source: network-game/client/Client/main.cpp@ a6fe73d

Last change on this file since a6fe73d was 233e736, checked in by Dmitry Portnoy <dportnoy@…>, 11 years ago

Fixed a client-side map loading bug

  • Property mode set to 100644
File size: 38.1 KB
Line 
1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <WS2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#endif
14
15#include <cstdio>
16#include <cstdlib>
17#include <cmath>
18#include <sys/types.h>
19#include <string>
20#include <iostream>
21#include <sstream>
22#include <fstream>
23#include <map>
24
25#include <allegro5/allegro.h>
26#include <allegro5/allegro_font.h>
27#include <allegro5/allegro_ttf.h>
28#include <allegro5/allegro_primitives.h>
29
30#include "../../common/Common.h"
31#include "../../common/MessageContainer.h"
32#include "../../common/MessageProcessor.h"
33#include "../../common/WorldMap.h"
34#include "../../common/Player.h"
35#include "../../common/Projectile.h"
36#include "../../common/Game.h"
37
38#include "Window.h"
39#include "Textbox.h"
40#include "Button.h"
41#include "RadioButtonList.h"
42#include "TextLabel.h"
43#include "chat.h"
44
45#ifdef WINDOWS
46 #pragma comment(lib, "ws2_32.lib")
47#endif
48
49using namespace std;
50
51void initWinSock();
52void shutdownWinSock();
53void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed);
54void drawMap(WorldMap* gameMap);
55void drawPlayers(map<unsigned int, Player>& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId);
56POSITION screenToMap(POSITION pos);
57POSITION mapToScreen(POSITION pos);
58int getRefreshRate(int width, int height);
59void drawMessageStatus(ALLEGRO_FONT* font);
60
61// Callback declarations
62void goToLoginScreen();
63void goToRegisterScreen();
64void registerAccount();
65void login();
66void logout();
67void quit();
68void sendChatMessage();
69void toggleDebugging();
70void joinGame();
71void createGame();
72
73void error(const char *);
74
75const float FPS = 60;
76const int SCREEN_W = 1024;
77const int SCREEN_H = 768;
78
79enum STATE {
80 STATE_START,
81 STATE_LOBBY,
82 STATE_GAME,
83 STATE_NEW_GAME
84};
85
86int state;
87
88bool doexit;
89
90Window* wndLogin;
91Window* wndRegister;
92Window* wndLobby;
93Window* wndGame;
94Window* wndGameDebug;
95Window* wndCurrent;
96
97// wndLogin
98Textbox* txtUsername;
99Textbox* txtPassword;
100TextLabel* lblLoginStatus;
101
102// wndRegister
103Textbox* txtUsernameRegister;
104Textbox* txtPasswordRegister;
105RadioButtonList* rblClasses;
106TextLabel* lblRegisterStatus;
107
108// wndLobby
109Textbox* txtJoinGame;
110Textbox* txtCreateGame;
111
112// wndGame
113Textbox* txtChat;
114
115int sock;
116struct sockaddr_in server, from;
117struct hostent *hp;
118NETWORK_MSG msgTo, msgFrom;
119string username;
120chat chatConsole, debugConsole;
121bool debugging;
122map<string, int> mapGames;
123Game* game;
124
125MessageProcessor msgProcessor;
126ofstream outputLog;
127
128int main(int argc, char **argv)
129{
130 ALLEGRO_DISPLAY *display = NULL;
131 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
132 ALLEGRO_TIMER *timer = NULL;
133 bool key[4] = { false, false, false, false };
134 map<unsigned int, Player> mapPlayers;
135 map<unsigned int, Projectile> mapProjectiles;
136 unsigned int curPlayerId = -1;
137 int scoreBlue, scoreRed;
138
139 doexit = false;
140 debugging = false;
141 bool redraw = true;
142 bool fullscreen = false;
143 game = NULL;
144
145 scoreBlue = 0;
146 scoreRed = 0;
147
148 state = STATE_START;
149
150 if(!al_init()) {
151 fprintf(stderr, "failed to initialize allegro!\n");
152 return -1;
153 }
154
155 outputLog.open("client.log", ios::app);
156 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
157
158 if (al_init_primitives_addon())
159 cout << "Primitives initialized" << endl;
160 else
161 cout << "Primitives not initialized" << endl;
162
163 al_init_font_addon();
164 al_init_ttf_addon();
165
166 #if defined WINDOWS
167 ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
168 #elif defined LINUX
169 ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
170 #endif
171
172 if (!font) {
173 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
174 getchar();
175 return -1;
176 }
177
178 if(!al_install_keyboard()) {
