);
1064 cout << "red score: " << redScore << endl;
1065 game->setRedScore(redScore);
1066
1067 cout << "Processed SCORE message!" << endl;
1068
1069 break;
1070 }
1071 case MSG_TYPE_FINISH_GAME:
1072 {
1073 cout << "Got a finish game message" << endl;
1074 cout << "Should switch to STATE_LOBBY and show the final score" << endl;
1075
1076 unsigned int winner, blueScore, redScore;
1077 memcpy(&winner, msg.buffer, 4);
1078 memcpy(&blueScore, msg.buffer+4, 4);
1079 memcpy(&redScore, msg.buffer+8, 4);
1080
1081 string gameName(msg.buffer+12);
1082
1083 gameSummary = new GameSummary(gameName, winner, blueScore, redScore);
1084
1085 delete game;
1086 game = NULL;
1087 state = STATE_LOBBY;
1088 wndCurrent = wndGameSummary;
1089
1090 break;
1091 }
1092 case MSG_TYPE_LOGOUT:
1093 {
1094 cout << "Got a logout message" << endl;
1095
1096 unsigned int playerId;
1097
1098 // Check if it's about you or another player
1099 memcpy(&playerId, msg.buffer, 4);
1100 response = string(msg.buffer+4);
1101
1102 if (playerId == curPlayerId)
1103 cout << "Received MSG_TYPE_LOGOUT for self in STATE_GAME. This shouldn't happen." << endl;
1104 else {
1105 delete mapPlayers[playerId];
1106 mapPlayers.erase(playerId);
1107 }
1108
1109 break;
1110 }
1111 case MSG_TYPE_PLAYER_JOIN_GAME:
1112 {
1113 cout << "Received MSG_TYPE_PLAYER_JOIN_GAME" << endl;
1114
1115 Player p("", "");
1116 p.deserialize(msg.buffer);
1117 cout << "Deserialized player" << endl;
1118 cout << "player team: " << p.team << endl;
1119 cout << "current player team: " << currentPlayer->team << endl;
1120 p.timeLastUpdated = getCurrentMillis();
1121 p.isChasing = false;
1122 if (p.health <= 0)
1123 p.isDead = true;
1124 else
1125 p.isDead = false;
1126
1127 if (mapPlayers.find(p.getId()) != mapPlayers.end())
1128 *(mapPlayers[p.getId()]) = p;
1129 else
1130 mapPlayers[p.getId()] = new Player(p);
1131
1132 game->addPlayer(mapPlayers[p.getId()]);
1133
1134 break;
1135 }
1136 case MSG_TYPE_LEAVE_GAME:
1137 {
1138 cout << "Received a LEAVE_GAME message" << endl;
1139
1140 string gameName(msg.buffer+4);
1141 unsigned int playerId;
1142
1143 memcpy(&playerId, msg.buffer, 4);
1144
1145 game->removePlayer(playerId);
1146
1147 break;
1148 }
1149 case MSG_TYPE_PLAYER_MOVE:
1150 {
1151 cout << "Received PLAYER_MOVE message" << endl;
1152
1153 unsigned int id;
1154 int x, y;
1155
1156 memcpy(&id, msg.buffer, 4);
1157 memcpy(&x, msg.buffer+4, 4);
1158 memcpy(&y, msg.buffer+8, 4);
1159
1160 cout << "id: " << id << endl;
1161
1162 mapPlayers[id]->target.x = x;
1163 mapPlayers[id]->target.y = y;
1164
1165 mapPlayers[id]->isChasing = false;
1166 mapPlayers[id]->setTargetPlayer(0);
1167
1168 break;
1169 }
1170 case MSG_TYPE_OBJECT:
1171 {
1172 cout << "Received object message in STATE_GAME" << endl;
1173
1174 WorldMap::Object o(0, OBJECT_NONE, 0, 0);
1175 o.deserialize(msg.buffer);
1176 cout << "object id: " << o.id << endl;
1177 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
1178
1179 break;
1180 }
1181 case MSG_TYPE_REMOVE_OBJECT:
1182 {
1183 cout << "Received REMOVE_OBJECT message!" << endl;
1184
1185 int id;
1186 memcpy(&id, msg.buffer, 4);
1187
1188 cout << "Removing object with id " << id << endl;
1189
1190 if (!game->getMap()->removeObject(id))
1191 cout << "Did not remove the object" << endl;
1192
1193 break;
1194 }
1195 case MSG_TYPE_ATTACK:
1196 {
1197 cout << "Received START_ATTACK message" << endl;
1198
1199 unsigned int id, targetId;
1200 memcpy(&id, msg.buffer, 4);
1201 memcpy(&targetId, msg.buffer+4, 4);
1202
1203 cout << "source id: " << id << endl;
1204 cout << "target id: " << targetId << endl;
1205
1206 // need to check the target exists in the current game
1207 Player* source = game->getPlayers()[id];
1208 source->setTargetPlayer(targetId);
1209 source->isChasing = true;
1210
1211 break;
1212 }
1213 case MSG_TYPE_PROJECTILE:
1214 {
1215 cout << "Received a PROJECTILE message" << endl;
1216
1217 unsigned int projId, x, y, targetId;
1218
1219 memcpy(&projId, msg.buffer, 4);
1220 memcpy(&x, msg.buffer+4, 4);
1221 memcpy(&y, msg.buffer+8, 4);
1222 memcpy(&targetId, msg.buffer+12, 4);
1223
1224 cout << "projId: " << projId << endl;
1225 cout << "x: " << x << endl;
1226 cout << "y: " << y << endl;
1227 cout << "Target: " << targetId << endl;
1228
1229 Projectile proj(x, y, targetId, 0);
1230 proj.setId(projId);
1231
1232 game->addProjectile(proj);
1233
1234 break;
1235 }
1236 case MSG_TYPE_REMOVE_PROJECTILE:
1237 {
1238 cout << "Received a REMOVE_PROJECTILE message" << endl;
1239
1240 unsigned int id;
1241 memcpy(&id, msg.buffer, 4);
1242
1243 game->removeProjectile(id);
1244
1245 break;
1246 }
1247 case MSG_TYPE_PLAYER:
1248 {
1249 handleMsgPlayer(msg, mapPlayers, mapGames);
1250
1251 break;
1252 }
1253 case MSG_TYPE_GAME_INFO:
1254 {
1255 handleMsgGameInfo(msg, mapPlayers, mapGames);
1256
1257 break;
1258 }
1259 default:
1260 {
1261 cout << "Received invalid message of type " << msg.type << endl;
1262
1263 break;
1264 }
1265 }
1266
1267 break;
1268 }
1269 default:
1270 {
1271 cout << "The state has an invalid value: " << state << endl;
1272
1273 break;
1274 }
1275 }
1276}
1277
1278int getRefreshRate(int width, int height)
1279{
1280 int numRefreshRates = al_get_num_display_modes();
1281 ALLEGRO_DISPLAY_MODE displayMode;
1282
1283 for(int i=0; i<numRefreshRates; i++) {
1284 al_get_display_mode(i, &displayMode);
1285
1286 if (displayMode.width == width && displayMode.height == height)
1287 return displayMode.refresh_rate;
1288 }
1289
1290 return 0;
1291}
1292
1293void drawMessageStatus(ALLEGRO_FONT* font)
1294{
1295 int clientMsgOffset = 5;
1296 int serverMsgOffset = 950;
1297
1298 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1299 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
1300 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
1301
1302 //al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1303
1304 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
1305 int id, type;
1306 bool acked;
1307 ostringstream ossId, ossAcked;
1308
1309 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
1310
1311 int msgCount = 0;
1312 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
1313 map<unsigned long, MessageContainer> playerMessage = it->second;
1314 map<unsigned long, MessageContainer>::iterator it2;
1315 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
1316
1317 id = it->first;
1318 ossId.str("");;
1319 ossId << id;
1320
1321 type = it2->second.getMessage()->type;
1322 string typeStr = MessageContainer::getMsgTypeString(type);
1323
1324 acked = it2->second.getAcked();
1325 ossAcked.str("");;
1326 ossAcked << boolalpha << acked;
1327