179 fprintf(stderr, "failed to initialize the keyboard!\n");
180 return -1;
181 }
182
183 if(!al_install_mouse()) {
184 fprintf(stderr, "failed to initialize the mouse!\n");
185 return -1;
186 }
187
188 timer = al_create_timer(1.0 / FPS);
189 if(!timer) {
190 fprintf(stderr, "failed to create timer!\n");
191 return -1;
192 }
193
194 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
195 // if the computer doesn't support this resolution, just use windowed mode
196 if (refreshRate > 0 && fullscreen) {
197 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
198 al_set_new_display_refresh_rate(refreshRate);
199 }
200 display = al_create_display(SCREEN_W, SCREEN_H);
201 if(!display) {
202 fprintf(stderr, "failed to create display!\n");
203 al_destroy_timer(timer);
204 return -1;
205 }
206
207 WorldMap* gameMap = WorldMap::loadMapFromFile("../../data/map.txt");
208
209 cout << "Loaded map" << endl;
210
211 debugConsole.addLine("Debug console:");
212 debugConsole.addLine("");
213
214 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
215 wndLogin->addComponent(new Textbox(516, 40, 100, 20, font));
216 wndLogin->addComponent(new Textbox(516, 70, 100, 20, font));
217 wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
218 wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
219 wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
220 wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen));
221 wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login));
222 wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
223 wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
224
225 txtUsername = (Textbox*)wndLogin->getComponent(0);
226 txtPassword = (Textbox*)wndLogin->getComponent(1);
227 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
228
229 cout << "Created login screen" << endl;
230
231 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
232 wndRegister->addComponent(new Textbox(516, 40, 100, 20, font));
233 wndRegister->addComponent(new Textbox(516, 70, 100, 20, font));
234 wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
235 wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
236 wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font));
237 wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
238 wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen));
239 wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount));
240 wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
241 wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
242
243 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
244 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
245
246 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
247 rblClasses->addRadioButton("Warrior");
248 rblClasses->addRadioButton("Ranger");
249
250 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
251
252 cout << "Created register screen" << endl;
253
254 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
255 wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
256 wndLobby->addComponent(new TextLabel(SCREEN_W*1/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
257 wndLobby->addComponent(new Textbox(SCREEN_W*1/4+4, 40, 100, 20, font));
258 wndLobby->addComponent(new Button(SCREEN_W*1/4-100, 80, 200, 20, font, "Join Existing Game", joinGame));
259 wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
260 wndLobby->addComponent(new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font));
261 wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame));
262
263 txtJoinGame = (Textbox*)wndLobby->getComponent(2);
264 txtCreateGame = (Textbox*)wndLobby->getComponent(5);
265
266 cout << "Created lobby screen" << endl;
267
268 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
269 wndGame->addComponent(new Textbox(95, 40, 300, 20, font));
270 wndGame->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
271 wndGame->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
272 wndGame->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
273
274 txtChat = (Textbox*)wndGame->getComponent(0);
275
276 wndGameDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
277 wndGameDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
278 wndGameDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
279
280 cout << "Created game screen" << endl;
281
282 goToLoginScreen();
283
284 event_queue = al_create_event_queue();
285 if(!event_queue) {
286 fprintf(stderr, "failed to create event_queue!\n");
287 al_destroy_display(display);
288 al_destroy_timer(timer);
289 return -1;
290 }
291
292 al_set_target_bitmap(al_get_backbuffer(display));
293
294 al_register_event_source(event_queue, al_get_display_event_source(display));
295 al_register_event_source(event_queue, al_get_timer_event_source(timer));
296 al_register_event_source(event_queue, al_get_keyboard_event_source());
297 al_register_event_source(event_queue, al_get_mouse_event_source());
298
299 al_clear_to_color(al_map_rgb(0,0,0));
300
301 al_flip_display();
302
303 if (argc != 3) {
304 cout << "Usage: server port" << endl;
305 exit(1);
306 }
307
308 initWinSock();
309
310 sock = socket(AF_INET, SOCK_DGRAM, 0);
311 if (sock < 0)
312 error("socket");
313
314 set_nonblock(sock);
315
316 server.sin_family = AF_INET;
317 hp = gethostbyname(argv[1]);
318 if (hp==0)
319 error("Unknown host");
320
321 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
322 server.sin_port = htons(atoi(argv[2]));
323
324 al_start_timer(timer);
325
326 while(!doexit)
327 {
328 ALLEGRO_EVENT ev;
329
330 al_wait_for_event(event_queue, &ev);
331
332 if(wndCurrent->handleEvent(ev)) {
333 // do nothing
334 }
335 else if(ev.type == ALLEGRO_EVENT_TIMER) {
336 redraw = true; // seems like we should just call a draw function here instead
337 }
338 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
339 doexit = true;
340 }
341 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
342 }
343 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
344 switch(ev.keyboard.keycode) {
345 case ALLEGRO_KEY_ESCAPE:
346 doexit = true;
347 break;
348 case ALLEGRO_KEY_S: // pickup an item next to you
349 if (state == STATE_GAME) {
350 msgTo.type = MSG_TYPE_PICKUP_FLAG;
351 memcpy(msgTo.buffer, &curPlayerId, 4);
352 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
353 }
354 break;
355 case ALLEGRO_KEY_D: // drop the current item
356 if (state == STATE_GAME) {
357 // find the current player in the player list
358 map<unsigned int, Player>::iterator it;
359 Player* p = NULL;
360 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
361 {
362 if (it->second.id == curPlayerId)
363 p = &it->second;
364 }
365
366 if (p != NULL) {
367 int flagType = WorldMap::OBJECT_NONE;
368
369 if (p->hasBlueFlag)
370 flagType = WorldMap::OBJECT_BLUE_FLAG;
371 else if (p->hasRedFlag)
372 flagType = WorldMap::OBJECT_RED_FLAG;
373
374 if (flagType != WorldMap::OBJECT_NONE) {
375 msgTo.type = MSG_TYPE_DROP_FLAG;
376 memcpy(msgTo.buffer, &curPlayerId, 4);
377 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
378 }
379 }
380 }
381 break;
382 }
383 }
384 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
385 if(wndCurrent == wndLobby) {
386 if (ev.mouse.button == 1) { // left click
387 txtJoinGame->clear();
388 txtCreateGame->clear();
389 state = STATE_GAME;
390 wndCurrent = wndGame;
391 }
392 }else if(wndCurrent == wndGame) {
393 if (ev.mouse.button == 1) { // left click
394 msgTo.type = MSG_TYPE_PLAYER_MOVE;
395
396 POSITION pos;
397 pos.x = ev.mouse.x;
398 pos.y = ev.mouse.y;
399 pos = screenToMap(pos);
400
401 if (pos.x != -1)
402 {
403 memcpy(msgTo.buffer, &curPlayerId, 4);
404 memcpy(msgTo.buffer+4, &pos.x, 4);
405 memcpy(msgTo.buffer+8, &pos.y, 4);
406
407 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
408 }
409 else
410 cout << "Invalid point: User did not click on the map" << endl;
411 }else if (ev.mouse.button == 2) { // right click
412 map<unsigned int, Player>::iterator it;
413
414 cout << "Detected a right-click" << endl;
415
416 Player* curPlayer;
417 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
418 {
419 if (it->second.id == curPlayerId)
420 curPlayer = &it->second;
421 }
422
423 Player* target;
424 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
425 {
426 // need to check if the right-click was actually on this player
427 // right now, this code will target all players other than the current one
428 target = &it->second;
429 if (target->id != curPlayerId && target->team != curPlayer->team)