1328 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1329 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1330 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1331
1332 msgCount++;
1333 }
1334 }
1335
1336 if (msgProcessor.getAckedMessages().size() > 0) {
1337 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1338 map<unsigned int, unsigned long long>::iterator it3;
1339
1340 msgCount = 0;
1341 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1342 ossId.str("");;
1343 ossId << it3->first;
1344
1345 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1346
1347 msgCount++;
1348 }
1349 }
1350}
1351
1352// message handling functions
1353
1354void handleMsgPlayer(NETWORK_MSG &msg, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames) {
1355 cout << "Received MSG_TYPE_PLAYER" << endl;
1356
1357 Player p("", "");
1358 p.deserialize(msg.buffer);
1359 p.timeLastUpdated = getCurrentMillis();
1360 p.isChasing = false;
1361 if (p.health <= 0)
1362 p.isDead = true;
1363 else
1364 p.isDead = false;
1365
1366 if (mapPlayers.find(p.getId()) != mapPlayers.end())
1367 *(mapPlayers[p.getId()]) = p;
1368 else
1369 mapPlayers[p.getId()] = new Player(p);
1370}
1371
1372void handleMsgGameInfo(NETWORK_MSG &msg, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames) {
1373 cout << "Received a GAME_INFO message" << endl;
1374
1375 string gameName(msg.buffer+4);
1376 int numPlayers;
1377
1378 memcpy(&numPlayers, msg.buffer, 4);
1379
1380 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
1381
1382 if (numPlayers > 0)
1383 mapGames[gameName] = numPlayers;
1384 else
1385 mapGames.erase(gameName);
1386}
1387
1388// Callback definitions
1389
1390void goToRegisterScreen()
1391{
1392 txtUsernameRegister->clear();
1393 txtPasswordRegister->clear();
1394 lblRegisterStatus->setText("");
1395 rblClasses->setSelectedButton(-1);
1396
1397 wndCurrent = wndRegister;
1398}
1399
1400void goToLoginScreen()
1401{
1402 txtUsername->clear();
1403 txtPassword->clear();
1404 lblLoginStatus->setText("");
1405
1406 wndCurrent = wndLogin;
1407}
1408
1409// maybe need a goToGameScreen function as well and add state changes to these functions as well
1410
1411void registerAccount()
1412{
1413 string username = txtUsernameRegister->getStr();
1414 string password = txtPasswordRegister->getStr();
1415
1416 txtUsernameRegister->clear();
1417 txtPasswordRegister->clear();
1418 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1419
1420 Player::PlayerClass playerClass;
1421
1422 switch (rblClasses->getSelectedButton()) {
1423 case 0:
1424 playerClass = Player::CLASS_WARRIOR;
1425 break;
1426 case 1:
1427 playerClass = Player::CLASS_RANGER;
1428 break;
1429 default:
1430 cout << "Invalid class selection" << endl;
1431 playerClass = Player::CLASS_NONE;
1432 break;
1433 }
1434
1435 msgTo.type = MSG_TYPE_REGISTER;
1436
1437 strcpy(msgTo.buffer, username.c_str());
1438 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1439 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1440
1441 msgProcessor.sendMessage(&msgTo, &server);
1442}
1443
1444void login()
1445{
1446 string strUsername = txtUsername->getStr();
1447 string strPassword = txtPassword->getStr();
1448 username = strUsername;
1449
1450 txtUsername->clear();
1451 txtPassword->clear();
1452
1453 msgTo.type = MSG_TYPE_LOGIN;
1454
1455 strcpy(msgTo.buffer, strUsername.c_str());