430 {
431 msgTo.type = MSG_TYPE_START_ATTACK;
432 memcpy(msgTo.buffer, &curPlayerId, 4);
433 memcpy(msgTo.buffer+4, &target->id, 4);
434
435 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
436 }
437 }
438 }
439 }
440 }
441
442 if (msgProcessor.receiveMessage(&msgFrom, sock, &from, &outputLog) >= 0)
443 processMessage(msgFrom, state, chatConsole, gameMap, mapPlayers, mapProjectiles, curPlayerId, scoreBlue, scoreRed);
444
445 if (redraw)
446 {
447 redraw = false;
448
449 msgProcessor.resendUnackedMessages(sock, &outputLog);
450 //msgProcessor.cleanAckedMessages(&outputLog);
451
452 if (debugging && wndCurrent == wndGame)
453 wndGameDebug->draw(display);
454 else
455 wndCurrent->draw(display);
456
457 if (wndCurrent == wndLobby) {
458 map<string, int>::iterator it;
459 int i=0;
460 ostringstream ossGame;
461 for (it = mapGames.begin(); it != mapGames.end(); it++) {
462 ossGame << it->first << " (" << it->second << " players)" << endl;
463 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/4-100, 120+i*15, ALLEGRO_ALIGN_LEFT, ossGame.str().c_str());
464 ossGame.clear();
465 ossGame.str("");
466 i++;
467 }
468 }
469 else if (wndCurrent == wndGame)
470 {
471 if (!debugging)
472 chatConsole.draw(font, al_map_rgb(255,255,255));
473
474 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Message:");
475
476 ostringstream ossScoreBlue, ossScoreRed;
477
478 ossScoreBlue << "Blue: " << scoreBlue << endl;
479 ossScoreRed << "Red: " << scoreRed << endl;
480
481 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
482 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
483
484 // update players
485 map<unsigned int, Player>::iterator it;
486 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
487 {
488 it->second.updateTarget(mapPlayers);
489 }
490
491 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
492 {
493 it->second.move(gameMap); // ignore return value
494 }
495
496 // update projectile positions
497 map<unsigned int, Projectile>::iterator it2;
498 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
499 {
500 it2->second.move(mapPlayers);
501 }
502
503 drawMap(gameMap);
504 drawPlayers(mapPlayers, font, curPlayerId);
505
506 // draw projectiles
507 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
508 {
509 Projectile proj = it2->second;
510
511 FLOAT_POSITION target = mapPlayers[proj.target].pos;
512 float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
513
514 POSITION start, end;
515 start.x = cos(angle)*15+proj.pos.x;
516 start.y = sin(angle)*15+proj.pos.y;
517 end.x = proj.pos.x;
518 end.y = proj.pos.y;
519
520 start = mapToScreen(start);
521 end = mapToScreen(end);
522
523 al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
524 }
525 }
526
527 if (debugging) {
528 //debugConsole.draw(font, al_map_rgb(255,255,255));
529 drawMessageStatus(font);
530 }
531
532 al_flip_display();
533 }
534 }
535
536 #if defined WINDOWS
537 closesocket(sock);
538 #elif defined LINUX
539 close(sock);
540 #endif
541
542 shutdownWinSock();
543
544 delete wndLogin;
545 delete wndRegister;
546 delete wndLobby;
547 delete wndGame;
548 delete wndGameDebug;
549
550 delete gameMap;
551
552 if (game != NULL)
553 delete game;
554
555 al_destroy_event_queue(event_queue);
556 al_destroy_display(display);
557 al_destroy_timer(timer);
558
559 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
560 outputLog.close();
561
562 return 0;
563}
564
565
566
567// need to make a function like this that works on windows
568void error(const char *msg)
569{
570 perror(msg);
571 shutdownWinSock();
572 exit(1);
573}
574
575void initWinSock()
576{
577#if defined WINDOWS
578 WORD wVersionRequested;
579 WSADATA wsaData;
580 int wsaerr;
581
582 wVersionRequested = MAKEWORD(2, 2);
583 wsaerr = WSAStartup(wVersionRequested, &wsaData);
584
585 if (wsaerr != 0) {
586 cout << "The Winsock dll not found." << endl;
587 exit(1);
588 }else
589 cout << "The Winsock dll was found." << endl;
590#endif
591}
592
593void shutdownWinSock()
594{
595#if defined WINDOWS
596 WSACleanup();
597#endif
598}
599
600POSITION screenToMap(POSITION pos)
601{
602 pos.x = pos.x-300;
603 pos.y = pos.y-100;
604
605 if (pos.x < 0 || pos.y < 0)
606 {
607 pos.x = -1;
608 pos.y = -1;
609 }
610
611 return pos;
612}
613
614POSITION mapToScreen(POSITION pos)
615{
616 pos.x = pos.x+300;
617 pos.y = pos.y+100;
618
619 return pos;
620}
621
622POSITION mapToScreen(FLOAT_POSITION pos)
623{
624 POSITION p;
625 p.x = pos.x+300;
626 p.y = pos.y+100;
627
628 return p;
629}
630
631void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed)
632{
633 string response = string(msg.buffer);
634
635 switch(state)
636 {
637 case STATE_START:
638 {
639 cout << "In STATE_START" << endl;
640
641 switch(msg.type)
642 {
643 case MSG_TYPE_REGISTER:
644 {
645 lblRegisterStatus->setText(response);
646 break;
647 }
648 default:
649 {
650 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
651 break;
652 }
653 }
654
655 break;
656 }
657 case STATE_LOBBY:
658 cout << "In STATE_LOBBY" << endl;
659 case STATE_GAME:
660 {
661 switch(msg.type)
662 {
663 case MSG_TYPE_LOGIN:
664 {
665 if (response.compare("Player has already logged in.") == 0)
666 {
667 goToLoginScreen();
668 state = STATE_START;
669
670 lblLoginStatus->setText(response);
671 }
672 else if (response.compare("Incorrect username or password") == 0)
673 {
674 goToLoginScreen();
675 state = STATE_START;
676
677 lblLoginStatus->setText(response);
678 }
679 else
680 {
681 wndCurrent = wndLobby;
682
683 Player p("", "");
684 p.deserialize(msg.buffer);
685 mapPlayers[p.id] = p;
686 curPlayerId = p.id;
687
688 cout << "Got a valid login response with the player" << endl;
689 cout << "Player id: " << curPlayerId << endl;
690 cout << "Player health: " << p.health << endl;
691 cout << "player map size: " << mapPlayers.size() << endl;
692 }
693
694 break;
695 }
696 case MSG_TYPE_LOGOUT:
697 {
698 cout << "Got a logout message" << endl;
699
700 if (response.compare("You have successfully logged out.") == 0)
701 {
702 cout << "Logged out" << endl;
703 state = STATE_START;
704 goToLoginScreen();
705 }
706
707 break;
708 }
709 case MSG_TYPE_PLAYER:
710 {
711 cout << "Received MSG_TYPE_PLAYER" << endl;
712
713 Player p("", "");
714 p.deserialize(msg.buffer);
715 p.timeLastUpdated = getCurrentMillis();
716 p.isChasing = false;
717 if (p.health <= 0)
718 p.isDead = true;
719 else
720 p.isDead = false;
721
722 mapPlayers[p.id] = p;
723
724 break;
725 }
726 case MSG_TYPE_PLAYER_MOVE:
727 {
728 unsigned int id;
729 int x, y;
730
731 memcpy(&id, msg.buffer, 4);
732 memcpy(&x, msg.buffer+4, 4);
733 memcpy(&y, msg.buffer+8, 4);
734
735 mapPlayers[id].target.x = x;
736 mapPlayers[id].target.y = y;
737
738 break;
739 }
740 case MSG_TYPE_CHAT:
741 {
742 chatConsole.addLine(response);
743
744 break;
745 }
746 case MSG_TYPE_OBJECT:
747 {
748 cout << "Received OBJECT message" << endl;
749
750 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
751 o.deserialize(msg.buffer);
752 cout << "object id: " << o.id << endl;
753 gameMap->updateObject(o.id, o.type, o.pos.x, o.pos.y);
754
755 break;
756 }
757 case MSG_TYPE_REMOVE_OBJECT:
758 {
759 cout << "Received REMOVE_OBJECT message!" << endl;
760
761 int id;
762 memcpy(&id, msg.buffer, 4);
763
764 cout << "Removing object with id " << id << endl;
765
766 if (!gameMap->removeObject(id))
767 cout << "Did not remove the object" << endl;
768
769 break;
770 }
771 case MSG_TYPE_SCORE:
772 {
773 memcpy(&scoreBlue, msg.buffer, 4);
774 memcpy(&scoreRed, msg.buffer+4, 4);
775
776 break;
777 }
778 case MSG_TYPE_ATTACK:
779 {
780 cout << "Received ATTACK message" << endl;
781
782 break;
783 }
784 case MSG_TYPE_START_ATTACK:
785 {
786 cout << "Received START_ATTACK message" << endl;
787
788 unsigned int id, targetID;
789 memcpy(&id, msg.buffer, 4);
790 memcpy(&targetID, msg.buffer+4, 4);
791
792 cout << "source id: " << id << endl;
793 cout << "target id: " << targetID << endl;
794
795 Player* source = &mapPlayers[id];
796 source->targetPlayer = targetID;
797 source->isChasing = true;
798
799 break;
800 }
801 case MSG_TYPE_PROJECTILE:
802 {
803 cout << "Received a PROJECTILE message" << endl;
804
805 unsigned int id, x, y, targetId;
806
807 memcpy(&id, msg.buffer, 4);
808 memcpy(&x, msg.buffer+4, 4);
809 memcpy(&y, msg.buffer+8, 4);
810 memcpy(&targetId, msg.buffer+12, 4);
811
812 cout << "id: " << id << endl;
813 cout << "x: " << x << endl;
814 cout << "y: " << y << endl;