1456 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1457
1458 msgProcessor.sendMessage(&msgTo, &server);
1459
1460 state = STATE_LOBBY;
1461}
1462
1463void logout()
1464{
1465 switch(state) {
1466 case STATE_LOBBY:
1467 txtJoinGame->clear();
1468 txtCreateGame->clear();
1469 break;
1470 default:
1471 cout << "Logout called from invalid state: " << state << endl;
1472 break;
1473 }
1474
1475 msgTo.type = MSG_TYPE_LOGOUT;
1476
1477 strcpy(msgTo.buffer, username.c_str());
1478
1479 msgProcessor.sendMessage(&msgTo, &server);
1480}
1481
1482void quit()
1483{
1484 doexit = true;
1485}
1486
1487void sendChatMessage()
1488{
1489 string msg = txtChat->getStr();
1490 txtChat->clear();
1491
1492 msgTo.type = MSG_TYPE_CHAT;
1493 strcpy(msgTo.buffer, msg.c_str());
1494
1495 msgProcessor.sendMessage(&msgTo, &server);
1496}
1497
1498void toggleDebugging()
1499{
1500 debugging = !debugging;
1501}
1502
1503void goToProfileScreen()
1504{
1505 msgTo.type = MSG_TYPE_PROFILE;
1506
1507 unsigned int playerId = currentPlayer->getId();
1508 memcpy(msgTo.buffer, &playerId, 4);
1509 msgProcessor.sendMessage(&msgTo, &server);
1510}
1511
1512void goToLobbyScreen()
1513{
1514 wndCurrent = wndLobby;
1515}
1516
1517void joinGame()
1518{
1519 cout << "Joining game" << endl;
1520
1521 string msg = txtJoinGame->getStr();
1522 txtJoinGame->clear();
1523
1524 msgTo.type = MSG_TYPE_JOIN_GAME;
1525 strcpy(msgTo.buffer, msg.c_str());
1526
1527 msgProcessor.sendMessage(&msgTo, &server);
1528}
1529
1530void createGame()
1531{
1532 cout << "Creating game" << endl;
1533
1534 string msg = txtCreateGame->getStr();
1535 txtCreateGame->clear();
1536
1537 cout << "Sending message: " << msg.c_str() << endl;
1538
1539 msgTo.type = MSG_TYPE_CREATE_GAME;
1540 strcpy(msgTo.buffer, msg.c_str());
1541
1542 msgProcessor.sendMessage(&msgTo, &server);
1543 cout << "Sent CREATE_GAME message" << endl;
1544}
1545
1546void joinWaitingArea() {
1547 cout << "joining waiting area" << endl;
1548 currentPlayer->team = Player::TEAM_NONE;
1549
1550 msgTo.type = MSG_TYPE_JOIN_TEAM;
1551 memcpy(msgTo.buffer, &(currentPlayer->team), 4);
1552
1553 msgProcessor.sendMessage(&msgTo, &server);
1554}
1555
1556void joinBlueTeam() {
1557 cout << "joining blue team" << endl;
1558 currentPlayer->team = Player::TEAM_BLUE;
1559
1560 msgTo.type = MSG_TYPE_JOIN_TEAM;
1561 memcpy(msgTo.buffer, &(currentPlayer->team), 4);
1562
1563 msgProcessor.sendMessage(&msgTo, &server);
1564}
1565
1566void joinRedTeam() {
1567 cout << "joining red team" << endl;
1568 currentPlayer->team = Player::TEAM_RED;
1569
1570 msgTo.type = MSG_TYPE_JOIN_TEAM;
1571 memcpy(msgTo.buffer, &(currentPlayer->team), 4);
1572
1573 msgProcessor.sendMessage(&msgTo, &server);
1574}
1575
1576void startGame() {
1577 msgTo.type = MSG_TYPE_START_GAME;
1578
1579 msgProcessor.sendMessage(&msgTo, &server);
1580}
1581
1582void leaveGame()
1583{
1584 cout << "Leaving game" << endl;
1585
1586 delete game;
1587 game = NULL;
1588
1589 state = STATE_LOBBY;
1590 wndCurrent = wndLobby;
1591
1592 msgTo.type = MSG_TYPE_LEAVE_GAME;
1593
1594 msgProcessor.sendMessage(&msgTo, &server);
1595}
1596
1597void closeGameSummary()
1598{
1599 delete gameSummary;
1600 gameSummary = NULL;
1601 wndCurrent = wndLobby;
1602 cout << "Processed button actions" << endl;
1603}
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