815 cout << "Target: " << targetId << endl;
816
817 Projectile proj(x, y, targetId, 0);
818 proj.setId(id);
819
820 mapProjectiles[id] = proj;
821
822 break;
823 }
824 case MSG_TYPE_REMOVE_PROJECTILE:
825 {
826 cout << "Received a REMOVE_PROJECTILE message" << endl;
827
828 int id;
829 memcpy(&id, msg.buffer, 4);
830
831 mapProjectiles.erase(id);
832
833 break;
834 }
835 case MSG_TYPE_GAME_INFO:
836 {
837 cout << "Received a GAME_INFO message" << endl;
838
839 string gameName(msg.buffer+4);
840 int numPlayers;
841
842 memcpy(&numPlayers, msg.buffer, 4);
843
844 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
845
846 mapGames[gameName] = numPlayers;
847
848 break;
849 }
850 case MSG_TYPE_JOIN_GAME_SUCCESS:
851 {
852 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
853
854 string gameName(msg.buffer);
855
856 cout << "Game name: " << gameName << endl;
857
858 game = new Game(gameName, "../../data/map.txt");
859
860 /*
861 state = STATE_NEW_GAME;
862
863 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
864 strcpy(msgTo.buffer, gameName.c_str());
865
866 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
867 */
868
869 break;
870 }
871 case MSG_TYPE_JOIN_GAME_FAILURE:
872 {
873 cout << "Received a JOIN_GAME_FAILURE message" << endl;
874
875 break;
876 }
877 default:
878 {
879 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
880
881 break;
882 }
883 }
884
885 break;
886 }
887 case STATE_NEW_GAME:
888 {
889 cout << "(STATE_NEW_GAME) ";
890 switch(msg.type)
891 {
892 case MSG_TYPE_GAME_INFO:
893 {
894 cout << "Received a GAME_INFO message" << endl;
895
896 string gameName(msg.buffer+4);
897 int numPlayers;
898
899 memcpy(&numPlayers, msg.buffer, 4);
900
901 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
902
903 mapGames[gameName] = numPlayers;
904
905 break;
906 }
907 case MSG_TYPE_OBJECT:
908 {
909 cout << "Received object message in STATE_NEW_GAME" << endl;
910
911 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
912 o.deserialize(msg.buffer);
913 cout << "object id: " << o.id << endl;
914 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
915
916 break;
917 }
918 case MSG_TYPE_REMOVE_OBJECT:
919 {
920 cout << "Received REMOVE_OBJECT message!" << endl;
921
922 int id;
923 memcpy(&id, msg.buffer, 4);
924
925 cout << "Removing object with id " << id << endl;
926
927 if (!game->getMap()->removeObject(id))
928 cout << "Did not remove the object" << endl;
929
930 break;
931 }
932 case MSG_TYPE_SCORE:
933 {
934 cout << "Received SCORE message!" << endl;
935
936 int blueScore;
937 memcpy(&blueScore, msg.buffer, 4);
938 cout << "blue score: " << blueScore << endl;
939 game->setBlueScore(blueScore);
940
941 int redScore;
942 memcpy(&redScore, msg.buffer+4, 4);
943 cout << "red score: " << redScore << endl;
944 game->setRedScore(redScore);
945
946 cout << "Processed SCORE message!" << endl;
947
948 break;
949 }
950 default:
951 {
952 cout << "Received invalid message of type " << msg.type << endl;
953
954 break;
955 }
956 }
957
958 break;
959 }
960 default:
961 {
962 cout << "The state has an invalid value: " << state << endl;
963
964 break;
965 }
966 }
967}
968
969// this should probably be in the WorldMap class
970void drawMap(WorldMap* gameMap)
971{
972 POSITION mapPos;
973 mapPos.x = 0;
974 mapPos.y = 0;
975 mapPos = mapToScreen(mapPos);
976
977 for (int x=0; x<gameMap->width; x++)
978 {
979 for (int y=0; y<gameMap->height; y++)
980 {
981 WorldMap::TerrainType el = gameMap->getElement(x, y);
982 WorldMap::StructureType structure = gameMap->getStructure(x, y);
983
984 if (el == WorldMap::TERRAIN_GRASS)
985 al_draw_filled_rectangle(x*25+mapPos.x, y*25+mapPos.y, x*25+25+mapPos.x, y*25+25+mapPos.y, al_map_rgb(0, 255, 0));
986 else if (el == WorldMap::TERRAIN_OCEAN)
987 al_draw_filled_rectangle(x*25+mapPos.x, y*25+mapPos.y, x*25+25+mapPos.x, y*25+25+mapPos.y, al_map_rgb(0, 0, 255));
988 else if (el == WorldMap::TERRAIN_ROCK)
989 al_draw_filled_rectangle(x*25+mapPos.x, y*25+mapPos.y, x*25+25+mapPos.x, y*25+25+mapPos.y, al_map_rgb(100, 100, 0));
990
991 if (structure == WorldMap::STRUCTURE_BLUE_FLAG) {
992 al_draw_circle(x*25+12+mapPos.x, y*25+12+mapPos.y, 12, al_map_rgb(0, 0, 0), 3);
993 //al_draw_filled_rectangle(x*25+5+mapPos.x, y*25+5+mapPos.y, x*25+20+mapPos.x, y*25+20+mapPos.y, al_map_rgb(0, 0, 255));
994 }else if (structure == WorldMap::STRUCTURE_RED_FLAG) {
995 al_draw_circle(x*25+12+mapPos.x, y*25+12+mapPos.y, 12, al_map_rgb(0, 0, 0), 3);
996 //al_draw_filled_rectangle(x*25+5+mapPos.x, y*25+5+mapPos.y, x*25+20+mapPos.x, y*25+20+mapPos.y, al_map_rgb(255, 0, 0));
997 }
998 }
999 }
1000
1001 for (int x=0; x<gameMap->width; x++)
1002 {
1003 for (int y=0; y<gameMap->height; y++)
1004 {
1005 vector<WorldMap::Object> vctObjects = gameMap->getObjects(x, y);
1006
1007 vector<WorldMap::Object>::iterator it;
1008 for(it = vctObjects.begin(); it != vctObjects.end(); it++) {
1009 switch(it->type) {
1010 case WorldMap::OBJECT_BLUE_FLAG:
1011 al_draw_filled_rectangle(it->pos.x-8+mapPos.x, it->pos.y-8+mapPos.y, it->pos.x+8+mapPos.x, it->pos.y+8+mapPos.y, al_map_rgb(0, 0, 255));
1012 break;
1013 case WorldMap::OBJECT_RED_FLAG:
1014 al_draw_filled_rectangle(it->pos.x-8+mapPos.x, it->pos.y-8+mapPos.y, it->pos.x+8+mapPos.x, it->pos.y+8+mapPos.y, al_map_rgb(255, 0, 0));
1015 break;
1016 }
1017 }
1018 }
1019 }
1020}
1021
1022void drawPlayers(map<unsigned int, Player>& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId)
1023{
1024 map<unsigned int, Player>::iterator it;
1025
1026 Player* p;
1027 POSITION pos;
1028 ALLEGRO_COLOR color;
1029
1030 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
1031 {
1032 p = &it->second;
1033
1034 if (p->isDead)
1035 continue;
1036
1037 pos = mapToScreen(p->pos);
1038
1039 if (p->id == curPlayerId)
1040 al_draw_filled_circle(pos.x, pos.y, 14, al_map_rgb(0, 0, 0));
1041
1042 if (p->team == 0)
1043 color = al_map_rgb(0, 0, 255);
1044 else if (p->team == 1)
1045 color = al_map_rgb(255, 0, 0);
1046
1047 al_draw_filled_circle(pos.x, pos.y, 12, color);
1048
1049 // draw player class
1050 int fontHeight = al_get_font_line_height(font);
1051
1052 string strClass;
1053 switch (p->playerClass) {
1054 case Player::CLASS_WARRIOR:
1055 strClass = "W";
1056 break;
1057 case Player::CLASS_RANGER:
1058 strClass = "R";
1059 break;
1060 case Player::CLASS_NONE:
1061 strClass = "";
1062 break;
1063 default:
1064 strClass = "";
1065 break;
1066 }
1067 al_draw_text(font, al_map_rgb(0, 0, 0), pos.x, pos.y-fontHeight/2, ALLEGRO_ALIGN_CENTRE, strClass.c_str());
1068
1069 // draw player health
1070 al_draw_filled_rectangle(pos.x-12, pos.y-24, pos.x+12, pos.y-16, al_map_rgb(0, 0, 0));
1071 if (it->second.maxHealth != 0)
1072 al_draw_filled_rectangle(pos.x-11, pos.y-23, pos.x-11+(22*it->second.health)/it->second.maxHealth, pos.y-17, al_map_rgb(255, 0, 0));
1073
1074 if (p->hasBlueFlag)
1075 al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(0, 0, 255));
1076 else if (p->hasRedFlag)
1077 al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(255, 0, 0));
1078 }
1079}
1080
1081int getRefreshRate(int width, int height)
1082{
1083 int numRefreshRates = al_get_num_display_modes();
1084 ALLEGRO_DISPLAY_MODE displayMode;
1085
1086 for(int i=0; i<numRefreshRates; i++) {
1087 al_get_display_mode(i, &displayMode);
1088
1089 if (displayMode.width == width && displayMode.height == height)
1090 return displayMode.refresh_rate;
1091 }
1092
1093 return 0;
1094}
1095
1096void drawMessageStatus(ALLEGRO_FONT* font)
1097{
1098 int clientMsgOffset = 5;
1099 int serverMsgOffset = 950;
1100
1101 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1102 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
1103 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
1104
1105 al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1106
1107 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
1108 int id, type;
1109 bool acked;
1110 ostringstream ossId, ossAcked;
1111
1112 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
1113
1114 int msgCount = 0;
1115 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
1116 map<unsigned long, MessageContainer> playerMessage = it->second;
1117 map<unsigned long, MessageContainer>::iterator it2;
1118 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
1119
1120 id = it->first;
1121 ossId.str("");;
1122 ossId << id;
1123
1124 type = it2->second.getMessage()->type;
1125 string typeStr = MessageContainer::getMsgTypeString(type);
1126
1127 acked = it2->second.getAcked();
1128 ossAcked.str("");;
1129 ossAcked << boolalpha << acked;
1130
1131 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1132 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1133 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1134
1135 msgCount++;
1136 }
1137 }
1138
1139 if (msgProcessor.getAckedMessages().size() > 0) {
1140 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1141 map<unsigned int, unsigned long long>::iterator it3;
1142
1143 msgCount = 0;
1144 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1145 ossId.str("");;
1146 ossId << it3->first;
1147
1148 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1149
1150 msgCount++;
1151 }
1152 }
1153}
1154
1155// Callback definitions
1156
1157void goToRegisterScreen()
1158{
1159 txtUsernameRegister->clear();
1160 txtPasswordRegister->clear();
1161 lblRegisterStatus->setText("");
1162 rblClasses->setSelectedButton(-1);
1163
1164 wndCurrent = wndRegister;
1165}
1166
1167void goToLoginScreen()
1168{
1169 txtUsername->clear();
1170 txtPassword->clear();
1171 lblLoginStatus->setText("");
1172
1173 wndCurrent = wndLogin;
1174}
1175
1176// maybe need a goToGameScreen function as well and add state changes to these functions as well
1177
1178void registerAccount()
1179{
1180 string username = txtUsernameRegister->getStr();
1181 string password = txtPasswordRegister->getStr();
1182
1183 txtUsernameRegister->clear();
1184 txtPasswordRegister->clear();
1185 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1186
1187 Player::PlayerClass playerClass;
1188
1189 switch (rblClasses->getSelectedButton()) {
1190 case 0:
1191 playerClass = Player::CLASS_WARRIOR;
1192 break;
1193 case 1:
1194 playerClass = Player::CLASS_RANGER;
1195 break;
1196 default:
1197 cout << "Invalid class selection" << endl;
1198 playerClass = Player::CLASS_NONE;
1199 break;
1200 }
1201
1202 msgTo.type = MSG_TYPE_REGISTER;
1203
1204 strcpy(msgTo.buffer, username.c_str());
1205 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1206 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1207
1208 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1209}
1210
1211void login()
1212{
1213 string strUsername = txtUsername->getStr();
1214 string strPassword = txtPassword->getStr();
1215 username = strUsername;
1216
1217 txtUsername->clear();
1218 txtPassword->clear();
1219
1220 msgTo.type = MSG_TYPE_LOGIN;
1221
1222 strcpy(msgTo.buffer, strUsername.c_str());
1223 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1224
1225 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1226
1227 state = STATE_LOBBY;
1228}
1229
1230void logout()
1231{
1232 switch(state) {
1233 case STATE_LOBBY:
1234 txtJoinGame->clear();
1235 txtCreateGame->clear();
1236 break;
1237 case STATE_GAME:
1238 txtChat->clear();
1239 chatConsole.clear();
1240 break;
1241 default:
1242 cout << "Logout called from invalid state: " << state << endl;
1243 break;
1244 }
1245
1246 msgTo.type = MSG_TYPE_LOGOUT;
1247
1248 strcpy(msgTo.buffer, username.c_str());
1249
1250 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1251}
1252
1253void quit()
1254{
1255 doexit = true;
1256}
1257
1258void sendChatMessage()
1259{
1260 string msg = txtChat->getStr();
1261 txtChat->clear();
1262
1263 msgTo.type = MSG_TYPE_CHAT;
1264 strcpy(msgTo.buffer, msg.c_str());
1265
1266 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1267}
1268
1269void toggleDebugging()
1270{
1271 debugging = !debugging;
1272}
1273
1274void joinGame()
1275{
1276 cout << "Joining game" << endl;
1277
1278 string msg = txtJoinGame->getStr();
1279 txtJoinGame->clear();
1280
1281 msgTo.type = MSG_TYPE_JOIN_GAME;
1282 strcpy(msgTo.buffer, msg.c_str());
1283
1284 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1285}
1286
1287void createGame()
1288{
1289 cout << "Creating game" << endl;
1290
1291 string msg = txtCreateGame->getStr();
1292 txtCreateGame->clear();
1293
1294 cout << "Sending message: " << msg.c_str() << endl;
1295
1296 msgTo.type = MSG_TYPE_CREATE_GAME;
1297 strcpy(msgTo.buffer, msg.c_str());
1298
1299 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1300}
Note: See TracBrowser for help on using the repository browser.